Using data structures to find corrosponding values
Posted: Sat Apr 28, 2018 2:48 am
Hello all,
I'm trying to create a cheat that will allow me to eliminate cooldowns on abilities in dragon age 2.
At first, I tried to do this via Auto Assemble script, but most of my attempts to play wiht nopping certain values ending in game crashing, so ive opted instead to try using data structures to find the values of the cooldowns on each of my spells. I have managed to find the values i need within the data structure..but i dont know how to use them, and icant seem to find a tutorial that points me in the right direction. (though im probably being dumb, and just not using cheat engine right to begin with.)
Anyway, this is what my data structure and values look like, with the value of each spells cooldown highlighted:
[IMG]http://puu.sh/AbMEe/d80d22d3e0.png[/IMG]
The basic question boils down to: Is there a way to use this information to build a basic structure, and then use that structure to find these values again?
I'm trying to create a cheat that will allow me to eliminate cooldowns on abilities in dragon age 2.
At first, I tried to do this via Auto Assemble script, but most of my attempts to play wiht nopping certain values ending in game crashing, so ive opted instead to try using data structures to find the values of the cooldowns on each of my spells. I have managed to find the values i need within the data structure..but i dont know how to use them, and icant seem to find a tutorial that points me in the right direction. (though im probably being dumb, and just not using cheat engine right to begin with.)
Anyway, this is what my data structure and values look like, with the value of each spells cooldown highlighted:
[IMG]http://puu.sh/AbMEe/d80d22d3e0.png[/IMG]
The basic question boils down to: Is there a way to use this information to build a basic structure, and then use that structure to find these values again?