Mortal Shell (Beta)

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xathu0904
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Re: Mortal Shell (Beta)

Post by xathu0904 »

Image
5th shell i guess

xathu0904
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Re: Mortal Shell (Beta)

Post by xathu0904 »

so far from i can find, from fallgrim you can go to Crypt, Cathedral, Dungeon map so i guess full game in next year maybe add 2 more boss for fallgrim map since i keep hear scream and earthquake. stone chests keep mention about batshape monster and her child so i guess it will be giant bat

demorest2
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Re: Mortal Shell (Beta)

Post by demorest2 »

xathu0904 wrote:
Thu Jul 09, 2020 5:04 am
so far from i can find, from fallgrim you can go to Crypt, Cathedral, Dungeon map so i guess full game in next year maybe add 2 more boss for fallgrim map since i keep hear scream and earthquake. stone chests keep mention about batshape monster and her child so i guess it will be giant bat
Dungeon_level_v3 - fall belon texture map everytime
Cathedral - titles screen drop
M_DarkFatherLake - titlescreen drop
fallgrim_v3 - ok
So, how u pass these map!? Do U have Fly or noClip mode!? I would like to kill other bosses help pls XD
Ps Reupload yr vid pls on other host , cuz devs block youtube)))

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SunBeam
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Re: Mortal Shell (Beta)

Post by SunBeam »

All of this information will be redundant once the game is final. I doubt you'll find then "shells" you can't control. So dial it down already :P..

starliker
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Re: Mortal Shell (Beta)

Post by starliker »

After todays update, it is not working anymore :( Can you please update this table?

cfemen wrote:
Sun Jul 05, 2020 4:27 pm
here just a simple table with a god mode (no damage or damage effects) and some pointers

Image

enjoy :)

edit: changed the god mode script to god mode flag (active / not active)
note : game may crash if you have frozen values while game is loading.

actually you dont need to freeze anything.
inf. health = god flag to active or damage resist to 1 or a high health regeneration rate
inf. stamina = high max stamina + high stamina regeneration rate

UE4 will reset all values to default after each level load / death.

//

+added table with Tar Pointer (open inventory to show)
+replaced table with a new one (fixed an issue that the Barbarous pointer changed if the inventory is open)

xathu0904
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Re: Mortal Shell (Beta)

Post by xathu0904 »

demorest2 wrote:
Thu Jul 09, 2020 1:41 pm
xathu0904 wrote:
Thu Jul 09, 2020 5:04 am
so far from i can find, from fallgrim you can go to Crypt, Cathedral, Dungeon map so i guess full game in next year maybe add 2 more boss for fallgrim map since i keep hear scream and earthquake. stone chests keep mention about batshape monster and her child so i guess it will be giant bat
Dungeon_level_v3 - fall belon texture map everytime
Cathedral - titles screen drop
M_DarkFatherLake - titlescreen drop
fallgrim_v3 - ok
So, how u pass these map!? Do U have Fly or noClip mode!? I would like to kill other bosses help pls XD
Ps Reupload yr vid pls on other host , cuz devs block youtube)))
you got to have CLOSED BETA game version first

xathu0904
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Re: Mortal Shell (Beta)

Post by xathu0904 »

i think there are 5th map which you can go from fallgrim. after you kill all boss and take all 3 glimse, Sester Genessa will tell you she no longer can help you and you need to find someone able to do something with glimse. oh yes, you can make snow map fully load after kill first maykr so i was wandering if there any way to force it load from start ?

demorest2
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Re: Mortal Shell (Beta)

