Need help with finding values that usually don't change
Need help with finding values that usually don't change
So I am trying to mod a steam game called Otherworld legends(free). There are resources that are really hard to come by, thus I can not just find it using the changed/unchanged/increased/decreased searches, currently I have 0. How would I find the value and change it if I only know the name of the resource?
Sorry if this seems like a basic question I am pretty new to CE.
Sorry if this seems like a basic question I am pretty new to CE.
Re: Need help with finding values that usually don't change
It's no simple matter to add something you don't currently have in a game. It might involve calling a function with the correct parameters and possibly multiple functions. You might be able to trace known locations and if you know something relative to what you are searching for. This game has mono so you might be able to find the needed function in the mono dissector.
There's a function indicated by the load effective address in this table that will bring up all the character stats. You might be able to work from them to find what you want.
Interesting game. Haven't played much but might be a hidden gem.
There's a function indicated by the load effective address in this table that will bring up all the character stats. You might be able to work from them to find what you want.
Interesting game. Haven't played much but might be a hidden gem.
- Attachments
-
- OtherworldLegends.CT
- (2.15 KiB) Downloaded 87 times
Re: Need help with finding values that usually don't change
well to be specific I am trying to change the universal hero fragments and universal skin fragments. The game displays them as 0 when you dont have any. Usually the only way to change these values are to buy with real money, get them in the mailbox as compensation, or through events. Rn there is an event going on that gives it, but I think it is too inefficient to go through the event and find it through traditional means. Do you have any tips? like maybe is there a way to spoof a payment or send a fake mail in the mailbox?sbryzl wrote: ↑Thu Dec 05, 2024 1:42 amIt's no simple matter to add something you don't currently have in a game. It might involve calling a function with the correct parameters and possibly multiple functions. You might be able to trace known locations and if you know something relative to what you are searching for. This game has mono so you might be able to find the needed function in the mono dissector.
There's a function indicated by the load effective address in this table that will bring up all the character stats. You might be able to work from them to find what you want.
Interesting game. Haven't played much but might be a hidden gem.
Re: Need help with finding values that usually don't change
Ok i just looked in the mono dissect and I found several places that might be interesting, HeroComponent and PurchaseStore, However I am just not good enough in assembly to know how exactly I can use this to get what I want.
Re: Need help with finding values that usually don't change
Disable Encryption + set everything which was encrypted to 9999 if value was changed when collecting rewards using them or whatever (including paid shit)
Encryption Bye Bye / set everything to 9999
Code: Select all
[ENABLE]
aobscanmodule(encryptionbyebye,GameAssembly.dll,BA ?? ?? ?? ?? 89 ?? ?? B9 ?? ?? ?? ?? E8 ?? ?? ?? ?? 31)
aobscanmodule(addstuff,GameAssembly.dll,89 ?? ?? B0 ?? 48 8B ?? ?? ?? 48 83 ?? ?? 5F C3 48 8B ?? ?? ?? ?? ?? E8)
alloc(newmem,$1000,addstuff)
label(code)
