In Cheat Engine dissect data/structures if I define new structure and check guess field types, CE will name some of the pointers with their respective class names. Reclass.NET does this as well and even shows me all the way to the originating class.
How can I find a class name string from an address in lua or another way in CE?
Want Cheat Engine to do something specific and no idea how to do that, ask here. (From simple scripts to full trainers and extensions)
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