Tower Of Time

Squall8

RCE Fanatics
Talents
Mar 3, 2017
343
54
28
#1
Table For Tower Of Time
Game Version - 0.3.0.8362 (3DM) / 1.0.2.2062 (Codex)

Features

Inf HP+OHK
Inf MP
Set Crit Rate
(Game Version 1.0.2)
Unlock All Characters
Easy Sub Skill Switch
//Allows you to switch sub skills without having to reset the points. (Game Version 0.3)
Gold/Crystals Pointer
Highlighted Character Pointers


Update 1 - Fixed an issue with Unlock All Characters. Added Crystal pointers.

Update 2 - Updated for 0.2.0.8117. Fixed a lot of thing like Inf MP and redid some of the code. Added a few new entries to Highlighted Character Pointers. Haven't tested them all yet.

Update 3 - Updated for 0.3.0.8362.

Update 4 - Updated for 1.0.2.2062. Never liked this game much, may work on more.
 

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Last edited:

cryptomancer

What is cheating?
Aug 8, 2017
2
0
1
#2
This table no longer works under 0.3.0.8362. I've been trying for the past couple days to make a table for this game, but I can't for the life of me find base pointers, and there's no fixed areas of memory to do an AoB scan for. If you manage to find base pointers can you please tell me how? I'm trying to learn how to make tables. Thanks man.
 

cryptomancer

What is cheating?
Aug 8, 2017
2
0
1
#4
Thanks for the update. How did you find the gold/crystal and character pointers? I don't quite get what your script is doing. Would you mind elucidating me? Thank you.
 

Squall8

RCE Fanatics
Talents
Mar 3, 2017
343
54
28
#5
Since I included mono features is this update I'm not going to go into full detail.

But basically once I found the gold value I used 'what accesses'. Then I "accessed" the character menu because it also displayed the gold value. An instruction popped up but from experience that first instruction results in a crash. So I started switching tabs inside the character menu and noticed a second instruction populate, so I used that one.

For the script I made a symbol (registersymbol) and called it 'gold'. And as you can see in the script, the ECX register (the one inside the brackets) contains the base address for gold and +50 being the offset pointing to the gold value. All I'm doing in the script is moving the base address for gold into my symbol. Now my 'gold' symbol contains the base address for gold and I can use that symbol to make a pointer.

If you're serious about learning just let me know and I'll hop on discord and go over everything in more detail.
 
Apr 19, 2017
29
1
3
#6
Game is fully released. It would be great if this table would be updated or someone makes a new one.
 
Nov 17, 2017
26
3
3
#13
I posted a small table for this in single player requests for release version. Maybe that will help some. I'll move it here once I get a couple more basic features.



Mod Edit by @SendMe [Table and Features from the Cheat Request thread have been added.]
Inf Attribute points (spend a point) - stats cap at 30, total caps at 50 other stats are derivative. I could add max stats if you really feel you can't live without it.
Inf Skill points + Max Level (spend a point) edit: take the right "branch" of level one skill. You can change after if that's not what you wanted.
999999 gold and crystals on gold pickup
 

Attachments

Last edited by a moderator:
Feb 2, 2018
136
15
18
#16
I've moved @stuffy's table to this thread.
 
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dragonbass

What is cheating?
Apr 15, 2018
1
0
1
#18
Since I was not able to make god mode, theres a way to do it so its pretty much god mode, find your character level and freeze it to 1, then spam the lvl up button until your char has 10000-15000, or more HP, then enchant your stuff with health regen, this way you will pretty much have god mode, since the health regen is percentage based, you can get 100-300 hp per second
 
Nov 17, 2017
26
3
3
#20
Sorry guys, I'd update, but don't have current version.
 
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