AOB injection, dealing with floats/doubles
Posted: Tue Jun 08, 2021 9:06 am
Hi very new user here, I need help dealing with floats
So in the following line, xmm0 is the attack damage of my character
I want to make a pointer for a cheat table, I set up a symbol "attack" and try to move the address of xmm0 into it
But it doesnt work, i did some googling and its likely because xmm0 is a float value, can anyone help me work with floats?
So in the following line, xmm0 is the attack damage of my character
Code: Select all
movss xmm0,[rax+00000120]
Code: Select all
mov [attack],xmm0