Space Idle ( try to found pointers on Godot game )
Posted: Tue Jul 02, 2024 3:53 pm
hello i m new to hacking methods, i read a lot on this forum and try various techniques for making Cheat Table on different games
then i try to do a CT on Unamed Space Idle ( an idle steam game made in Godot )but i m totaly blocked on this game
every value is double and easy to found with scan methode but i want to made the CT permanent and not searching value every time i restart the game.
i try pointer scan / pointer map method ( with default value max offset :4095 and max level 7 ) but the game act a way i never see . all offset change and i can't found a way to found pointer.
after compare pointer map there is no result, and i can't even found a pointer when i force the last offset with +08 ( strange )
almost every value in the game go to the same code structure ( 3 code that are used by all value )
i if a do a " what access " i can found almost all value i need but in result i have lot a result and most are useless.
i try to found a structure with AOB scan but every pointer change all time and work few time when the day change the AOB scan no more working
for exemple : i found offset inbetween value of Salvage and total synth point on time it's +11C0 and a second time it will be +16C0 there is no consistency
do i have to use IDA or something else to do my hack on this game ? Is there a better methode for founding static pointer on this game ?
i m happy to learn more ,thanks in advance for any advice
then i try to do a CT on Unamed Space Idle ( an idle steam game made in Godot )but i m totaly blocked on this game
every value is double and easy to found with scan methode but i want to made the CT permanent and not searching value every time i restart the game.
i try pointer scan / pointer map method ( with default value max offset :4095 and max level 7 ) but the game act a way i never see . all offset change and i can't found a way to found pointer.
after compare pointer map there is no result, and i can't even found a pointer when i force the last offset with +08 ( strange )
almost every value in the game go to the same code structure ( 3 code that are used by all value )
Code: Select all
SpaceIdle.exe.text+190F28B - F2 0F10 41 08 - movsd xmm0,[rcx+08]
SpaceIdle.exe.text+190E18A - 48 8B 47 08 - mov rax,[rdi+08]
SpaceIdle.exe.text+191D3A8 - 48 89 43 08 - mov [rbx+08],rax
Spoiler
[Link]
i try to found a structure with AOB scan but every pointer change all time and work few time when the day change the AOB scan no more working
for exemple : i found offset inbetween value of Salvage and total synth point on time it's +11C0 and a second time it will be +16C0 there is no consistency
Spoiler
[Link]
i m happy to learn more ,thanks in advance for any advice