label(return)
newmem:
code:
mov [rbx+18],eax
mov [rbx+10],#9999
mov [rbx+14],#9999
mov al,01
jmp return
addstuff:
jmp newmem
return:
encryptionbyebye+1:
db 00 00
encryptionbyebye+9:
db 00
registersymbol(addstuff)
registersymbol(encryptionbyebye)
[DISABLE]
addstuff:
db 89 43 18 B0 01
encryptionbyebye+1:
db F4 01
encryptionbyebye+9:
db C8
unregistersymbol(*)
dealloc(*)
Ignore Perk Enhance / Rerolls
Code: Select all
[ENABLE]
aobscanmodule(IgnoreEnhance01,GameAssembly.dll,7E ?? 45 33 ?? B2 ?? 48 8B ?? E8 ?? ?? ?? ?? 4C)
aobscanmodule(IgnoreEnhance02,GameAssembly.dll,FF ?? 80 ?? ?? ?? ?? ?? ?? 75 ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 ?? ?? ?? ?? ?? ?? 89 ?? ?? 48 8B ?? ?? ?? ?? ?? 83)
aobscanmodule(IgnoreEnhance03,GameAssembly.dll,0F 8E ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? ?? ?? ?? 75 ?? 48 8B ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? ?? ?? ?? 48 8B ?? 75 ?? E8 ?? ?? ?? ?? 45 33)
aobscanmodule(reroll01,GameAssembly.dll,FF ?? E8 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 74 ?? 44 8B)
aobscanmodule(reroll02,GameAssembly.dll,7E ?? 48 85 ?? 0F 84 ?? ?? ?? ?? B2 ?? EB ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 32 ?? 45 33 ?? E8 ?? ?? ?? ?? 83)
aobscanmodule(reroll03,GameAssembly.dll,0F 8E ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 ?? ?? ?? 48 8B ?? ?? 83)
IgnoreEnhance01:
db 90 90
IgnoreEnhance02:
db 90 90
IgnoreEnhance03:
db 90 90 90 90 90 90
reroll01:
db 90 90
reroll02:
db 90 90
reroll03:
db 90 90 90 90 90 90
registersymbol(reroll01)
registersymbol(reroll02)
registersymbol(reroll03)
registersymbol(IgnoreEnhance01)
registersymbol(IgnoreEnhance02)
registersymbol(IgnoreEnhance03)
[DISABLE]
IgnoreEnhance01:
db 7E 0D
IgnoreEnhance02:
db FF CF
IgnoreEnhance03:
db 0F 8E 4A 01 00 00
reroll01:
db FF CA
reroll02:
db 7E 0D
reroll03:
db 0F 8E 4D 04 00 00
unregistersymbol(*)
Re: Need help with finding values that usually don't change
I was able to change the skin fragments, but not the universal hero fragments with your help. Whenever I through the event, the anti cheat detects it. Thanks anyways man you are a great help.MBRKiNG wrote: ↑Fri Dec 06, 2024 10:58 amDisable Encryption + set everything which was encrypted to 9999 if value was changed when collecting rewards using them or whatever (including paid shit)
Encryption Bye Bye / set everything to 9999
Code: Select all
[ENABLE] aobscanmodule(encryptionbyebye,GameAssembly.dll,BA ?? ?? ?? ?? 89 ?? ?? B9 ?? ?? ?? ?? E8 ?? ?? ?? ?? 31) aobscanmodule(addstuff,GameAssembly.dll,89 ?? ?? B0 ?? 48 8B ?? ?? ?? 48 83 ?? ?? 5F C3 48 8B ?? ?? ?? ?? ?? E8) alloc(newmem,$1000,addstuff) label(code) label(return) newmem: code: mov [rbx+18],eax mov [rbx+10],#9999 mov [rbx+14],#9999 mov al,01 jmp return addstuff: jmp newmem return: encryptionbyebye+1: db 00 00 encryptionbyebye+9: db 00 registersymbol(addstuff) registersymbol(encryptionbyebye) [DISABLE] addstuff: db 89 43 18 B0 01 encryptionbyebye+1: db F4 01 encryptionbyebye+9: db C8 unregistersymbol(*) dealloc(*)
Ignore Perk Enhance / Rerolls
Code: Select all
[ENABLE] aobscanmodule(IgnoreEnhance01,GameAssembly.dll,7E ?? 45 33 ?? B2 ?? 48 8B ?? E8 ?? ?? ?? ?? 4C) aobscanmodule(IgnoreEnhance02,GameAssembly.dll,FF ?? 80 ?? ?? ?? ?? ?? ?? 75 ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 ?? ?? ?? ?? ?? ?? 89 ?? ?? 48 8B ?? ?? ?? ?? ?? 83) aobscanmodule(IgnoreEnhance03,GameAssembly.dll,0F 8E ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? ?? ?? ?? 75 ?? 48 8B ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? ?? ?? ?? 48 8B ?? 75 ?? E8 ?? ?? ?? ?? 