Hajimari no Kiseki / Trails into Reverie camera script
Re: Hajimari no Kiseki / Trails into Reverie camera script
Updated for NISA v1.0.8. viewtopic.php?p=304030#p304030
Re: Hajimari no Kiseki / Trails into Reverie camera script
Hi,
thanks a lot for the hard work, since having just read all the posts here it seems to take a lot of time getting such a script working for this game.
After having taken a break from the series a few months (since it really seems that the last years NISA finally wants to catch up to where the series stands in Japan) I finally want to start playing Trails into Reverie and while doing so, mess around with such a script. Until now I always bought the games from GOG, since I like the DRM philosophy behind that, so I just wonder, will the scripts you make also work if the game is downloaded from GOG or should I better get it from Steam this time?
Thanks again and have a nice weekend!
thanks a lot for the hard work, since having just read all the posts here it seems to take a lot of time getting such a script working for this game.
After having taken a break from the series a few months (since it really seems that the last years NISA finally wants to catch up to where the series stands in Japan) I finally want to start playing Trails into Reverie and while doing so, mess around with such a script. Until now I always bought the games from GOG, since I like the DRM philosophy behind that, so I just wonder, will the scripts you make also work if the game is downloaded from GOG or should I better get it from Steam this time?
Thanks again and have a nice weekend!
Re: Hajimari no Kiseki / Trails into Reverie camera script
Updated for NISA v1.1.4. viewtopic.php?p=304030#p304030
Re: Hajimari no Kiseki / Trails into Reverie camera script
Updated for NISA v1.1.5. viewtopic.php?p=304030#p304030
Re: Hajimari no Kiseki / Trails into Reverie camera script
Hello,I reckon you could also control it with a handle, letting it get close without any issues. Mind helping me make that happen? Also, when the camera gets near the character, the model doesn't show up completely. I guess it's 'cause the camera's got some kind of collision box. Got any ideas on how to fix this?
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