The Evil Within 2 +14 (table Update9)

Nov 7, 2017
8
0
1
#61
Cielos post_id=27391 time=1512640843 user_id=177 said:
hyperspeedgx post_id=27362 time=1512611345 user_id=10197 said:
So @Cielos is there no way to add on the senseless zombies an option to make enemies always see me, to make them not lose me from the FOV even if I run for a long distance?
missed your message.

I have modified "senseless zombies" script, that allows you to set the "sense level" to "hell", which would stop the zombies' sense level from decreasing once they went up.
I have uninstalled the game for now, so I have no way to test it for the time being, so I'll just post the modified script below, you just need to copy and paste the below text ONTO the table:
activate "enable", activate "stealth mod .3", highlight "senseless lady ghost", press Ctrl-V.
this will paste the "senseless zombies .3" script right below the "senseless lady ghost" script.
when "senseless zombies .3" is activated, choose "always" for "method", then choose "hell" for "sense level".
now after an zombie spotted you, even when you ran out of its sight, it should still tries to track you down no matter where you're, until you kill it that is.

again, it's not tested yet. good luck~
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>402</ID>
      <Description>"senseless zombies .3"</Description>
      <LastState/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(zbalwaysoverridedefault,0) //0 - in snaek only, 1 - always
define(zombiesenseleveldefault,1) //0 - senseless, 1 - blind (can still hear)
define(maxenemyawarenessdefault,(float)0.8)

aobscanmodule(enemyAwarenessWritesAOB,TEW2.exe,0F 57 C0 F3 0F 11 ** ** ** ** ** 0F 2F  ** ** ** ** ** 76)
registersymbol(enemyAwarenessWritesAOB)

label(bZBAlwaysOverride)
registersymbol(bZBAlwaysOverride)
label(bZombieSenseLevel)
registersymbol(bZombieSenseLevel)
label(dMaxEnemyAwareness)
registersymbol(dMaxEnemyAwareness)
label(pEnemyAwareness)
registersymbol(pEnemyAwareness)

alloc(newmem2,2048,enemyAwarenessWritesAOB+3) //"TEW2.exe"+8B54F2)
label(returnhere2)
label(originalcode2_senselesszombies)
registersymbol(originalcode2_senselesszombies)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end2

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 81
readmem(enemyAwarenessWritesAOB+7,4)
//lea rax,[rcx+15c0]
mov dword ptr [rax+8],0
xorps xmm1,xmm1
jmp end2

@@:
cmp byte ptr [rax],1
jne @f
mov rax,dMaxEnemyAwareness
comiss xmm1,[rax]
jbe end2
movss xmm1,[rax]
jmp end2

@@:
cmp byte ptr [rax],2
jne @f
db 0F 2F
readmem(enemyAwarenessWritesAOB+6,5)
//comiss xmm1,[rcx+15c0]
jae end2
readmem(enemyAwarenessWritesAOB+3,2)
db 11
readmem(enemyAwarenessWritesAOB+6,5)
//movss xmm1,[rcx+15c0]
jmp end2

@@:

end2:
pop rax

originalcode2_senselesszombies:
readmem(enemyAwarenessWritesAOB+3,8)
//movss [rcx+000015C0],xmm1

exit2:
jmp returnhere2

///
bZBAlwaysOverride:
dd zbalwaysoverridedefault
bZombieSenseLevel:
dd zombiesenseleveldefault
dMaxEnemyAwareness:
dd maxenemyawarenessdefault
pEnemyAwareness:
dq 0
///

enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
jmp newmem2
nop
nop
nop
returnhere2:

///****************************************///
aobscanmodule(enemyAwarenessReadsOnSight1AOB,TEW2.exe,0F 2F C7 F3 0F 10 ** ** ** ** ** 76 ** 0F 2F ** ** ** ** ** 76)
registersymbol(enemyAwarenessReadsOnSight1AOB)

alloc(newmem11,2048,enemyAwarenessReadsOnSight1AOB+d) //"TEW2.exe"+8B5C58)
label(returnhere11)
label(originalcode11_senselesszombies)
registersymbol(originalcode11_senselesszombies)
label(exit11)

newmem11: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end11

@@:
db C7 81
readmem(enemyAwarenessReadsOnSight1AOB+10,4)
db 00 00 00 00
//mov dword ptr [rcx+15c0],0

end11:
pop rax

originalcode11_senselesszombies:
readmem(enemyAwarenessReadsOnSight1AOB+d,7)
//comiss xmm6,[rcx+000015C0]

exit11:
jmp returnhere11

///

enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
jmp newmem11
nop
nop
returnhere11:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
readmem(originalcode2_senselesszombies,8)
//db F3 0F 11 89 C0 15 00 00
//Alt: movss [rcx+000015C0],xmm1

unregistersymbol(originalcode2_senselesszombies)
unregistersymbol(bZBAlwaysOverride)
unregistersymbol(bZombieSenseLevel)
unregistersymbol(dMaxEnemyAwareness)
unregistersymbol(pEnemyAwareness)