45 33) aobscanmodule(reroll01,GameAssembly.dll,FF ?? E8 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 74 ?? 44 8B) aobscanmodule(reroll02,GameAssembly.dll,7E ?? 48 85 ?? 0F 84 ?? ?? ?? ?? B2 ?? EB ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 32 ?? 45 33 ?? E8 ?? ?? ?? ?? 83) aobscanmodule(reroll03,GameAssembly.dll,0F 8E ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 ?? ?? ?? 48 8B ?? ?? 83) IgnoreEnhance01: db 90 90 IgnoreEnhance02: db 90 90 IgnoreEnhance03: db 90 90 90 90 90 90 reroll01: db 90 90 reroll02: db 90 90 reroll03: db 90 90 90 90 90 90 registersymbol(reroll01) registersymbol(reroll02) registersymbol(reroll03) registersymbol(IgnoreEnhance01) registersymbol(IgnoreEnhance02) registersymbol(IgnoreEnhance03) [DISABLE] IgnoreEnhance01: db 7E 0D IgnoreEnhance02: db FF CF IgnoreEnhance03: db 0F 8E 4A 01 00 00 reroll01: db FF CA reroll02: db 7E 0D reroll03: db 0F 8E 4D 04 00 00 unregistersymbol(*)
Re: Need help with finding values that usually don't change
Nevermind man I was able to get the hero fragments from this thanks so much.MBRKiNG wrote: ↑Fri Dec 06, 2024 10:58 amDisable Encryption + set everything which was encrypted to 9999 if value was changed when collecting rewards using them or whatever (including paid shit)
Encryption Bye Bye / set everything to 9999
Code: Select all
[ENABLE] aobscanmodule(encryptionbyebye,GameAssembly.dll,BA ?? ?? ?? ?? 89 ?? ?? B9 ?? ?? ?? ?? E8 ?? ?? ?? ?? 31) aobscanmodule(addstuff,GameAssembly.dll,89 ?? ?? B0 ?? 48 8B ?? ?? ?? 48 83 ?? ?? 5F C3 48 8B ?? ?? ?? ?? ?? E8) alloc(newmem,$1000,addstuff) label(code) label(return) newmem: code: mov [rbx+18],eax mov [rbx+10],#9999 mov [rbx+14],#9999 mov al,01 jmp return addstuff: jmp newmem return: encryptionbyebye+1: db 00 00 encryptionbyebye+9: db 00 registersymbol(addstuff) registersymbol(encryptionbyebye) [DISABLE] addstuff: db 89 43 18 B0 01 encryptionbyebye+1: db F4 01 encryptionbyebye+9: db C8 unregistersymbol(*) dealloc(*)
Ignore Perk Enhance / Rerolls
Code: Select all
[ENABLE] aobscanmodule(IgnoreEnhance01,GameAssembly.dll,7E ?? 45 33 ?? B2 ?? 48 8B ?? E8 ?? ?? ?? ?? 4C) aobscanmodule(IgnoreEnhance02,GameAssembly.dll,FF ?? 80 ?? ?? ?? ?? ?? ?? 75 ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 ?? ?? ?? ?? ?? ?? 89 ?? ?? 48 8B ?? ?? ?? ?? ?? 83) aobscanmodule(IgnoreEnhance03,GameAssembly.dll,0F 8E ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? ?? ?? ?? 75 ?? 48 8B ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? ?? ?? ?? 48 8B ?? 75 ?? E8 ?? ?? ?? ?? 45 33) aobscanmodule(reroll01,GameAssembly.dll,FF ?? E8 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 74 ?? 44 8B) aobscanmodule(reroll02,GameAssembly.dll,7E ?? 48 85 ?? 0F 84 ?? ?? ?? ?? B2 ?? EB ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 32 ?? 45 33 ?? E8 ?? ?? ?? ?? 83) aobscanmodule(reroll03,GameAssembly.dll,0F 8E ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 ?? ?? ?? 48 8B ?? ?? 83) IgnoreEnhance01: db 90 90 IgnoreEnhance02: db 90 90 IgnoreEnhance03: db 90 90 90 90 90 90 reroll01: db 90 90 reroll02: db 90 90 reroll03: db 90 90 90 90 90 90 registersymbol(reroll01) registersymbol(reroll02) registersymbol(reroll03) registersymbol(IgnoreEnhance01) registersymbol(IgnoreEnhance02) registersymbol(IgnoreEnhance03) [DISABLE] IgnoreEnhance01: db 7E 0D IgnoreEnhance02: db FF CF IgnoreEnhance03: db 0F 8E 4A 01 00 00 reroll01: db FF CA reroll02: db 7E 0D reroll03: db 0F 8E 4D 04 00 00 unregistersymbol(*)
Re: Need help with finding values that usually don't change
Disable Enemy AI
Coin Drop Modifier

No Skill Cooldown
Code: Select all
//Send@FearlessRevolution|Sintrix
[ENABLE]
