I've been playing an early access game (Dragon Cliff, if it matters) and been making myself a table each update, no problem. Most values have been stored as "double", because there's a lot of percentage increases and decreases in the game, so hey, easy find. Each time I found a value, there was two entries for each; one that if edited/locked, immediately changed anyway, and one that worked. This time, there's still an accurate address for the uneditable value, but the one that WORKS is... as the topic title suggests, the amount I have x43. So if I want, say, 10000 gold, I edit this address to 430000 and it works. I can still edit it, so in the end I succeeded, but... why 43? Especially since it wasn't this way until the latest major update (which did change the "caps" on both experience and gold, if it matters), I just can't find anything special about 43. There some programming wizardry that makes this make sense?