Can anyone teach me to, take a specific Assembly Address's Register and and label it so I can utilize it as either a readable address or a Pointer Variable, I want to take a Register like EAX at Address X and make a ?variable?, like "PlayerAmmo1" so that "PlayerAmmo1"= the Value of EAX at Address X.
Example
Address X = 412014 the Code at that location is "mov ecx, [eax]"
eax= a Pointer address I want to track using Assembly by assigning the Name "PlayerAmmo1" so that PlayerAmmo1's Value equals eax's Value at Address X..
How do I do it? Can it be done currently with either cheat engine or artmoney v8.08.4 PRO version...
I hope someone can teach me to do this.. Thanks for the time, and I hope to learn how soon.
A question about gamehacking.
Re: A question about gamehacking.
The following is just a general idea.
Afterwards, to access the symbol, or the memory address, of 'PlayerAmmo1', simply add a new address, tick pointer, and for the address, type
If you don't quite understand, perhaps read through the below thread.
https://forum.cheatengine.org/viewtopic.php?t=588737
You can also ask questions at the Cheat Engine Forums if you haven't done so already.
https://forum.cheatengine.org/index.php
Code: Select all
[ENABLE]
//--Snippet Start
label(PlayerAmmo1) // The word 'PlayerAmmo1' is now to be used as a local symbol for some piece of data.
registersymbol(PlayerAmmo1) // Add the symbol, 'PlayerAmmo1', to the user-defined symbol list, making the symbol accessible across Cheat Engine.
newmem:
mov ecx,[eax] // I assume that the content of eax is the address of the player's ammo.
mov [PlayerAmmo1],eax // Therefore, copy the content of eax to the memory address assigned to 'PlayerAmmo1'.
jmp return
/*
The following instruction is optional.
align 04 90 // Aligns the following memory address to a 4-byte boundary padded with byte 0x90 (nop).
*/
PlayerAmmo1: // Memory address labeled 'PlayerAmmo1'
resb 4 // Reserve 4 bytes to accommodate the 4-byte content of eax (in this case, the content of eax is a 4-byte length address, or a DWORD address).
// dd 0 (Declare DWORD of value 0), can also be used.
//--Snippet End
[DISABLE]
//--Snippet Start
unregistersymbol(PlayerAmmo1) // Remove the symbol, 'PlayerAmmo1' from the user-defined symbol list.
//--Snippet End
PlayerAmmo1
.If you don't quite understand, perhaps read through the below thread.
https://forum.cheatengine.org/viewtopic.php?t=588737
You can also ask questions at the Cheat Engine Forums if you haven't done so already.
https://forum.cheatengine.org/index.php
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