Post by demorest2 »

xathu0904 wrote:
Fri Jul 10, 2020 8:31 am
demorest2 wrote:
Thu Jul 09, 2020 1:41 pm
xathu0904 wrote:
Thu Jul 09, 2020 5:04 am
so far from i can find, from fallgrim you can go to Crypt, Cathedral, Dungeon map so i guess full game in next year maybe add 2 more boss for fallgrim map since i keep hear scream and earthquake. stone chests keep mention about batshape monster and her child so i guess it will be giant bat
Dungeon_level_v3 - fall belon texture map everytime
Cathedral - titles screen drop
M_DarkFatherLake - titlescreen drop
fallgrim_v3 - ok
So, how u pass these map!? Do U have Fly or noClip mode!? I would like to kill other bosses help pls XD
Ps Reupload yr vid pls on other host , cuz devs block youtube)))
you got to have CLOSED BETA game version first
Could u upload closed beta client?! I HAVE ONLY OBT demo(

xathu0904
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Re: Mortal Shell (Beta)

Post by xathu0904 »

demorest2 wrote:
Fri Jul 10, 2020 4:28 pm
xathu0904 wrote:
Fri Jul 10, 2020 8:31 am
demorest2 wrote:
Thu Jul 09, 2020 1:41 pm

Dungeon_level_v3 - fall belon texture map everytime
Cathedral - titles screen drop
M_DarkFatherLake - titlescreen drop
fallgrim_v3 - ok
So, how u pass these map!? Do U have Fly or noClip mode!? I would like to kill other bosses help pls XD
Ps Reupload yr vid pls on other host , cuz devs block youtube)))
you got to have CLOSED BETA game version first
Could u upload closed beta client?! I HAVE ONLY OBT demo(
no, it just too bothersome. but you can use gg and pirate bay to find it

Rowing-Bear
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Re: Mortal Shell (Beta)

Post by Rowing-Bear »

starliker wrote:
Thu Jul 09, 2020 10:32 pm
After todays update, it is not working anymore :( Can you please update this table?

cfemen wrote:
Sun Jul 05, 2020 4:27 pm
here just a simple table with a god mode (no damage or damage effects) and some pointers

Image

enjoy :)

edit: changed the god mode script to god mode flag (active / not active)
note : game may crash if you have frozen values while game is loading.

actually you dont need to freeze anything.
inf. health = god flag to active or damage resist to 1 or a high health regeneration rate
inf. stamina = high max stamina + high stamina regeneration rate

UE4 will reset all values to default after each level load / death.

//

+added table with Tar Pointer (open inventory to show)
+replaced table with a new one (fixed an issue that the Barbarous pointer changed if the inventory is open)
I would also appreciate an update to the table for the newest update.

demorest2
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Re: Mortal Shell (Beta)

Post by demorest2 »

Fly mode pls! Most interractbles in sky...

starliker
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Re: Mortal Shell (Beta)

Post by starliker »

BUMB :?


starliker wrote:
Thu Jul 09, 2020 10:32 pm
After todays update, it is not working anymore :( Can you please update this table?

cfemen wrote:
Sun Jul 05, 2020 4:27 pm
here just a simple table with a god mode (no damage or damage effects) and some pointers

Image

enjoy :)

edit: changed the god mode script to god mode flag (active / not active)
note : game may crash if you have frozen values while game is loading.

actually you dont need to freeze anything.
inf. health = god flag to active or damage resist to 1 or a high health regeneration rate
inf. stamina = high max stamina + high stamina regeneration rate

UE4 will reset all values to default after each level load / death.

//

+added table with Tar Pointer (open inventory to show)
+replaced table with a new one (fixed an issue that the Barbarous pointer changed if the inventory is open)

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cfemen
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Re: Mortal Shell (Beta)

Post by cfemen »

Updated the table!
won't update it again, i've created this small table while i tested the game, played trough the beta and i think its not a really good "soul" game...

so update notes:
removed health pointer (game is now constantly writing on it, so the pointer is useless)
but the pointer is not needed coz god-mode and health regeneration rate pointer.

+added player resolve pointer

thats it and like i said -> won't update it again!

Rickyn227
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Re: Mortal Shell (Beta)

Post by Rickyn227 »

Table is dead in the latest release. Anyone wanna attempt an update?

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