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Re: How to apply a lua script to another game exe?

Posted: Sun Jun 13, 2021 2:59 am
by Byronic
So, here is the CT with decreased Entries. I just concentrate on keeping the ball Physics related Entries and 3 or 4 others. At the end the CT have loose lots of weight.

[Link]

Re: How to apply a lua script to another game exe?

Posted: Thu Jul 01, 2021 6:50 pm
by SunBeam
I haven't forgotten about this. Just knee deep in real life work. Sorry for the delay.

EDIT #1: Here's what I've been able to update in the table. There are still 2 items that would need the Lua script updated.. or parts of it that those 2 variables use (the ones not marked in the table with [ok]). Also, I've found the pointers by code resemblance, references and memory offsetting. If the level 1, 2, 3 offsets the guy used for some of the multi-level pointers are wrong, then the table entry will not point to what you're expecting. I can't fix those offsets, as I don't know how he obtained them (most likely a pointer scan, which would randomly get them).

[Link]

EDIT #2: I won't be able to check anything going forward, as my real life's swamped with work. Sorry, but you'll have to make do with just what I've posted.

Re: How to apply a lua script to another game exe?

Posted: Wed Jul 07, 2021 1:55 pm
by Byronic
Hi Sun,

just great you come back and take a look into it with my one man Single Product wish! :D
I really appreciated. I will check the CT later. I know what real life meant and our spare time comes to short. ;-)
So no Problem for me you shortly forget this for a while.

Best regards
Thomas