exassasinx wrote: ↑Wed May 13, 2020 7:23 pm
tell me more about it :3
Create a server/client in one program (this is a mitm approach)
find out the server hostname and port, then get the actual ip address
modify C:\Windows\System32\drivers\etc\hosts
and update the hostame to 127.0.0.1
make the server program listen to that port of the target
then when it connect to the game
let the client program connect to the target ip and port
now you can log both incoming and outgoing packets
this approach is best if there is no encryption
if there is encryption then you need to add that encryption dll and
if there is a key then it's not the best approach unless you can find they key and use the dll
next solution
use cheatengine
create a plugin and find the code that get/send packets
then find the code when it got decrypted, that's where you can send the address to your CE plugin
then let the plugin to log those decrypted packets
viewtopic.php?f=11&t=8864
other solution
wireshark and filter the host target ip src and dst
then create a script to capture and replay (send packets)
but if packets are encrypted, tough luck