So i've made my very first table for orebound [ steam game ]
I think its unreal engine 5.3.
Here is link to my post: viewtopic.php?f=4&t=32509
So the problem is, whenever i restarted game, values got to become question marks [??]
So my work-around was making pointers for health, mana, stamina and item quantity. That all works nicely and i did manage to make actual working table. I did follow a very nice youtube tutorial for how to make pointers.
My other problem is i wanted to learn how to make scripts, so it might be easier to update.
But when i click on find out whatever writes to this adress, then i open THE FOLLOWING OPCODE writes to.... i get this part
Code: Select all
7FFF4FA61310 - 48 89 08 - mov [rax],rcx
Code: Select all
VCRUNTIME140.memmove+110:
7FFF4FA6130C - C3 - ret
7FFF4FA6130D - 48 8B 0A - mov rcx,[rdx]
7FFF4FA61310 - 48 89 08 - mov [rax],rcx <<
7FFF4FA61313 - C3 - ret
7FFF4FA61314 - 0FB6 0A - movzx ecx,byte ptr [rdx]
RAX=0000029D2ED752E8
RBX=000000F8AC37EB00
RCX=4057B8F5C28F5C16
RDX=0000029DBCE68AF8
RSI=0000000000000000
RDI=0000029DFD88F000
RBP=000000F8AC37E9B0
RSP=000000F8AC37E988
R8=0000000000000008
R9=00007FFF4FA6130D
R10=00007FFF4FA50000
R11=0000029D310D0B30
R12=0000029D2ED74B60
R13=0000000000000000
R14=000000F8AC37EB00
R15=0000029D2ED74B60
RIP=00007FFF4FA61313
First seen:10:00:01
Last seen:10:00:02
Code: Select all
LoginId:1f8a088b44c94702809102a59023b2ad
EpicAccountId:8beb2f16bc414562b816f430e876fae7
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0x0000020000000008
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
OreBound_Win64_Shipping
kernel32
ntdll
Will be very happy and appreciate if someone actually has some idea how to fix this issue
