Value changes back to Original Value after use of CE
Posted: Thu Sep 13, 2018 11:59 am
So I'm trying to give myself some more money in an app game (because you get only VERY little and need a huge amount to get anything done at all). So far, it worked with two games, which is pretty neat. But there is a third game I wanted to try it on, and I ran into a problem.
Whereas the first two games had the pointer for the money or the premium currency stored as 4bit, this third works with a Double Value. I found it, changed it, but immediately, the game would rapidly count down the changed value and return to the original value.
I guess the question is mostly: is there a way of preventing the game from doing it? I guess not, but I still would like to know. And since it is a single-player match 3 game, I have no qualms giving myself more premium currency (since it makes the game playable as opposed to having to wait ridiculous lengths of time - half an hour for a life? Come on).
Whereas the first two games had the pointer for the money or the premium currency stored as 4bit, this third works with a Double Value. I found it, changed it, but immediately, the game would rapidly count down the changed value and return to the original value.
I guess the question is mostly: is there a way of preventing the game from doing it? I guess not, but I still would like to know. And since it is a single-player match 3 game, I have no qualms giving myself more premium currency (since it makes the game playable as opposed to having to wait ridiculous lengths of time - half an hour for a life? Come on).