But the problem is that everytime i reopen the game, all addresses are changed in the memory, is something like a protect protocol (...?

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alloc(newmem,$1000)
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//This script does nukes the cd
//All skills cd are gone
[ENABLE]
aobscan(aobCD1,8A CA EF 00 00 00 00 55 8B EC 53 57) // -> works only if its the original bytes without executing the previous script
aobCD1+07:
db C3
registersymbol(aobCD1)
[DISABLE]
aobCD1+07:
db 55
unregistersymbol(aobCD1)
this "new address" (changed aobs) are only coz of executing the script.Game reopen, so i add the new address in my script
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[ENABLE]
AbilityCooldownSystem:Execute:
DB C3
[DISABLE]
AbilityCooldownSystem:Execute:
DB 55
I share my table to my best best best friend who i really love him, but it does not work, The second one is:but dont worry about that for nowthis is only a thing to deal with if you are sharing your tables
I noticed that often my code get untable to use even my own pc, most of the time when i reboot.generate different code on other computers.
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call 169D4E4C
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call ResourcesExtensions:BuyForCargo
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