I added some options for Infinite Battle AP and Infinite Item Usage
I think I have an EXP Multiplier option working in my testing. You may have to set the multiplier to large values to level up quickly because of the way EXP is handled in this game (things like 500 or 1000 times seems to go up fairly quickly). Those in your party level up quickest, then those with you. Those left with Serafie don't level up at all.
I think I fixed God Mode to work whether you are stacked or not and it doesn't affect enemies that I can tell. Still I've only done limited testing early in the game, so let me know if there are still issues with it. I also added in some Inventory Editing. I copied the item list from the time this was released on Vita/PS4, but it appears they took out the debug items in this release of the game, so don't pick those.
I added Infinite SP Mirage Board and made the inventory slots go up to 1024. Miscellany (Seraphone) and other items start at slot 257 and go up one slot each from there.
I fixed Infinite Items to work outside of battle also. Always able to capture, I'm trying to figure out. Trying to get to a good spot in the game to test some things with.
I added an option that sets AP Cost to Zero similar to when you have that selected in config, but works when that option is off in config. I also added in a MiraJewel Editor. You have to view MiraJewel's in the status menu at least once and you may need something equipped on Lann or Reynn for it to update the pointer. After that, you just choose the slot and you can edit the MiraJewel ID. I don't have a list of what ID is what MiraJewel.
Uploaded a wrong file. Try this one.
I came up with the drop down MiraJewel ID List and it's here in EDIT6.2.
I merged Cielos scripts he made into the cheat table. They are under a heading called Cielos Made Scripts.
I added an option to have All Champions Cost Be Zero similar to when you select it in config, but works when it's off in config and script enabled.
I reworked the MiraJewel Editor to grab pointers in a different way. You now have to go to where you choose which MiraJewel to equip on either Lann or Reynn (as in where you choose which one to equip on the character). I'm not in the place where one character is gone, but I tested it on both Lann and Reynn and it works for me.
Thanks to the people who hacked the Vita version, it helped me locate the Mirage Party Editor I'm adding with this update. You can edit certain things with your mirage's and there is even ways to change a freshly captured mirage into something else entirely. Read the WOFF Item ID google doc for the particulars. I haven't had time to test it quite yet though. This update adds Mirage Party Editor, you have to view the Mirage Board and choose the Slot manually. It goes by order you actually captured the mirages.
I found some time to test adding mirage's to the party. I was only successfully able to change mirage's to the same size mirage's (like chocochick to white nakk). I assume if you catch a fresh copy of a particular size mirage, you can then change it to another of the same size. The steps are basically capture the mirage fresh, use the Mirage Party Editor to choose the slot of the most recent captured mirage (they go in order you capture). You can then modify the Mirage ID in both places. To update the Mirage Board, you have to save and reload the game. I reworked a few options to show the drop down box items in this update.
I figured out some things to not make it crash when changing one mirage to another type. I added an option under the Mirage Party Editor called Mirage Unknown 1 (Offset 304). This value needs to be the same as a normally captured mirage for the game not to crash when changing mirage's. I saw some values of 0 for things like Copper Gnome and Mordskull. Chocochick has a value of 3. Baby Behometh has a value of 11 for this option. If you know the value of the mirage you are wanting to change it to from a normally captured one, you can then change any fresh mirage to another mirage without crashing according to my tests. We just need to figure out the correct values for this for the mirages we want.
Okay. Thanks for the one who suggested to make a wild mirage editor, I came up with a Wild Mirage Editor. It defaults to look for Chocochick, but you can change it to look for any wild mirage. When you attack the wild mirage it's looking for, it updates the pointers. Once it's ready to imprism, you can change both the Mirage ID's under the option and when you imprism, you capture the mirage you specified. I tested it on the Colisieum battle Boko & Family for the chocochick and also a Mu in the regular battle. This seems to work much better than changing a mirage after it has been captured.
I decided to enhance the Infinite Item Usage to another option that never drops items below 1 (items still decrease unless you enable Infinite Item Usage also). It's another option I added to the table in this update.
It seems there were a few issues with some of the options when I tested a new game. I enhanced both the Infinite Item Usage and Items Never Go Below 1 to affect other items besides Battle Items (like Seraphone, etc). Both the Item Editor and MiraJewel Editor would not let you edit an item if it was an empty slot. I fixed this issue also in this update.
I found time to look for better option to tell the difference between enemy and ally. I fixed God Mode in this update. I tested it both stacked and unstacked and fighting regular battles as well as some enemies in the Colisieum that were immune to attacks with the original code. This one seemed to work better for me.
I reworked the Inventory Editor. Now there is a Battle Items Editor and Misc Items Editor for the separate areas in the game. Misc has the Miscellaneous, Key Items and Prisms. I also added some options the table calculates as the first empty slot in each of those areas. It makes it fairly simple to add items to the empty slots. To make the pointers update, just go out of your items in the game and back in if you update one of the empty slots.
Added Slots up to 199 for Mirage Party Editor by request.
EDIT8 file (Added Champion Cost Always Zero)79.6 KB Views: 427
EDIT9 file (Reworked MiraJewel Editor)79.6 KB Views: 249
EDIT10.1 (Added Mirage Party Editor)100.6 KB Views: 445
EDIT10.3(Uploaded wrong file, grab this one)101.1 KB Views: 627
EDIT11 (Added Wild Mirage Editor)122 KB Views: 247
EDIT11.1 (Added Never Drop Items Below 1)123.1 KB Views: 206
EDIT12 (Fixed some issues with some options)126.9 KB Views: 461
EDIT13 (Fixed God Mode)127.2 KB Views: 520
EDIT14.1 (Reworked Inventory Editor)230 KB Views: 515
EDIT14.2 (Added Slots Up to 199 for Mirage Party Editor)231.3 KB Views: 4,238
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