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Re: Monster Hunter World Modded Stuff and Things

Posted: Thu Nov 22, 2018 11:19 am
by DamSF
Updated my weapon mod to include Lunastra weaponry. (3 Gem slots, no deviation for bowguns only)

Re: Monster Hunter World Modded Stuff and Things

Posted: Fri Nov 23, 2018 4:15 am
by windy2016
euipment box full, can mod it??
[Link]

Re: Monster Hunter World Modded Stuff and Things

Posted: Sat Nov 24, 2018 5:09 am
by Eternallydissolved
windy2016 wrote:
Fri Nov 23, 2018 4:15 am
euipment box full, can mod it??
[Link]
the size of your equipment box is set in the executable itself, so without source code modding it is impossible. you likely have about 400-500 duplicate kulve taroth weapons, my suggestion would be to go through them and delete any duplicated equipment you have!

Re: Monster Hunter World Modded Stuff and Things

Posted: Tue Nov 27, 2018 1:24 pm
by Demonio97
Quick question: If someone wants to find potion but in the file they are typed in hex value, how can he descrover the ingame name in hex value?

Re: Monster Hunter World Modded Stuff and Things

Posted: Thu Nov 29, 2018 8:36 pm
by Eternallydissolved
Demonio97 wrote:
Tue Nov 27, 2018 1:24 pm
Quick question: If someone wants to find potion but in the file they are typed in hex value, how can he descrover the ingame name in hex value?
the hex value for a potion in the item file is 0x01; or a search for 01, in a hex editor, there will be a lot of values of 01 in any hex file though! what EXACTLY are you trying to edit; knowing that, i may be able to help. If your hoping to edit the value of hp restored by a potion, that is NOT in the item file, it is controlled by the pl_item_param.plip file; and alas is one of the values i have not disciphered yet although i do believe it is a float, the problem is that we do not know the exact value of hp restored by a potion. i can turn a herbal medicine into a 150hp restore, but i have yet to find that value for a potion, or megapotion.

Re: Monster Hunter World Modded Stuff and Things

Posted: Fri Nov 30, 2018 9:55 pm
by Demonio97
Eternallydissolved wrote:
Thu Nov 29, 2018 8:36 pm
Demonio97 wrote:
Tue Nov 27, 2018 1:24 pm
Quick question: If someone wants to find potion but in the file they are typed in hex value, how can he descrover the ingame name in hex value?
the hex value for a potion in the item file is 0x01; or a search for 01, in a hex editor, there will be a lot of values of 01 in any hex file though! what EXACTLY are you trying to edit; knowing that, i may be able to help. If your hoping to edit the value of hp restored by a potion, that is NOT in the item file, it is controlled by the pl_item_param.plip file; and alas is one of the values i have not disciphered yet although i do believe it is a float, the problem is that we do not know the exact value of hp restored by a potion. i can turn a herbal medicine into a 150hp restore, but i have yet to find that value for a potion, or megapotion.
Nono, What I want to know is how to identify stuff in those hex value. I'm very new at coding, tbh I discovered hex coding now, and all I wanted to do is mess around with value and such. I want to modify as much as I can in order to understand and create some good stuff out of it. Item, skill, weapon everything is open if I can identify them and trying to code them is fun :D

Re: Monster Hunter World Modded Stuff and Things

Posted: Thu Dec 06, 2018 4:06 pm
by kaziyo88
Anyone add infinite all buffs beginning of mission mod?

Re: Monster Hunter World Modded Stuff and Things

Posted: Sat Dec 08, 2018 2:36 am
by Eternallydissolved
kaziyo88 wrote:
Thu Dec 06, 2018 4:06 pm
Anyone add infinite all buffs beginning of mission mod?
If you are asking what i think you are asking for (a replacement for the super buffed script on squall8"s table) that can only be done through memory editing! I have mods that will allow you to use things like demon powder and adamant pill for instance, and have it be a quest long effect but you would still need to use the items. I also have the skills mod which has modified free meal to fire 100% of the time allowing for everything but the powders to be used without consuming an item, powders however are consumed normally.

Re: Monster Hunter World Modded Stuff and Things

Posted: Thu Dec 13, 2018 8:51 pm
by demorest
Hello. Is it possible to make invul window mod of evade distance a bit wider?!

Re: Monster Hunter World Modded Stuff and Things

Posted: Sun Dec 23, 2018 3:33 am
by inception
any new updates?

Re: Monster Hunter World Modded Stuff and Things

Posted: Fri Jan 04, 2019 11:39 am
by demorest
[Link]
Hi. Any help to find out where is focus values for 55 60 70 %? Would like make a bit leess(edited)