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PS1 game, RetroArch (Too many shared instructions)

Memory scanning, code injection, debugger internals and other gamemodding related discussion
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FunkyPrince
What is cheating?
What is cheating?
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Joined: Fri Nov 09, 2018 6:33 pm
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PS1 game, RetroArch (Too many shared instructions)

Post by FunkyPrince » Fri Nov 09, 2018 6:36 pm

Hello, I'm reverse engineering a ps1 game emulated through RetroArch, I'm using a core called "Beetle PSX HW". When I click on "Find out what addresses this instruction access" I get too many addresses and the game freezes until I stop the operation, I tried using VEH debugger, Windows debugger and kernelmode debugger, nothing changes except that kernelmode debugger crashes RetroArch when I try that operation.
Any hopes to do that operation without freezing the game?
If I try to inject code the game freezes either way. (I'm talking about emulator code, I found some game code but that's just luck)

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