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How would I go about modifying internal Graphics post processing in residential Evil 2?

Posted: Tue Mar 26, 2019 6:13 pm
by adaweawe
Would this even be possible?

I want to disable the in-game darkening post-processing effect and also the eye adaptation effect, where the brightness changes when you change from viewing dark to Bright scenes and vice versa.

I already installed a mod that modifies the game memory to remove the vignette effect, which I also think was written using cheat engine. This makes me think that other post-processing effects, such as the one I mentioned above, can also be disabled.

Is there some helpful guide that someone could link me to which shows how to mess around with internal graphics and post processing?

Re: How would I go about modifying internal Graphics post processing in residential Evil 2?

Posted: Tue Mar 26, 2019 7:40 pm
by GreenHouse
You can probably access the rest by backtracing. I did that on other games, as most graphical stuff, like brightness, contrast, etc are on the same place.