I decided to give a go at the tutorial minigames since I didn't realize there was such a thing.
Step 3 has a platformer game that you have to beat with 3 mooks running around. You have to step on all of the red blocks to "unlock" the door. However, once you unlock the door, the mooks instantly block the door from the top and the left, which means you cannot reach the door through conventional means.
So my current approach is to find the horizontal and vertical coordinates, get their pointers, make a makeshift "fly" system with hotkeys, use these to step on the blocks, then teleport over to the door, bypassing the mooks.
Here is my file for this game. Numpad 4 and 6 makes the Mario go left and right. Numpad 8 and 2 makes the Mario go up and down. The vertical movement is very janky so I suggest doing the "flight" with pause, once you get to the "ready to land" position, unpause, let the Mario step on the block and turn it green. Once you get all the blocks green and the mooks are ready to be a sore loser, hit numpad 5 and Mario will be teleported to the door instantly without touching the mooks.
Did anybody figure out the other approaches to this game? I think the blocks might governed under a switch system which toggles them from red to green once stepped on, but I had no luck finding it. They also mentioned something with collision, which I have no idea how to approach.
Memory scanning, code injection, debugger internals and other gamemodding related discussion
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