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learning more advanced CE stuff

Posted: Tue Feb 11, 2020 10:10 am
by king1
Hi everyone

so recently i started learning to use cheat engine and I've made good progress like i understand finding variables, pointers, aob scans, etc and i'm still making my way through Stephen Chapman's tutorial series (around halfway through it) but looking at some of the more advanced tables on the forums i'm a bit curious what exactly i need to learn in order to get to the point of creating those. Like from my current position what should i be doing in order to learn the quickest? is it worth to learn more assembly or lua? like i said i plan on finishing stephen's tutorial series but after that i have no idea where to go to further my knowledge

Thanks!

Re: learning more advanced CE stuff

Posted: Tue Feb 11, 2020 11:09 am
by jungletek
Moved topic to the appropriate forum.

Re: learning more advanced CE stuff

Posted: Tue Feb 11, 2020 1:26 pm
by king1
Thanks, although I am only interested in the cheat engine aspect of game hacking

Re: learning more advanced CE stuff

Posted: Thu Feb 13, 2020 1:50 am
by Betcha
I would say that 90% of CE skill is finding values.
If somewhere stuck, - google the problem and learn from there.

Try experimenting with stuff, not just a god mode.

Re: learning more advanced CE stuff

Posted: Sat Feb 15, 2020 5:31 pm
by TheyCallMeTim13
king1 wrote:
Tue Feb 11, 2020 10:10 am
Hi everyone

so recently i started learning to use cheat engine and I've made good progress like i understand finding variables, pointers, aob scans, etc and i'm still making my way through Stephen Chapman's tutorial series (around halfway through it) but looking at some of the more advanced tables on the forums i'm a bit curious what exactly i need to learn in order to get to the point of creating those. Like from my current position what should i be doing in order to learn the quickest? is it worth to learn more assembly or lua? like i said i plan on finishing stephen's tutorial series but after that i have no idea where to go to further my knowledge

Thanks!
Give some actual examples of what you want to learn. "more advanced tables" is a relative term, thus hard you say what you actually mean by that.

As far a languages, learn more ASM; and when you think you know ASM keep looking into it. I have a lot of Lua modules to work with my preferred work flow; but you'll never really be able to use the Lua without knowing how the game works, which requires ASM knowledge. Basically I'd focus on learning how to reverse engineer the game's code. But you can supplement with some Lua to help when needed, so learning Lua can be helpful.