Trying to find a "jump" value to "nop"
Posted: Tue Sep 01, 2020 9:39 am
Red Alert 2 has this function where it checks if there is a building near another to make sure the "build adjacent" works, if it's not close, the build will turn red and you can't deploy.
I did find the value, all thanks to TibEd for I was able to edit out the value itself, so I found it with Cheat Engine and I wanted to find out what accesses to it, this is the result;
And this is what it shows in the disassembler;
I tried to nop some jne but it gives nothing. Any idea what I can do?
For reference, what I want to do is the "Infinite Adjacent (place buildings anywhere on the unshrouded parts of the map)" from this Tiberian Sun trainer
viewtopic.php?t=1838
I did find the value, all thanks to TibEd for I was able to edit out the value itself, so I found it with Cheat Engine and I wanted to find out what accesses to it, this is the result;
And this is what it shows in the disassembler;
I tried to nop some jne but it gives nothing. Any idea what I can do?
For reference, what I want to do is the "Infinite Adjacent (place buildings anywhere on the unshrouded parts of the map)" from this Tiberian Sun trainer
viewtopic.php?t=1838