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Turning cheat tables into trainers.

Posted: Fri Jan 13, 2023 4:05 pm
by Asriel563
Hi everybody. I hope y'all doing great, I was wondering right now, if there was any ways to turn a cheat table with pointerscan results into a custom (not generated / generic) trainer. I never saw it written anywhere, if there was a way to import stuff like cheat tables to trainers, instead of assembly. I know it is a stupid question, but I can't stop asking myself if it's possible.

Re: Turning cheat tables into trainers.

Posted: Fri Jan 13, 2023 4:22 pm
by Cas
Blatant copy pasta;

First you create a trainer script and then save it as an .exe

There is an automated shortcut to do this by clicking file->genrate trainer from table
that will generate the trainer script for you and automatically give the option to save as an .exe or .cetrainer (or .ct)

remember: always save as a .ct first if you intend on making adjustments later on

Re: Turning cheat tables into trainers.

Posted: Fri Jan 13, 2023 4:38 pm
by Asriel563
Casanova wrote:
Fri Jan 13, 2023 4:22 pm
Blatant copy pasta;

First you create a trainer script and then save it as an .exe

There is an automated shortcut to do this by clicking file->genrate trainer from table
that will generate the trainer script for you and automatically give the option to save as an .exe or .cetrainer (or .ct)

remember: always save as a .ct first if you intend on making adjustments later on
I was speaking of making a trainer from start to finish, but from a cheat table. Not using the generated trainer.

Edit: While I'm at it, how do you bind buttons (triggerboxes) to change a certain value at any adress pointed by any Pointer

Re: Turning cheat tables into trainers.

Posted: Fri Jan 13, 2023 5:54 pm
by Messy6666
[Link]