Crown Trick help please. Understand basics, unity no so much
Posted: Thu Oct 22, 2020 4:00 pm
Hello everyone,
Been around CE since about version 3ish, dabbled like us all, know the basics but tbh, never really took it further than a here and there go-to over the years. In comes something like Crown Trick. Annoying little sod to edit... challenge accepted!
So! In the spirit of what CE was/is, I've decided to register an account and brainstorm it out with you all for a gem of a game.
link here someone made a req with bit of info. viewtopic.php?t=14134
edit: older trainer? here. maybe we can edit to update? viewtopic.php?t=10293
///////////using gog torrent fyi//////////////////////////
To begin, this is a unity ported game. so normal searching will find your items, gold etc, but all changes will be wiped out the second you touch a button. This changes how you edit, dabbling in a bit of unity I get the gist of how it's structured. so we attach (CE 7.1 64bit) to the process, then mono up!
we need to grab the 1st thing and expand, then look for (usually top) assembly-csharp here.
Inside we have a list view of all the game items and codes. it takes a very long time to go through this by hand, so lets use the search. gold will turn up everywhere, but as most unity games use currency tags of some sort as a build in reference a better bet is to search for that instead.
we pull a multitude of things to play with! The list view is broken into the 3 main coded parts up top. (10,18 and 20) with what they do exactly in ref to the junk below. we will need these later visually, put aside for now.
Below all that is the things we can start looking to play with. do we want to inject? do we want to change the drop rates for added gold? this time around i want to try something simple as just editing the gold itself.
So I'll grab this here (blue) and right click it, and choose JIT to pop up the box.
// now here is where I'm stuck n rusty as a spoon haha //
I know we are looking at the 3 title within the tree of 10,18.20, then trying to use the one "around" it to see if an inject works. IE: find 18, then use 10 or 20 in the end code to "edit" it live, make the change in memory and let it be continual until you close the game. Usually in HP this means killing you/ healing you (above below the mid neutral state of hp or the gist of it.)
Here in the gold , we can find the 10, see that the code is [rpb-10] which is prob the 10 above in the list. I cant seem to figure out the 80/20 to grab the [] and replace it in the 10 part, to see if it hooks/works/etc..
Then part 2 would be to run the assemble once you replace as a FYI to see if it all works out. this I'm rusty on also not having fully unity/CE knowledge haha.
So I would appreciate a little help to get over the final hump. Or is the above totally off the mark and I'm doing everything wrong possible! thanks!
Oh and thank you all for the wonderful program and tables over all the years btw
Been around CE since about version 3ish, dabbled like us all, know the basics but tbh, never really took it further than a here and there go-to over the years. In comes something like Crown Trick. Annoying little sod to edit... challenge accepted!
So! In the spirit of what CE was/is, I've decided to register an account and brainstorm it out with you all for a gem of a game.
link here someone made a req with bit of info. viewtopic.php?t=14134
edit: older trainer? here. maybe we can edit to update? viewtopic.php?t=10293
///////////using gog torrent fyi//////////////////////////
To begin, this is a unity ported game. so normal searching will find your items, gold etc, but all changes will be wiped out the second you touch a button. This changes how you edit, dabbling in a bit of unity I get the gist of how it's structured. so we attach (CE 7.1 64bit) to the process, then mono up!
we need to grab the 1st thing and expand, then look for (usually top) assembly-csharp here.
Inside we have a list view of all the game items and codes. it takes a very long time to go through this by hand, so lets use the search. gold will turn up everywhere, but as most unity games use currency tags of some sort as a build in reference a better bet is to search for that instead.
we pull a multitude of things to play with! The list view is broken into the 3 main coded parts up top. (10,18 and 20) with what they do exactly in ref to the junk below. we will need these later visually, put aside for now.
Below all that is the things we can start looking to play with. do we want to inject? do we want to change the drop rates for added gold? this time around i want to try something simple as just editing the gold itself.
So I'll grab this here (blue) and right click it, and choose JIT to pop up the box.
// now here is where I'm stuck n rusty as a spoon haha //
I know we are looking at the 3 title within the tree of 10,18.20, then trying to use the one "around" it to see if an inject works. IE: find 18, then use 10 or 20 in the end code to "edit" it live, make the change in memory and let it be continual until you close the game. Usually in HP this means killing you/ healing you (above below the mid neutral state of hp or the gist of it.)
Here in the gold , we can find the 10, see that the code is [rpb-10] which is prob the 10 above in the list. I cant seem to figure out the 80/20 to grab the [] and replace it in the 10 part, to see if it hooks/works/etc..
Then part 2 would be to run the assemble once you replace as a FYI to see if it all works out. this I'm rusty on also not having fully unity/CE knowledge haha.
So I would appreciate a little help to get over the final hump. Or is the above totally off the mark and I'm doing everything wrong possible! thanks!
Oh and thank you all for the wonderful program and tables over all the years btw