I'm trying to create a pointer to my equipped gear (weapon, gloves, boots, etc.). I can easily find the address for each slot, but when I use the "Generate Pointer" or "Pointer Map" function, it returns no results.
So, I tried checking what accesses that memory and analyzing the assembly function to see what values the registers hold each time I equip/unequip a piece of gear.
However, I don't know how to find the correct offset to the next address until I reach the static address...
I also tried dumping the modules using aSwedishMagyar's script, but I have no idea which module corresponds to the inventory slot...
Hero Siege has Easy Anti Cheat. It's also made in GameMaker. One of the most pain in the ass engines to work with. Pointer scans will do you no good. I highly suggest starting with another engine. Unity or UE4.
Hero Siege has Easy Anti Cheat. It's also made in GameMaker. One of the most pain in the ass engines to work with. Pointer scans will do you no good. I highly suggest starting with another engine. Unity or UE4.
Thank you for your answer.
About Easy Anti Cheat, they removed it 15 days ago.
Hero Siege has Easy Anti Cheat. It's also made in GameMaker. One of the most pain in the ass engines to work with. Pointer scans will do you no good. I highly suggest starting with another engine. Unity or UE4.
Thank you for your answer.
About Easy Anti Cheat, they removed it 15 days ago.
is it make life easier?
Since the engine is Game Maker. No, no it does not.