1. Infinite jump
2. Infinite Hp, mp and stamina
3. Increase attribute such att, def etc
4. Infinite item
5. Item editor
6. Infinite star point
Thx, sorry for bad english

Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>2</ID>
<Description>"Auto Assemble script"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : ????? v1.2.0.1890
Version:
Date : 2021-01-09
Author : SanitKa
This script does blah blah blah
}
[ENABLE]
aobscanmodule(PLAYER,Gujian3.exe,48 8B 0C 01 B8 01 00 00 00 48 89 4A 18 C3 CC CC CC CC CC 40) // should be unique
alloc(newmem,$1000,"Gujian3.exe"+136A9D)
label(code)
label(return)
label(PlayerPtr)
registersymbol(PlayerPtr)
newmem:
cmp rax, 0xAA8
jne code
mov [PlayerPtr], rcx
code:
mov rcx,[rcx+rax]
mov eax,00000001
jmp return
PlayerPtr:
dq 0
PLAYER:
jmp newmem
nop 4
return:
registersymbol(PLAYER)
[DISABLE]
PLAYER:
db 48 8B 0C 01 B8 01 00 00 00
unregistersymbol(PlayerPtr)
unregistersymbol(PLAYER)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: "Gujian3.exe"+136A9D
"Gujian3.exe"+136A89: CC - int 3
"Gujian3.exe"+136A8A: CC - int 3
"Gujian3.exe"+136A8B: CC - int 3
"Gujian3.exe"+136A8C: CC - int 3
"Gujian3.exe"+136A8D: CC - int 3
"Gujian3.exe"+136A8E: CC - int 3
"Gujian3.exe"+136A8F: CC - int 3
"Gujian3.exe"+136A90: 49 8B 00 - mov rax,[r8]
"Gujian3.exe"+136A93: C7 02 03 00 00 00 - mov [rdx],00000003
"Gujian3.exe"+136A99: 48 8B 40 50 - mov rax,[rax+50]
// ---------- INJECTING HERE ----------
"Gujian3.exe"+136A9D: 48 8B 0C 01 - mov rcx,[rcx+rax]
"Gujian3.exe"+136AA1: B8 01 00 00 00 - mov eax,00000001
// ---------- DONE INJECTING ----------
"Gujian3.exe"+136AA6: 48 89 4A 18 - mov [rdx+18],rcx
"Gujian3.exe"+136AAA: C3 - ret
"Gujian3.exe"+136AAB: CC - int 3
"Gujian3.exe"+136AAC: CC - int 3
"Gujian3.exe"+136AAD: CC - int 3
"Gujian3.exe"+136AAE: CC - int 3
"Gujian3.exe"+136AAF: CC - int 3
"Gujian3.exe"+136AB0: 40 53 - push rbx
"Gujian3.exe"+136AB2: 4C 8B 5C 24 38 - mov r11,[rsp+38]
"Gujian3.exe"+136AB7: 48 8B 5C 24 30 - mov rbx,[rsp+30]
}
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1</ID>
<Description>"HP Max"</Description>
<VariableType>4 Bytes</VariableType>
<Address>PlayerPtr</Address>
<Offsets>
<Offset>0xa80</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>4</ID>
<Description>"HP Max"</Description>
<VariableType>4 Bytes</VariableType>
<Address>PlayerPtr</Address>
<Offsets>
<Offset>0xa98</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>3</ID>
<Description>"HP"</Description>
<VariableType>4 Bytes</VariableType>
<Address>PlayerPtr</Address>
<Offsets>
<Offset>0xaa8</Offset>
</Offsets>
</CheatEntry>
<CheatEntry>
<ID>5</ID>
<Description>"Stamina"</Description>
<VariableType>4 Bytes</VariableType>
<Address>PlayerPtr</Address>
<Offsets>
<Offset>0xad8</Offset>
</Offsets>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
Users browsing this forum: gqepra, hiro9796, Numira123, WayLen