Force of Nature 2: Ghost Keeper

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krmit
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Force of Nature 2: Ghost Keeper

Post by krmit »

Game Name: Force of Nature 2: Ghost Keeper
Game Engine: Unity (with GameAssembly)
Game Version: 1.0.0
Options Required:Inf. HP & Stamina; Inf. Resources.
Steam Website:
Other Info: Inventory Editor and "Craft without Resources" option - if possible.
Thanks in advance.

blastz007
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Re: Force of Nature 2: Ghost Keeper

Post by blastz007 »

+1

kerochan85
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Re: Force of Nature 2: Ghost Keeper

Post by kerochan85 »

If it can help I found out that healt and stamina are easy to find playing around. They keep resetting any playthrough thou.

krmit
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Re: Force of Nature 2: Ghost Keeper

Post by krmit »

@kerochan85
Other things, like skill points, are easy to find too. But when I changed SP, short after they drops to zero and new levels gives no skill points -_- It's a check of some kind for future multiplayer.

CarlosGFG
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Re: Force of Nature 2: Ghost Keeper

Post by CarlosGFG »

+1

ImedgeQc
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Re: Force of Nature 2: Ghost Keeper

Post by ImedgeQc »

kerochan85 wrote:
Wed Jun 02, 2021 11:55 am
If it can help I found out that healt and stamina are easy to find playing around. They keep resetting any playthrough thou.
When I lock the value of health it doesn't stay at the value. Same with stamina.

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Re: Force of Nature 2: Ghost Keeper

Post by Pally »

+1

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Re: Force of Nature 2: Ghost Keeper

Post by ChocoToffee »

+1

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notpikachu
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Re: Force of Nature 2: Ghost Keeper

Post by notpikachu »

Just gonna leave a simple table here and be on my way. Tested on goldberg version which I believe is (1.0.0) while steam updated (1.0.2) yesterday.Ummm the options
Tested on v1.0.11

Code: Select all

- Health
- Stamina
- Item Editor [Item quantity/Item ID/etc]
- Build Item Reference - use this for the item ID
- Skill reset (1.0.7)
- Skill Point (1.0.7)
- Mana (1.0.9)
- Build without Material (1.0.9) Finally, have the time to step trace this.
- Instant Build (1.0.11)
- One Hit KO (1.0.11)
- Instant Craft (1.0.11)
- No Craft Ingredient (1.0.11)
archieved
Kudos for the dev on the beebyte obfuscation ;) , gonna leave this to someone else as I don't play the game.
Edit1: Surprisingly, still working for 1.0.6 (tested on S.P)
Edit2: Added 6 first slot items for the item editor and item quantity for the build part (minimum is 1, 0 is crash-able)
Edit3: Updated to 1.0.7 with skill reset and skill points. Drop me a save on PM for anyone that has the magic orb as I didn't play the game. Someone already gave me a save file, will work on it on my free time.
Edit4: Major Update for 1.0.11, Got a lot of cheat today, didn't expect that at all. Credit to m300 again for his/her save file that tremendously help me as I didn't play the game at all and hentai-sama for the request of the ohk and instant crafting.
Edit5: Add two more script, instance woodcutting and stone mining - not really sure if this work for all but I test on normal tree and stones and it work.
Edit6: Fixed OHK bug, if it's still not working please send the save file to me.
old version
ForceOfNature v1.0.11.CT
(53.57 KiB) Downloaded 29 times
ForceOfNature v1.0.9.CT
(48.42 KiB) Downloaded 290 times
ForceOfNature v1.0.7.CT
(45.25 KiB) Downloaded 276 times
ForceOfNature v1.0.6.CT
(189.22 KiB) Downloaded 421 times
ForceOfNature.CT
(12.61 KiB) Downloaded 942 times
Attachments
ForceOfNature v1.0.11 (v3).CT
(55.33 KiB) Downloaded 229 times
Last edited by notpikachu on Tue Jul 20, 2021 11:08 am, edited 16 times in total.

Rodziel
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Re: Force of Nature 2: Ghost Keeper

Post by Rodziel »

krmit wrote:
Wed Jun 02, 2021 12:26 pm
@kerochan85
Other things, like skill points, are easy to find too. But when I changed SP, short after they drops to zero and new levels gives no skill points -_- It's a check of some kind for future multiplayer.
You can get around SP limit by editing level. Its capped at 20 but setting it at 30 or 40 and then saving/loading gives enough points to max everything.

blastz007
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Re: Force of Nature 2: Ghost Keeper

Post by blastz007 »

thank you notpikachu, awesome :D

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Re: Force of Nature 2: Ghost Keeper

Post by SenzawaCPS »

notpikachu wrote:
Thu Jun 03, 2021 8:58 am
Just gonna leave a simple table here and be on my way. Tested on goldberg version which I believe is (1.0.0) while steam updated (1.0.2) yesterday. Ummm the options
- Health
- Stamina
- Item Editor [Item quantity/Item ID/etc]
- Build Item Reference - use this for the item ID

Kudos for the dev on the beebyte obfuscation ;) , gonna leave this to someone else as I don't play the game.

Edit1: Surprisingly, still working for 1.0.6 (tested on S.P)
You can add up to 5 inventory slots so you can craft without resources

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notpikachu
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Re: Force of Nature 2: Ghost Keeper

Post by notpikachu »

SenzawaCPS wrote:
Fri Jun 11, 2021 11:11 am
You can add up to 5 inventory slots so you can craft without resources
I'm not really sure if this is a statement or a request to add more inventory slots :? , but I edited my first post to add 6 first inventory slots and editing the material quantity for build.

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Re: Force of Nature 2: Ghost Keeper

Post by Rambo99 »

notpikachu wrote:
Fri Jun 11, 2021 12:43 pm
SenzawaCPS wrote:
Fri Jun 11, 2021 11:11 am
You can add up to 5 inventory slots so you can craft without resources
I'm not really sure if this is a statement or a request to add more inventory slots :? , but I edited my first post to add 6 first inventory slots and editing the material quantity for build.
Tested on the Steam version of the game (1.0.6) - it works. True, there is a problem - it confuses the inventory slots if the player's inventory and any chest or machine are open at once. Instead of 30 ingredients, the player can make 30 pieces of tools on the machine or 50 pieces of medallions (cells under the character's shoes in the inventory). You should also add the tracked parameter "Magic" (mana, the charge of a magic ball flying around the player). :D

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notpikachu
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Re: Force of Nature 2: Ghost Keeper

Post by notpikachu »

Rambo99 wrote:
Wed Jun 16, 2021 1:22 pm
...
Unfortunately, I didn't play the game. How about dropping me a save file by pm so I can look into it quickly, preferable somewhere near issue that you said + with the magic ball flying around? Maybe I can even create a new script out of it :)

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