Cheat Engine 7.2 Released for Windows and Mac:

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STN
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Cheat Engine 7.2 Released for Windows and Mac:

Post by STN »

Cheat Engine 7.2 has been released. Many new features and fixes so check it out.

Please report bugs and suggest new features for an even better version next time.

Additions and changes:
Big Endian custom types. You can enable them in settings if you like
Commonality scanner now also compares the base address. (handy in case it's more than one register)
translation support for ceshare
smartedit now also deals with isPointer and isOffset memrecs
referencedfunctions filter improvement
PE section display/parsing for addresses
D3D hook now asks if you're sure you wish to use it (in case of accidental click)
Memoryview hexadecimal view: can now show custom types and changing memory protection depends on the selected byte(range)
Break and trace window now supports searching the referencedAddress, referencedBytes and Instruction
When changing a memoryrecord value, you can reference 'value' and apply math to it
Added a "File->Load Recent..." menulist
Added an option to autosave (in settings)
Added .netcore support to the dotnet data collector
Added a syntaxcheck menuoption to the CE lua script window
Added tabs to the autoassembler and CE Lua script window. In case of the Lua script, the tabs get loaded from left to right whenn the table loads
When syntax checking an AOBScan script in 64-bit that does an Alloc without prefered base, ask if the user understands that the jmp instruction will be 14 bytes long
Some extra foundlist preferences
Find out what access/writes now resolved the address to string (when it has time)
CEShare now has a list of games that have tables
AA: dealloc(*) - Now deallocated all memory a script allocated
AA: unregistersymbol(*) - Now unregisters all symbols a script registered
Added a more userfriendly .net inspector
Autoattach won't open itself anymore
CEShare now has a list of all available tables
Code Dissect now deals with relocated memory modules when loading a state back
Lua Formula scan has an alternate scan option which allows for more than 1 thread
Change Value of memory records can now deal with math
Fixes
Auto Assembler: Fixed getting weird numbers for newmem when using the templates to add new scripts
Unknown initial value scan for 2GB+ regions failed
Resolved issue where typecasts where replaced by addresses. (having a memoryrecord named float, would break AA scripts that'd use (float) )
AMD support for DBVM
Memoryrecord hotkeys showing up in the settings window as bring to front. Where clicking OK would then set it to that
Copy paste bug in the form designer
Hotkeys swapped comma and period on display
Resolved some issues with the forced module loader, and if it fails, don't freeze CE forever
AutoAssemble local would fail after opening a process
Pointermap based rescan
Assembler: (v)insertps , (v)comiss, (v)blendvp(s/d)
Kerneldebug is more stable on newer windows builds
Lua/Mono: Better support for utf8 strings
Lua/Mono: Support targets that use mono, but not unity
Lua/Mono: UWP targets work better
LuaEngine: Autocomplete won't lowercase functions anymore if they are lua functions

Lua
Fixed executeMethod for widestrings (type4)
Fixed AOBScanUnique truncating addresses
AddressList['description'] works now as well
some scripts variables that used to be global are now local
injectDLL has a new parameter to specify if CE should reload the symbols
getNameFromAddress has a new parameter to specify if you wish section names (default=false)
TfrmLuaEngine: document the mOutput and mScript properties
loadModule now has an optional timeout value
added an interface for the DotNetDataCollector
implemented RemoteExecutor , which is a class which can execute remote memory fastyer than ExecuteCodeEx while keeping the same capabilities
createClass and createComponentClass won't access violation anymore for giving an unsupported name
And a bunch of new functions and classes/methods/properties. Check out celua.txt
Download
[Link]

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hose10
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Re: Cheat Engine 7.2 Released for Windows and Mac:

Post by hose10 »

did randome high cpu usage fixed?

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Re: Cheat Engine 7.2 Released for Windows and Mac:

Post by hose10 »

thanks a lot keep up the good work

mlengka93
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Re: Cheat Engine 7.2 Released for Windows and Mac:

Post by mlengka93 »

anyone got an issue with loading symbol with 7.2 version on windows?

Jevnaker
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Re: Cheat Engine 7.2 Released for Windows and Mac:

Post by Jevnaker »

Since 7.2 update any time i try to activate a script for a game it crashes cheat engine. This with a script that was still working with the game itself before update 7.2

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