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How to start scripting?

Posted: Tue Jun 18, 2024 9:00 am
by Woci
Good morning, everyone,

I am a "user" of tables that the creators kindly make available in this forum. For some time now I have been feeling the need to want to learn (and contribute), as well as "use", to create tables or cheats.

Could any experts direct me on what to study in order to learn how to create tables and scripts?
I currently know how to use basic CE, but I am not yet able to search for Pointers or create Scripts.

Thank you all in advance

Re: How to start scripting?

Posted: Tue Jul 09, 2024 10:47 am
by stigmaoffire
Woci wrote:
Tue Jun 18, 2024 9:00 am
Good morning, everyone,

I am a "user" of tables that the creators kindly make available in this forum. For some time now I have been feeling the need to want to learn (and contribute), as well as "use", to create tables or cheats.

Could any experts direct me on what to study in order to learn how to create tables and scripts?
I currently know how to use basic CE, but I am not yet able to search for Pointers or create Scripts.

Thank you all in advance
Lots of good tutorials on youtube from Cheat The Game and Steven Chapman to get you started. :)

Re: How to start scripting?

Posted: Fri May 09, 2025 9:59 pm
by Lazerbacon
I am new as well. So far finding pointers has been the best for me. Not crazy hard. Also learning the "types". So far ive been able to do most everything with 4byte and Float.

I try to generate 3 pointer maps for whatever im trying to modify. Then pointer scan on the 3rd one and compare it against the first two. That seems to give me solid pointers to use.

Re: How to start scripting?

Posted: Thu May 15, 2025 1:21 pm
by hotbabyx
Chris Fayte is a good teacher for beginners i learned a lot from him
[Link]
just open game and try you need to crush the game a lot of time wish good luck

Re: How to start scripting?

Posted: Wed May 28, 2025 7:39 pm
by Leunsel
Lazerbacon wrote:
Fri May 09, 2025 9:59 pm
I am new as well. So far finding pointers has been the best for me. Not crazy hard. Also learning the "types". So far ive been able to do most everything with 4byte and Float.

I try to generate 3 pointer maps for whatever im trying to modify. Then pointer scan on the 3rd one and compare it against the first two. That seems to give me solid pointers to use.
Using Pointer Scans is mostly obsolete nowadays. The more efficient way of doing it would be an AoB Injection. For that to be "useful" you'd need some level of understanding of the Assembly Language, as you'd get lost quite quickly otherwise. That's surely better than using pointer scans though, and definitely way faster as well.

Re: How to start scripting?

Posted: Fri May 30, 2025 3:13 pm
by Lazerbacon
What are the advantages of AoB Injection? Can that method persist through game updates?

Re: How to start scripting?

Posted: Sun Jun 01, 2025 11:16 am
by apocalypticx
Lazerbacon wrote:
Fri May 30, 2025 3:13 pm
What are the advantages of AoB Injection? Can that method persist through game updates?
Yes it can if you patch the right instruction usually not a jne je jmp to code offset, or caller etc.