///****************************************///
dealloc(newmem11)
enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
readmem(originalcode11_senselesszombies,7)
//db 0F 2F B1 C0 15 00 00
//Alt: comiss xmm6,[rcx+000015C0]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>403</ID>
          <Description>"method"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:in sneak only
1:always
</DropDownList>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZBAlwaysOverride</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>111</Key>
              </Keys>
              <Value>0</Value>
              <ID>0</ID>
              <ActivateSound TTS="">sneak stealth</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>109</Key>
              </Keys>
              <Value>1</Value>
              <ID>1</ID>
              <ActivateSound TTS="">always stealth</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>473</ID>
              <Description>"numpad*/ : in sneak only"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>474</ID>
              <Description>"numpad*- : always"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>405</ID>
          <Description>"sense level"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:senseless
1:blind
2:hell
</DropDownList>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZombieSenseLevel</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>104</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
              <ActivateSound TTS="">blind zombies</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>107</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
              <ActivateSound TTS="">senseless zombies</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>475</ID>
              <Description>"numpad98 : blind zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>476</ID>
              <Description>"numpad9+ : senseless zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>404</ID>
          <Description>""</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>407</ID>
              <Description>""</Description>
              <LastState/>
              <Color>808080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(enemyAwarenessReads11AOB,TEW2.exe,84 C0 75 ** F3 0F 10 ** **** ** ** 0F 2F ** ** ** ** ** 73 ** 48)
registersymbol(enemyAwarenessReads11AOB)

alloc(newmem6,2048,enemyAwarenessReads11AOB+4) //"TEW2.exe"+A22021)
label(returnhere6)
label(originalcode6_senselesszombies)
registersymbol(originalcode6_senselesszombies)
label(exit6)

newmem6: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end6

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 83
readmem(enemyAwarenessReads11AOB+8,4)
lea rax,[rbx+15c0]
mov dword ptr [rax+8],0
xorps xmm0,xmm0
jmp end6

@@:
mov rax,dMaxEnemyAwareness
comiss xmm0,[rax]
jbe @f
movss xmm0,[rax]
jmp @f

end6:
pop rax

originalcode6_senselesszombies:
readmem(enemyAwarenessReads11AOB+4,8)
//movss xmm0,[rbx+000015C0]

exit6:
jmp returnhere6

///

enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
jmp newmem6
nop
nop
nop
returnhere6:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem6)
enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
readmem(originalcode6_senselesszombies,8)
//db F3 0F 10 83 C0 15 00 00
//Alt: movss xmm0,[rbx+000015C0]

unregistersymbol(originalcode6_senselesszombies)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>406</ID>
              <Description>"blind level value"</Description>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>dMaxEnemyAwareness</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you very much for this but unfortunate enemies only see me when I am very very close to them when I am using Hell, after I walk one feet they lose me from they FOV.
 

Xiberion

What is cheating?
Dec 8, 2017
1
0
1
#62
Mods can delete my last post. My antivirus was blocking a few things apparently that it hasn't before. Cheers
 

Cielos

RCE Fanatics
Talents
Mar 3, 2017
343
69
28
#63
hyperspeedgx post_id=27448 time=1512693737 user_id=10197 said:
[...]
Thank you very much for this but unfortunate enemies only see me when I am very very close to them when I am using Hell, after I walk one feet they lose me from they FOV.
ah, there's a typo.
after you pasted the script, press ENTER when highlighting the script, then goto line 71:
Code:
db 11
change "11" to "10":
Code:
db 10
press "OK" on the bottom, then RE-activate the script and test.
if it works, remember to save the table.
 
