Hello, I would like to know how we can recover a pointer address in C ++ (64 bits)?
In order to change a value with WriteProcessMemory.
example my baseadress = base;
WriteProcessMemory (hProc, (LPVOID) (((uint8_t *) base) + ?????, & array, number_BYTE, NULL);
Memory scanning, code injection, debugger internals and other gamemodding related discussion
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