![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- - Quick Ref allows action from anywhere now
- Altered all portals to unlock after 2 kills, or skill level 2.
- Increased shop stock dramatically
- Altered all w1 and w2 crafts to 1 mat. Kept actual materials, just lowered to 1 of each. Got rid of rare materials and equipment needed however
- W3 crafts lowered materials
--(havent lowered the top end items, as anyone walking around with them will be shadowbanned immediately)
- Lowered w1/w2 crafting to lvl 1 requirement, bumped exp given for most. w3 is lowered but mostly the same - you'll have enough crafting lvl by then
- Productions levels homegenised. All need 100 now, unlocked at lvl 1, all give double xp
- All stamp costs lowered to 1
- Raised xp from bosses (x10)
- Set all post office orders to only require copper ore, and lowered quantity required.
- Lowered alchemy vial material cost
- Removed all liquid costs from bubbles
- Set all vial item attempts to guarantee success
- All gem purchases free
- Lowered requirements for all but the last two tiers of tasks
- Increased gems unlocked for task unlocks
- Lowered cards required to lvl them
- Lowered requirements to complete guild tasks
- Made requirements for unlocking stars much easier
- Trapping made easier across the board
- Set beginning trap to be very quick, kept original xp
- Lowered material cost of running refinery
- Smashed all curses to be laughable
- Worship tower defense game mob hp lowered, tower bonuses buffed, all totems lvl requirement lowered
- Lowered construction 'build time' need on all but last 2 projects of each line
- Lowered materials needed to upgrade.
- Lowered base resoruvces needed to upgrade salt lick
- Mana Costs (->33%) and Cooldowns (->50%) of skills lowered, big cooldowns dramatically lowered
- Mobs
-- Crystal mobs drop quest stamps all the time. guaranteed one per kill
- All drops increased, but not to extremes. Most are x10, gold is x5.
- Added event cards back in to game (shop, world 1 - just drop them and pick them back up)
- Made quest a lot more 'user friendly'
- Reduced 'use rate' of most bonus pots : increased bonus from speed pots
- Loads of adding stuff to items at random. Nothing major except :
-- Upgrade stones are 99% accurate, cos fuck RNG. Plus rando stat has gone on most, with tier 1 giving str, tier 2 giving agil, tier 3 giving wis (with rates and costs adjusted to reflect). LUK is given to random stones (warped weapon, xmas tool which is added to w1 shop2, and...something else)
- Lowered material cost of all stamps