Nov 7, 2017
8
0
1
#64
Cielos post_id=27569 time=1512788563 user_id=177 said:
hyperspeedgx post_id=27448 time=1512693737 user_id=10197 said:
[...]
Thank you very much for this but unfortunate enemies only see me when I am very very close to them when I am using Hell, after I walk one feet they lose me from they FOV.
ah, there's a typo.
after you pasted the script, press ENTER when highlighting the script, then goto line 71:
Code:
db 11
change "11" to "10":
Code:
db 10
press "OK" on the bottom, then RE-activate the script and test.
if it works, remember to save the table.
Doesn't work.

I changed it to 10 and it doesn't change anything, enemies still only see me when I am close to them and lose me easily, i tried value 12 too and no changes with it too.
 
Dec 2, 2017
7
0
1
#65
Hey! is there a way to force Sebastian to keep the selected weapon in his hand ? (he puts it back after 15 seconds)
 
Jul 9, 2017
33
1
8
#66
l0wb1t post_id=21574 time=1508727474 user_id=6208 said:
amaniberserk420 post_id=21511 time=1508688233 user_id=1772 said:
Hey can you make teleport to waypoint and Noclip ?
My Table has Teleport Feature, but no Teleport to Waypoint. Game calculates MAP Coordinates different than player coordinates, already tried addding that. Anyways Some Kind of Noclip is also included. (Using Arrow Keys/PageUp&Down, it will teleports you one meter in any direction. Give it a Try)

<IMG src="http://puu.sh/y4QGC/afa45311ca.png">


My Contribution:

Code:
Player Speed:
aobscanmodule(_SuperSpeed,TEW2.exe,F3 0F 10 B3 28 08 00 00 40)
Nop this to prevent speed reset in some areas:
aobscanmodule(_BypassSpeedReset,TEW2.exe,C7 83 28 08 00 00 00 00 80 3F 48 8B CB F3) 

Enemie Speed:
aobscanmodule(_SlowEnemys,TEW2.exe,F3 0F 59 B6 F0 01 00 00 48)

Player Coordinates:
aobscanmodule(_Teleport,TEW2.exe,0F 28 98 20 01 00 00 0F 29 44)

Enemy Coordinates:
aobscanmodule(_EnemyTele,TEW2.exe,0F 28 88 20 01 00 00 0F 29 4D)

Instant Actions on Keypress "E"
aobscanmodule(_InstantActions,TEW2.exe,66 0F 6E BB 20 0B 00 00)

Bow Tension:
aobscanmodule(_BowTension,TEW2.exe,5C F3 0F 10 80 B0 00 00 00)
Full Cheat Table here:
https://www.mediafire.com/folder/pgdi0xc56gekb/Cheat_Tables"><LINK_TEXT text="https://www.mediafire.com/folder/pgdi0x ... eat_Tables">https://www.mediafire.com/folder/pgdi0xc56gekb/Cheat_Tables</LINK_TEXT>

Some Youtube Video about enemy Teleport:
https://www.youtube.com/watch?v=NAnlbMH_LSU">https://www.youtube.com/watch?v=NAnlbMH_LSU
Hey, is it possible to update the table to version 1.03 please? I really would like to use that god mode on my Steam version but the current table doesn't work. Thank you
 

l0wb1t

Expert Cheater
Table Maker
May 29, 2017
110
18
18
#67
sebastianyyz post_id=29967 time=1515800036 user_id=7082 said:
Hey, is it possible to update the table to version 1.03 please? I really would like to use that god mode on my Steam version but the current table doesn't work. Thank you
Downlaoding the update now, let''s see

Edit:
Updating... ;)
<IMG src="https://puu.sh/z1p69/ea8c67c90f.png">


Edit2:
http://www.mediafire.com/folder/v4zq03cb86n0u/The_Evil_Within_2"><LINK_TEXT text="http://www.mediafire.com/folder/v4zq03c ... l_Within_2">http://www.mediafire.com/folder/v4zq03cb86n0u/The_Evil_Within_2</LINK_TEXT>

There's 1.03 Cheat table. Did not tested ingame, just updated the AOB's and Offsets. Should work now :)
 
Nov 7, 2017
8
0
1
#68
Any chances to add an option to make enemies always see me, to make them not lose me from the FOV even if I run for a long distance @l0wb1t?
 
