Hello! I've been making ASI plugins for Crashday (2006 PC game) for a while now with heavy use of Cheat Engine.
I wanted to make a script to display a gear indicator (the value is not visible "visually", but it's in game's memory). I was able to successfully find the value (as 1 byte) in the game's memory, but I had problems with the pointer scanning stage - on the initial scan I find a large number of pointers, but when I select a different map and/or restart the game, all searches tend to zero. I tried various scan settings: increasing the maximum offset value, max. level, including negative offsets. I could have a billion values found, but literally on the second wave of scanning I got 0 results again. Any ideas on how to define a pointer that can be reused in C++?
I'd really appreciate some help.
[Help] Crashday. Can't find proper pointers - 0 results
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