Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

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oldman82
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Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Post by oldman82 »

Amazing ,looks so easy (methinks) when watching you do it.

Though i doubt very much i could do that :)

Very clever.

Thanks for sharing the video.
Last edited by oldman82 on Thu Jan 01, 1970 12:00 am, edited 3 times in total.

Paul44
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Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Post by Paul44 »

A user recently bought ACS Standard Edition, and is (was?) not able to activate the 'killthread' script. The mem/code_location was (obvioiusly) different in that the "jump sits isolated" here...
Anyways: tried to follow #Sunbeam's routine again, but ran into trouble: any attempt to attach CE's debugger or x64dbg's (w/ Scylla plugin ~ vmprotect profile) failed each time; game crashes pretty much instantly?! Since I knew what to look for, took following approach:
1. Using CE, find the "offending" threadID: [ [Link] ]
2. Using ProcessExplorer, kill that thread: [ [Link] ]

ps: I rarely come/came across a game, that CE could not handle. Point in case: ACS Gold does not give any problems at all...? If anyone would be challenged to find a way around this, here is the EXE Standard Ed v1.51: [ [Link] ] (which does not support the DLC (and such)
If you can get x64dbg attached (and running) as well, I would like to know the details too (euh, pretty please 8-) )...

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STN
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Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Post by STN »

Paul44 wrote:
Fri May 22, 2020 4:54 pm
I think Discord is feminin; we don't get along very well :cool:.
That's funny

kodedo
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Re: Bypassing Integrity Checks in Assassin's Creed Unity & Syndicate

Post by kodedo »

Hi, thank you for sharing the video I find it very ineteressent.
[Link] [Link] [Link]

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