Jul 9, 2017
33
1
8
#69
l0wb1t post_id=29986 time=1515833029 user_id=6208 said:
sebastianyyz post_id=29967 time=1515800036 user_id=7082 said:
Hey, is it possible to update the table to version 1.03 please? I really would like to use that god mode on my Steam version but the current table doesn't work. Thank you
Downlaoding the update now, let''s see

Edit:
Updating... ;)
<IMG src="https://puu.sh/z1p69/ea8c67c90f.png">


Edit2:
http://www.mediafire.com/folder/v4zq03cb86n0u/The_Evil_Within_2"><LINK_TEXT text="http://www.mediafire.com/folder/v4zq03c ... l_Within_2">http://www.mediafire.com/folder/v4zq03cb86n0u/The_Evil_Within_2</LINK_TEXT>

There's 1.03 Cheat table. Did not tested ingame, just updated the AOB's and Offsets. Should work now :)
Thanks, but I don't know why the table doesn't open when I press the option "Main Code." I followed the steps to open a table BTW
 
Nov 7, 2017
8
0
1
#70
sebastianyyz post_id=30086 time=1516039262 user_id=7082 said:
l0wb1t post_id=29986 time=1515833029 user_id=6208 said:
sebastianyyz post_id=29967 time=1515800036 user_id=7082 said:
Hey, is it possible to update the table to version 1.03 please? I really would like to use that god mode on my Steam version but the current table doesn't work. Thank you
Downlaoding the update now, let''s see

Edit:
Updating... ;)
<IMG src="https://puu.sh/z1p69/ea8c67c90f.png">


Edit2:
http://www.mediafire.com/folder/v4zq03cb86n0u/The_Evil_Within_2"><LINK_TEXT text="http://www.mediafire.com/folder/v4zq03c ... l_Within_2">http://www.mediafire.com/folder/v4zq03cb86n0u/The_Evil_Within_2</LINK_TEXT>

There's 1.03 Cheat table. Did not tested ingame, just updated the AOB's and Offsets. Should work now :)
Thanks, but I don't know why the table doesn't open when I press the option "Main Code." I followed the steps to open a table BTW
same issue here
 

l0wb1t

Expert Cheater
Table Maker
May 29, 2017
110
18
18
#71
i used elamigos 1.03 update. i am able to activate.



Check the AOB's for your game:

Change Value Type to array of bytes, click once in the "Writeable" box sould look like thios:


then scan each byte pattern and look where it get'S zero results: (You can also upload your TEW2.exe, so i can check myself )

aobscanmodule(_SuperSpeed,TEW2.exe,F3 0F 10 B3 28 08 00 00 40) // should be unique
aobscanmodule(_BypassSpeedReset,TEW2.exe,C7 83 28 08 00 00 00 00 80 3F 48 8B CB F3) // should be unique
aobscanmodule(_SlowEnemys,TEW2.exe,F3 0F 59 B6 F0 01 00 00 48)
aobscanmodule(_Health,TEW2.exe,89 02 8B 81 90 4D 00 00)
aobscanmodule(_Stamina,TEW2.exe,0F 2F B3 E0 17 00 00) // Update
aobscanmodule(_Teleport,TEW2.exe,0F 28 98 20 01 00 00 0F 29 44)
aobscanmodule(_AmmoInClip,TEW2.exe,8B 77 10 4C 8B 41 08) // should be unique
aobscanmodule(_AmmoCrossbow,TEW2.exe,8B 40 10 3B C2)
aobscanmodule(_InstantActions,TEW2.exe,66 0F 6E BB 20 0B 00 00)
aobscanmodule(_MassiveItemPickup,TEW2.exe,8B 58 10 48 8B C8 E8 D6) //Update +++
aobscanmodule(_EnemyTele,TEW2.exe,0F 28 88 20 01 00 00 0F 29 4D) // should be unique
aobscanmodule(_BowTension,TEW2.exe,5C F3 0F 10 80 B0 00 00 00)
aobscanmodule(_OneHitKills,TEW2.exe,F3 0F 11 B1 54 22 00 00)//update
aobscanmodule(_OneHitKills2,TEW2.exe,F3 0F 11 B1 84 21 00 00)// update
aobscanmodule(_Keys,TEW2.exe,8B 50 08 48 8D 4F 20)
aobscanmodule(_RedGel,TEW2.exe,C4 2F 04 00 48 85 C0 74 08 8B 40 10 48 83 C4 28)//update
aobscanmodule(_GreenGeel,TEW2.exe,74 2F 04 00 48 85 C0 74 08 8B 40 10 48 83 C4 28)// update
aobscanmodule(_RapidFire,TEW2.exe,F3 0F 10 83 78 5E 00 00 0F 2F)// update
aobscanmodule(_MobiusAgent,TEW2.exe,F3 0F 10 81 CC 0B 00 00)//update
aobscanmodule(_WeaponStructure,TEW2.exe,48 8B 8B 30 5E 00 00 E8 D4)//update
aobscanmodule(_RecoilBase,TEW2.exe,F3 0F 59 AF F8 02 00 00)
aobscanmodule(_WeaponSway,TEW2.exe,F3 0F 59 83 6C 02 00 00)
aobscanmodule(_NoRecoil,TEW2.exe,F3 0F 10 B7 FC 02 00 00)
 
