I need help in one script for Asphalt 8 game.
Yesterday I was trying to hack PINK nitro which is only for Motorbikes in Asphalt 8 game. I already found it. And now I want to make a RATIO for this NITRO (for example, I will write some value and it will be using 80% ratio, or 60% ratio and etc.).
I checked also that this PINK nitro is located very close in memory region to the normal Nitro - please check the screens below:
So here it is a script for NITRO RATIO for Normal Nitro:
[SPOILER="NITRO RATIO for Normal Nitro - SCRIPT"]
define(write2,0F 28 CC F3 0F 11 65 F8 F3 0F 59 CA)
define(write7,0F 28 CC F3 0F 11 65 E8 F3 0F 59 CA)
aobscanmodule(write5,Asphalt8.exe,0F 28 CC F3 0F 11 65 F8 F3 0F 59 CA)
aobscanmodule(write12,Asphalt8.exe,0F 28 CC F3 0F 11 65 E8 F3 0F 59 CA)
db 90 90 90
db 90 90 90
Like you can see, in WRITE1 - I can write any value that I want and it will change RATIO in the game for normal Nitro, below I put a table with values for any Nitro Ratio:
And I want to make the same script for PINK NITRO but I don't really know how to make it - I already know that value: 4199038649 in 4-bytes type will fill the Nitro at 100%, below I put a script for UNLIMITED PINK NITRO:
[SPOILER="UNLIMITED PINK NITRO - Script"]
db 90 90 90 90
So can you help me guys? I attached also CT file with these scripts for maybe analise by you.
Thank you for all your help and I am waiting for your answer,
I ALREADY DID THAT :-D
Memory scanning, code injection, debugger internals and other gamemodding related discussion
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