Dying Light Backpack Editor With DLC item options?

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AkimboDK
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Dying Light Backpack Editor With DLC item options?

Post by AkimboDK »

Now i am no modder at all, just found a backpack editor that is still working for Dying Light.
but it doesnt allow me to find DLC weapons ( i own all the dlcs ) so i should be able to use them, but the editor doesnt register DLC weapons in that list, and i am not sure why.
in a LUA script of the backpack editor i found these lines, it says BaseItemTableAOB etc

Any way to add DLC weapons to that backpack editor? and if so, how would i do that?

Code: Select all

[ENABLE]

aobscanmodule(ItemEditDataAOB,gamedll_x64_rwdi.dll,48 8B 78 60 48 85 FF 0F)
aobscanmodule(BaseItemTableAOB,gamedll_x64_rwdi.dll,8B C8 48 8B 42 E8 4C 8B 04 C8)
alloc(newmem,2048,gamedll_x64_rwdi.dll)
label(ItemEditStart)
label(ItemEditEnd)
label(BaseItemStart)
label(BaseItemEnd)
label(ItemEditData)
registersymbol(ItemEditDataAOB)
registersymbol(BaseItemTableAOB)
registersymbol(ItemEditData)

newmem:

ItemEditStart:
mov [ItemEditData],rax
mov rdi,[rax+60]
test rdi,rdi
jmp ItemEditEnd

BaseItemStart:
mov [ItemEditData+8],rdx
mov ecx,eax
mov rax,[rdx-18]
jmp BaseItemEnd

ItemEditData:

ItemEditDataAOB:
jmp ItemEditStart
nop
nop
ItemEditEnd:

BaseItemTableAOB:
jmp BaseItemStart
nop
BaseItemEnd:

[DISABLE]
dealloc(newmem)

ItemEditDataAOB:
db 48 8B 78 60 48 85 FF

BaseItemTableAOB:
db 8B C8 48 8B 42 E8

unregistersymbol(ItemEditDataAOB)
unregistersymbol(BaseItemTableAOB)
unregistersymbol(ItemEditData)

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DevlinkGit
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Re: Dying Light Backpack Editor With DLC item options?

Post by DevlinkGit »

the cheattable is from my chinese friend—YuJi
but we don't know why we can't read DLC weapon data :(

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DevlinkGit
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Re: Dying Light Backpack Editor With DLC item options?

Post by DevlinkGit »

In our QQ group, some people said that it was because they did not purchase DLC

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Re: Dying Light Backpack Editor With DLC item options?

Post by DevlinkGit »

But you have already bought

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