Page 3 of 3

Re: Bypassing SCUE4 anticheat (for example Killsquad)

Posted: Tue Feb 25, 2020 10:13 pm
by TheStranger81
SunBeam wrote:
Sun Feb 23, 2020 11:14 pm
TheStranger81 wrote:
Sun Feb 23, 2020 10:53 pm
Sunbeam any chance you got around to check this out? Killing us, only CH has a trainer :(
No, sorry. Lost interest; actually, never gotten to do anything about it. However the topic is full with information. Should help you out.
Nah, the game has been updated numerous times since then, nothing works now.

Re: Bypassing SCUE4 anticheat (for example Killsquad)

Posted: Fri Jan 29, 2021 8:14 pm
by SunBeam
I got Killsquad eventually. So what's not working? I can open the game process, scan and debug just fine T_T.. If you mean the MP component (if any) has those anti-cheat checks, then I'm sorry, I'm not into MP.. You tell me what and how I can crash the game.

Something tells me they've recently removed all this nonsense due to people whining about poor performance?

EDIT: Yeah, no AC. I've been able to do whateverthefuck in this game, including running developer CHEATS from the almighty Ubergraph :P

Re: Bypassing SCUE4 anticheat (for example Killsquad)

Posted: Sun Dec 05, 2021 8:03 am
by tomleiberman
SunBeam wrote:
Fri Jan 29, 2021 8:14 pm
I got Killsquad eventually. So what's not working? I can open the game process, scan and debug just fine T_T.. If you mean the MP component (if any) has those anti-cheat checks, then I'm sorry, I'm not into MP.. You tell me what and how I can crash the game.

Something tells me they've recently removed all this nonsense due to people whining about poor performance?

EDIT: Yeah, no AC. I've been able to do whateverthefuck in this game, including running developer CHEATS from the almighty Ubergraph :P
What did you do to get developer cheats working? I've been using Gideon25's table viewtopic.php?t=16887 but it would be nice to be able to max out DNA or Inventory items as well as a 1 Hit Kill that doesnt crash the game.

Re: Bypassing SCUE4 anticheat (for example Killsquad)

Posted: Sat Mar 04, 2023 10:55 pm
by DarkIceCore
There is a new SINGLE-PLAYER F2P project with newer version of SCUE4.
[Link]

Deathly Stillness 9.4Gb third-person survival-shooter


anyone has any solution without kernel debugger, cuz renaming windows and replacing .exe did nothing.

some CE clones as "Astrosphere" (from caliber) working, but this is uncrappable craptool.

I will be very grateful for the proposed solutions!

Re: Bypassing SCUE4 anticheat (for example Killsquad)

Posted: Sun Mar 05, 2023 6:15 pm
by SunBeam
As per the source-code found here > [Link]:

Code: Select all

if (OpenFileMapping(FILE_MAP_READ|FILE_MAP_WRITE,false,L"CEHYPERSCANSETTINGS")!=0) {return true;}
The game comes with an executable in \SteamLibrary\steamapps\common\DeathlyStillnessGame\Engine\Plugins\Marketplace\SCUE4\Source\ThirdParty\x64 called SCUE4x64.exe. Rename it to .BAK and patch the DeathlyStillnessGame-Win64-Shipping.exe so it doesn't exit if SCUE4x64.exe doesn't exist.

EDIT -- It's even simpler than that: a) patch SCUE4x64.exe process creation; b) patch SCUE4x64 thread checking on various crap (including its own process id). That's that.

So here's my "bypass"/patch:

dxgi.zip
password: sunbeam
(69.55 KiB) Downloaded 1121 times

Place it in \SteamLibrary\steamapps\common\DeathlyStillnessGame\DeathlyStillnessGame\Binaries\Win64 folder and you're set.

You don't need to rename anything anymore. The dxgi.dll proxy patches a) + b) I mentioned above, so game just continues running as usual.

BR,
Sun

Re: Bypassing SCUE4 anticheat (for example Killsquad)

Posted: Mon Mar 06, 2023 3:54 pm
by DarkIceCore
SunBeam wrote:
Sun Mar 05, 2023 6:15 pm
Spoiler
As per the source-code found here > [Link]:

Code: Select all

if (OpenFileMapping(FILE_MAP_READ|FILE_MAP_WRITE,false,L"CEHYPERSCANSETTINGS")!=0) {return true;}
The game comes with an executable in \SteamLibrary\steamapps\common\DeathlyStillnessGame\Engine\Plugins\Marketplace\SCUE4\Source\ThirdParty\x64 called SCUE4x64.exe. Rename it to .BAK and patch the DeathlyStillnessGame-Win64-Shipping.exe so it doesn't exit if SCUE4x64.exe doesn't exist.

EDIT -- It's even simpler than that: a) patch SCUE4x64.exe process creation; b) patch SCUE4x64 thread checking on various crap (including its own process id). That's that.

So here's my "bypass"/patch:


dxgi.zip


Place it in \SteamLibrary\steamapps\common\DeathlyStillnessGame\DeathlyStillnessGame\Binaries\Win64 folder and you're set.

You don't need to rename anything anymore. The dxgi.dll proxy patches a) + b) I mentioned above, so game just continues running as usual.

BR,
Sun
ok, Very big thanks for such easy solution!
i linked this to [request] Deathly Stillness
i know about "dxgi.dll" exploitations from Vulcan implementation and some graphics-api hooks mods.
when my bank card comes back to SWIFT system, i will support you a little.
Have a nice workday!