Help with cheat table for game called orebound

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jumperownz20
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Help with cheat table for game called orebound

Post by jumperownz20 »

Good day!

So i've made my very first table for orebound [ steam game ]
I think its unreal engine 5.3.

Here is link to my post: viewtopic.php?f=4&t=32509

So the problem is, whenever i restarted game, values got to become question marks [??]

So my work-around was making pointers for health, mana, stamina and item quantity. That all works nicely and i did manage to make actual working table. I did follow a very nice youtube tutorial for how to make pointers.

My other problem is i wanted to learn how to make scripts, so it might be easier to update.

But when i click on find out whatever writes to this adress, then i open THE FOLLOWING OPCODE writes to.... i get this part

Code: Select all

7FFF4FA61310 - 48 89 08  - mov [rax],rcx
Also at bottom it shows

Code: Select all

 VCRUNTIME140.memmove+110:
7FFF4FA6130C - C3 - ret 
7FFF4FA6130D - 48 8B 0A  - mov rcx,[rdx]
7FFF4FA61310 - 48 89 08  - mov [rax],rcx <<
7FFF4FA61313 - C3 - ret 
7FFF4FA61314 - 0FB6 0A  - movzx ecx,byte ptr [rdx]

RAX=0000029D2ED752E8
RBX=000000F8AC37EB00
RCX=4057B8F5C28F5C16
RDX=0000029DBCE68AF8
RSI=0000000000000000
RDI=0000029DFD88F000
RBP=000000F8AC37E9B0
RSP=000000F8AC37E988
R8=0000000000000008
R9=00007FFF4FA6130D
R10=00007FFF4FA50000
R11=0000029D310D0B30
R12=0000029D2ED74B60
R13=0000000000000000
R14=000000F8AC37EB00
R15=0000029D2ED74B60
RIP=00007FFF4FA61313


First seen:10:00:01
Last seen:10:00:02
And after a while i get a crash:

Code: Select all

 LoginId:1f8a088b44c94702809102a59023b2ad
EpicAccountId:8beb2f16bc414562b816f430e876fae7

Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000020000000008

OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
kernel32
ntdll
I have totally no idea why i get these crashes... I know that im only a beginner in cheat table making, but maybe there is someone who knows how to bypass these crashes, also a problem i found is, if i change a code to NOP, the game also crash with same error as before.

Will be very happy and appreciate if someone actually has some idea how to fix this issue :)

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Shaggalicious
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Re: Help with cheat table for game called orebound

Post by Shaggalicious »

jumperownz20 wrote:
Tue Nov 12, 2024 8:04 am
If i understand what you say correctly, the fact that your values become question marks either mean that you only found the dynamic address of the values you wanted and didn't realise those don't stick, meaning pointers aren't a "workaround" theyre one of the ways you're supposed to approach this. OR if this still happens after you've created your pointers it means your pointers aren't stable and you may need to increase your offsets per node or max level

it also looks like your game uses memmove, which most likely means that that one instruction will write to A TON of values in the game, i would pick a different game to start with scripts rather than this one, or if you're really dead set on this one you'll have to find stable offset values for your addresses to filter through the bulk in your script. also i don't know what you NOP'ed but if the instruction you NOP is necessary for the games operation (like it expects a number to come back which it then needs to do math with) it will crash your game, you need to be careful with what you remove or alter in assembly, it can be very delicate.

if you are unable to find useful tutorials on these topics, feel free to send me a pm i may be able to help you along

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