AI.Update:
db C3
[DISABLE]
AI.Update:
db 40 53

Code: Select all
//Send@FearlessRevolution|Sintrix
define(address,GameAssembly.dll+19EBAED)
define(bytes,48 8B D9 E8 CB 25 9B FE)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+19EBAED)
registersymbol(scis)
label(code return scis)
newmem:
push r13
mov r13,[scis]
mov [rcx+30],r13 //Quantity
code:
pop r13
mov rbx,rcx //CoinInScene.Update
call CoopServerSteam.AdvertiseServer
jmp return
scis:
dd #1000
address:
jmp newmem
nop 3
return:
[DISABLE]
address:
db bytes
unregistersymbol(*)
dealloc(*)
Code: Select all
//Send@FearlessRevolution|Sintrix
define(address,GameAssembly.dll+18CB1DD) //Skill.get_mainSkillCooldown
define(bytes,F3 0F 58 05 DB E9 1F 02)
define(address2,"GameAssembly.dll"+18C9DAE) //Skill.Update
define(bytes2,F3 44 0F 11 46 18)
[ENABLE]
assert(address,bytes)
alloc(newmem,$1000,GameAssembly.dll+18CB1DD)
label(code return)
assert(address2,bytes2)
alloc(newmem2,$1000,"GameAssembly.dll"+18C9DAE)
label(code2 return2)
newmem:
code:
addss xmm0,[GameAssembly.dll+3AC9BC0] //Primary
xorps xmm0,xmm0
jmp return
address:
jmp newmem
nop 3
return:
newmem2:
code2:
xorps xmm8,xmm8
movss [rsi+18],xmm8 //Secondary
jmp return2
address2:
jmp newmem2
nop
return2:
[DISABLE]
address:
db bytes
address2:
db bytes2
dealloc(*)
- Attachments
-
- Otherworld Legends_Send_FearlessRls.CT
- (14.36 KiB) Downloaded 74 times
Re: Need help with finding values that usually don't change
Hey man do you know how to disable the game's anticheat? Im stuck on the game's leveling system and it kept kicking me from the game after a sucessful run.Send wrote: ↑Mon Dec 09, 2024 3:20 pmDisable Enemy AI
Coin Drop ModifierCode: Select all
//Send@FearlessRevolution|Sintrix [ENABLE] AI.Update: db C3 [DISABLE] AI.Update: db 40 53
No Skill CooldownCode: Select all
//Send@FearlessRevolution|Sintrix define(address,GameAssembly.dll+19EBAED) define(bytes,48 8B D9 E8 CB 25 9B FE) [ENABLE] assert(address,bytes) alloc(newmem,$1000,GameAssembly.dll+19EBAED) registersymbol(scis) label(code return scis) newmem: push r13 mov r13,[scis] mov [rcx+30],r13 //Quantity code: pop r13 mov rbx,rcx //CoinInScene.Update call CoopServerSteam.AdvertiseServer jmp return scis: dd #1000 address: jmp newmem nop 3 return: [DISABLE] address: db bytes unregistersymbol(*) dealloc(*)
Code: Select all
//Send@FearlessRevolution|Sintrix define(address,GameAssembly.dll+18CB1DD) //Skill.get_mainSkillCooldown define(bytes,F3 0F 58 05 DB E9 1F 02) define(address2,"GameAssembly.dll"+18C9DAE) //Skill.Update define(bytes2,F3 44 0F 11 46 18) [ENABLE] assert(address,bytes) alloc(newmem,$1000,GameAssembly.dll+18CB1DD) label(code return) assert(address2,bytes2) alloc(newmem2,$1000,"GameAssembly.dll"+18C9DAE) label(code2 return2) newmem: code: addss xmm0,[GameAssembly.dll+3AC9BC0] //Primary xorps xmm0,xmm0 jmp return address: jmp newmem nop 3 return: newmem2: code2: xorps xmm8,xmm8 movss [rsi+18],xmm8 //Secondary jmp return2 address2: jmp newmem2 nop return2: [DISABLE] address: db bytes address2: db bytes2 dealloc(*)
Re: Need help with finding values that usually don't change
Ok, I have found what part of my game is booting me for anti cheat. Every time I complete a run, it adds to the Adventure exp
which is this thng is game

Anyone want to show me how to modify the level of this thing so that it is 30 please? Or better yet, show me how to disable the anti cheat. Help is greatly appreciated.
which is this thng is game
Anyone want to show me how to modify the level of this thing so that it is 30 please? Or better yet, show me how to disable the anti cheat. Help is greatly appreciated.
