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Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Posted: Sat May 30, 2020 10:45 pm
by oldman82
Amazing ,looks so easy (methinks) when watching you do it.

Though i doubt very much i could do that :)

Very clever.

Thanks for sharing the video.

Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Posted: Tue Jun 30, 2020 7:39 am
by Paul44
A user recently bought ACS Standard Edition, and is (was?) not able to activate the 'killthread' script. The mem/code_location was (obvioiusly) different in that the "jump sits isolated" here...
Anyways: tried to follow #Sunbeam's routine again, but ran into trouble: any attempt to attach CE's debugger or x64dbg's (w/ Scylla plugin ~ vmprotect profile) failed each time; game crashes pretty much instantly?! Since I knew what to look for, took following approach:
1. Using CE, find the "offending" threadID: [ [Link] ]
2. Using ProcessExplorer, kill that thread: [ [Link] ]

ps: I rarely come/came across a game, that CE could not handle. Point in case: ACS Gold does not give any problems at all...? If anyone would be challenged to find a way around this, here is the EXE Standard Ed v1.51: [ [Link] ] (which does not support the DLC (and such)
If you can get x64dbg attached (and running) as well, I would like to know the details too (euh, pretty please 8-) )...

Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Posted: Sat Jul 04, 2020 3:41 pm
by STN
Paul44 wrote:
Fri May 22, 2020 4:54 pm
I think Discord is feminin; we don't get along very well :cool:.
That's funny

Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Posted: Fri Sep 04, 2020 10:52 am
by kodedo
Hi, thank you for sharing the video I find it very ineteressent