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[Help] Bypass Memory Check for freezing float values?

Posted: Tue Mar 09, 2021 10:25 pm
by KickISoul
Hi there, I'm pretty much a Newbie when it comes to CE, but I'm trying to learn. I'm searching for something to bypass memory check when I want to freeze a float value. Everytime I freeze the Float value, the game crashes (obviously, because of the Memory detection thingy). I tried making a script that changes the speed, and then also use Stealthedit to bypass the AC, but that didn't work. That's not surprising though since when I click 'Find out what writes to this adress', the only thing that shows up is that it writes to GameAssembly.dll, not to the .exe directly, which is something Unity does I guess? Anyways, any advice on how to bypass the memory check when I want to try freezing the Float Value would be great, especially in context with GameAssembly.dll since I don't really know what that is. Thanks in advance.