Need Advice for Making Cheats in CE
Posted: Wed Jun 16, 2021 8:52 am
Howdy,
I'm a long-time user of CE, but I'll honestly admit I'm still a neophyte when it comes to using it, so I'm trying to save myself a little time by asking for advice here in which method I ought to be using to most easily create a time-saving cheat option for a game I'm playing.
Some pertinent info about the situation:
I'm playing a game against AI enemies, using the Cheat Engine to look up a resource for spawning in my units (it's a 4-byte and pretty easy to find) and modifying it so I can spawn more units faster than I would normally be able to. This takes about 10-20 seconds at the start of the match for me to do, and when it's done the matches tend to end very shortly after that, like within a couple of minutes.
Problem is that every time a new match begins, the values of the resource are moved elsewhere...so having to find their new location for each new match is getting tiresome since it's happening so frequently.
My question is simply this:
Which function should I be looking to use for it to find the "source" of the resource value automatically between matches so I don't have to keep looking it up myself every round?
I know there are pointers and AOB scanners and LUA scripts and whatnot, I'm just wondering which one I need to be looking into doing to get this less time and labor intensive on my side of things in the long run.
Probably a boring question for the adepts and experts here, but I'll only need to learn this lesson once, so at least I don't have to ask again.
Thanks in advance, to whoever decides to help.
I'm a long-time user of CE, but I'll honestly admit I'm still a neophyte when it comes to using it, so I'm trying to save myself a little time by asking for advice here in which method I ought to be using to most easily create a time-saving cheat option for a game I'm playing.
Some pertinent info about the situation:
I'm playing a game against AI enemies, using the Cheat Engine to look up a resource for spawning in my units (it's a 4-byte and pretty easy to find) and modifying it so I can spawn more units faster than I would normally be able to. This takes about 10-20 seconds at the start of the match for me to do, and when it's done the matches tend to end very shortly after that, like within a couple of minutes.
Problem is that every time a new match begins, the values of the resource are moved elsewhere...so having to find their new location for each new match is getting tiresome since it's happening so frequently.
My question is simply this:
Which function should I be looking to use for it to find the "source" of the resource value automatically between matches so I don't have to keep looking it up myself every round?
I know there are pointers and AOB scanners and LUA scripts and whatnot, I'm just wondering which one I need to be looking into doing to get this less time and labor intensive on my side of things in the long run.
Probably a boring question for the adepts and experts here, but I'll only need to learn this lesson once, so at least I don't have to ask again.
Thanks in advance, to whoever decides to help.