Cheat engine for all of type

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krul
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Cheat engine for all of type

Post by krul » Sun Nov 18, 2018 5:03 pm

Is it possible to adapt CE so that tables would work for games on all of platforms?

For example, table which is build for steam game doesn't work for GOG version and viceversa.

Eric
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Re: Cheat engine for all of type

Post by Eric » Sun Nov 18, 2018 10:51 pm

combine all tables into one and use a lua script to detect which version it is or is most likely compatible with which table, then show those table functions

krul
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Re: Cheat engine for all of type

Post by krul » Mon Nov 19, 2018 8:31 am

Eric wrote:
Sun Nov 18, 2018 10:51 pm
combine all tables into one and use a lua script to detect which version it is or is most likely compatible with which table, then show those table functions
Oh, but this would require to have 2 tables. I was thinking that CE would have internal machine learning, i.e. ability to "learn" from data and then adapt across all game versions.

MartaLabieniec
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Re: Cheat engine for all of type

Post by MartaLabieniec » Thu Nov 22, 2018 11:47 am

krul wrote:
Mon Nov 19, 2018 8:31 am
Oh, but this would require to have 2 tables. I was thinking that CE would have internal machine learning, i.e. ability to "learn" from data and then adapt across all game versions.
it is not possible krul.

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