Cheat Engine solves the timing stutter problem when i cap the fps, but how does it do that?
Posted: Sat Mar 15, 2025 12:34 pm
I have an interesting problem, we tested it on several computers, if we limit fps using either nvidia or riva tuner, regardless of vsync settings, the frumark test, watching videos and most games are stuck. However, if Cheat Engine is running in an active window, not minimized, then this problem disappears, even though we are not doing anything else with Cheat Engine. Would you like to know the reason for this, and whether it is some kind of DWM thing or other overlay and scheduling problem? We tested 8 separate computers in the service center and all of them are stuck, but CH solves it immediately.
By the way, anyone can test it, install furmark and limit the fps below the monitor's refresh rate but so that it is divisible by it, e.g. 60 hz 30 fps or 120 hz 40 fps. The test will appear to be stuck, sometimes it starts after a minute or two. Cheat Engine solves it. The same is true for Red alert 3 and TIberium wars. Most of the new games have a problem with stuttering, but CH solves everything. That's a good thing, but I'd be interested in how.
By the way, anyone can test it, install furmark and limit the fps below the monitor's refresh rate but so that it is divisible by it, e.g. 60 hz 30 fps or 120 hz 40 fps. The test will appear to be stuck, sometimes it starts after a minute or two. Cheat Engine solves it. The same is true for Red alert 3 and TIberium wars. Most of the new games have a problem with stuttering, but CH solves everything. That's a good thing, but I'd be interested in how.