I'm updating an API in C++ that someone made for Naruto Shippuden Ultimate Ninja Storm 4. The original code for a function that uses the pointer is below.
int frame = 0;
memcpy(&frame, (void*)(d3dcompiler_47_og::moduleBase + 0x15AE70C - 0xC00), 4);
This gets the current frame of the game and is necessary as I need to assign values to something every frame. Does anyone here have an idea on how I could find an updated pointer for the new version of the game? Also, does anyone here have an idea on how I could hook cheat engine to the stage select of the game to figure out how to know which stage has been selected?
Memory scanning, code injection, debugger internals and other gamemodding related discussion
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