[Completed] [REQ] Outer Wilds

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soniiiety
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Re: [Completed] [REQ] Outer Wilds

Post by soniiiety »

hello please update cheat tables! those cheats no longer work!

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anji
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Re: [Completed] [REQ] Outer Wilds

Post by anji »

I've updated Rysefox's table for v1.1.10 (Echoes of the Eye DLC) on Steam.

Same features:
  • Player resources pointer for health/oxygen/fuel
  • Jetpack boost pointer
v2 with an additional feature:
  • Deaf Anglerfish
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OuterWilds.CT
v2 - Added deaf anglerfish option
(101.08 KiB) Downloaded 76 times
OuterWilds.CT
v1
(98.5 KiB) Downloaded 61 times

debnet
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Re: [Completed] [REQ] Outer Wilds

Post by debnet »

anji wrote:
Tue Oct 05, 2021 5:50 pm
  • Deaf Anglerfish
Could you please add the option to "blind the elks" too (in Echos of the Eye), these things creep me out. :D

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anji
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Re: [Completed] [REQ] Outer Wilds

Post by anji »

debnet wrote:
Sat Oct 09, 2021 4:18 pm
anji wrote:
Tue Oct 05, 2021 5:50 pm
  • Deaf Anglerfish
Could you please add the option to "blind the elks" too (in Echos of the Eye), these things creep me out. :D
Sure I'll try. I've just started playing Echoes, so I'll see if I can add this option once I get to these beasties

debnet
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Re: [Completed] [REQ] Outer Wilds

Post by debnet »

Any news? <3

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anji
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Re: [Completed] [REQ] Outer Wilds

Post by anji »

debnet wrote:
Wed Oct 13, 2021 11:06 pm
Any news? <3
I wasn't able to create a good hack to disable the Ghosts sensorium like it does for the Anglerfish, but I added two options which at least help EOTE players:
  • Make ghosts miss when they try to grab you (they will still try!)
  • Disable Ghost updates entirely (a bit glitchy, may crash things..)
I finished EOTE with the first option enabled. Pretty fun because they can still chase you, but won't cause annoying resets.
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OuterWilds.CT
(105.64 KiB) Downloaded 47 times

debnet
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Re: [Completed] [REQ] Outer Wilds

Post by debnet »

anji wrote:
Wed Oct 13, 2021 11:14 pm
  • Make ghosts miss when they try to grab you (they will still try!)
Works like a charm! Many thanks! ;)

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