Re: Need help with finding values that usually don't change
Could you please help me with the address of an in-game item?MBRKiNG wrote: ↑Fri Dec 06, 2024 10:58 amDisable Encryption + set everything which was encrypted to 9999 if value was changed when collecting rewards using them or whatever (including paid shit)
Encryption Bye Bye / set everything to 9999
Code: Select all
[ENABLE] aobscanmodule(encryptionbyebye,GameAssembly.dll,BA ?? ?? ?? ?? 89 ?? ?? B9 ?? ?? ?? ?? E8 ?? ?? ?? ?? 31) aobscanmodule(addstuff,GameAssembly.dll,89 ?? ?? B0 ?? 48 8B ?? ?? ?? 48 83 ?? ?? 5F C3 48 8B ?? ?? ?? ?? ?? E8) alloc(newmem,$1000,addstuff) label(code) label(return) newmem: code: mov [rbx+18],eax mov [rbx+10],#9999 mov [rbx+14],#9999 mov al,01 jmp return addstuff: jmp newmem return: encryptionbyebye+1: db 00 00 encryptionbyebye+9: db 00 registersymbol(addstuff) registersymbol(encryptionbyebye) [DISABLE] addstuff: db 89 43 18 B0 01 encryptionbyebye+1: db F4 01 encryptionbyebye+9: db C8 unregistersymbol(*) dealloc(*)
Ignore Perk Enhance / Rerolls
Code: Select all
[ENABLE] aobscanmodule(IgnoreEnhance01,GameAssembly.dll,7E ?? 45 33 ?? B2 ?? 48 8B ?? E8 ?? ?? ?? ?? 4C) aobscanmodule(IgnoreEnhance02,GameAssembly.dll,FF ?? 80 ?? ?? ?? ?? ?? ?? 75 ?? 48 8D ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? C6 ?? ?? ?? ?? ?? ?? 89 ?? ?? 48 8B ?? ?? ?? ?? ?? 83) aobscanmodule(IgnoreEnhance03,GameAssembly.dll,0F 8E ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? ?? ?? ?? 75 ?? 48 8B ?? E8 ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 83 ?? ?? ?? ?? ?? ?? 48 8B ?? 75 ?? E8 ?? ?? ?? ?? 45 33) aobscanmodule(reroll01,GameAssembly.dll,FF ?? E8 ?? ?? ?? ?? 48 8B ?? ?? 48 85 ?? 74 ?? 44 8B) aobscanmodule(reroll02,GameAssembly.dll,7E ?? 48 85 ?? 0F 84 ?? ?? ?? ?? B2 ?? EB ?? 48 85 ?? 0F 84 ?? ?? ?? ?? 32 ?? 45 33 ?? E8 ?? ?? ?? ?? 83) aobscanmodule(reroll03,GameAssembly.dll,0F 8E ?? ?? ?? ?? 48 8B ?? ?? ?? ?? ?? 48 89 ?? ?? ?? 48 89 ?? ?? ?? 48 8B ?? ?? 83) IgnoreEnhance01: db 90 90 IgnoreEnhance02: db 90 90 IgnoreEnhance03: db 90 90 90 90 90 90 reroll01: db 90 90 reroll02: db 90 90 reroll03: db 90 90 90 90 90 90 registersymbol(reroll01) registersymbol(reroll02) registersymbol(reroll03) registersymbol(IgnoreEnhance01) registersymbol(IgnoreEnhance02) registersymbol(IgnoreEnhance03) [DISABLE] IgnoreEnhance01: db 7E 0D IgnoreEnhance02: db FF CF IgnoreEnhance03: db 0F 8E 4A 01 00 00 reroll01: db FF CA reroll02: db 7E 0D reroll03: db 0F 8E 4D 04 00 00 unregistersymbol(*)
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