It's much better to generate pointermaps and use them. Scanning for address takes an unnecessary amount of time... and may fail, especially as pointers get allocated or deallocated in real time.
WTF address is that? For some emulator game? It's too high up to be a regular game/Engine address... Either that or your RAM is full of processes you should kill...
I didn't say anything about architecures. Would like to know the game he is trying to use this on. Like I said, looks like an emulator, probably Bluestacks (or something Android-related on PC).
I know you didn't. Neither did I say you did. I only countered your "WTF is this address". The fact that the address if this huge doesn't point to an emulator... It only says that it is a memory intensive 64bit app as 32bit apps have no access to this much memory. It's quite possible to spot these addresses in AAA games and in Unity games alike. I've seen them too.
Nevertheless, considering the OP's last activity in May 24th I think we won't find out.