Jul 9, 2017
33
1
8
#72
Hi, l0wb1t. I'm uploading my original exe. It has a different code number than the one you have. Thank you

http://www.mediafire.com/file/gffpbht1eza7nqh/TEW2.exe
 

l0wb1t

Expert Cheater
Table Maker
May 29, 2017
110
18
18
#73
sebastianyyz post_id=30148 time=1516127366 user_id=7082 said:
Hi, l0wb1t. I'm uploading my original exe. It has a different code number than the one you have. Thank you

http://www.mediafire.com/file/gffpbht1eza7nqh/TEW2.exe
My Bad i need a dumped.exe

Do this:

Downlaod my x64 DBG here and extract it somewhere on your pc:
http://www.mediafire.com/file/g02b41yr04d54ug/x64.rar


1. Open The Game(windowed), go to Main menu
2. Open x64dbg (as Admin), move the x64dbg window abit, that you can see TEW2 Game window
3. Press Plugins TAB, choose ScyllaHide - Attach Process. Now Drag n Drop the Crosshair over the TEW2 Window, you will get PID, then click Attach.
4. When everythings loaded up, press again Plugins Tab, then choose OllyDumpEX, leave all settings by default and click DUMP, upload me TEW2_dump_64.exe
 
Jul 9, 2017
33
1
8
#74
l0wb1t post_id=30166 time=1516176687 user_id=6208 said:
sebastianyyz post_id=30148 time=1516127366 user_id=7082 said:
Hi, l0wb1t. I'm uploading my original exe. It has a different code number than the one you have. Thank you

http://www.mediafire.com/file/gffpbht1eza7nqh/TEW2.exe
My Bad i need a dumped.exe

Do this:

Downlaod my x64 DBG here and extract it somewhere on your pc:
http://www.mediafire.com/file/g02b41yr04d54ug/x64.rar


1. Open The Game(windowed), go to Main menu
2. Open x64dbg (as Admin), move the x64dbg window abit, that you can see TEW2 Game window
3. Press Plugins TAB, choose ScyllaHide - Attach Process. Now Drag n Drop the Crosshair over the TEW2 Window, you will get PID, then click Attach.
4. When everythings loaded up, press again Plugins Tab, then choose OllyDumpEX, leave all settings by default and click DUMP, upload me TEW2_dump_64.exe
Done.

Here is my TEW2_dump_64.exe. Thank you again

http://www.mediafire.com/file/9p9k8kf3gbvl13k/TEW2_dump_64.exe
 

l0wb1t

Expert Cheater
Table Maker
May 29, 2017
110
18
18
#75
sebastianyyz post_id=30176 time=1516205417 user_id=7082 said:
Done.

Here is my TEW2_dump_64.exe. Thank you again

http://www.mediafire.com/file/9p9k8kf3gbvl13k/TEW2_dump_64.exe
Thanks, Please try:
http://www.mediafire.com/file/iwjnre66thhnqny/TEW2_1.03%28STEAM%29.CT

i did not checked the Pointers, but looks like most offsets were shifted by +8 bytes.
Anyways, all Scripts should work (activating)now with STEAM Version.
Massive Item Pickup did not worked on my 1.03Version, so it's possible that this one won't work for you either.
Updated again those AOB's for Steam Version:
_MassiveItemPickup
_RedGel
_GreenGeel
_WeaponStructure
 
Jul 9, 2017
33
1
8
#76
l0wb1t post_id=30179 time=1516206741 user_id=6208 said:
sebastianyyz post_id=30176 time=1516205417 user_id=7082 said:
Done.

Here is my TEW2_dump_64.exe. Thank you again

http://www.mediafire.com/file/9p9k8kf3gbvl13k/TEW2_dump_64.exe
Thanks, Please try:
http://www.mediafire.com/file/iwjnre66thhnqny/TEW2_1.03%28STEAM%29.CT

i did not checked the Pointers, but looks like most offsets were shifted by +8 bytes.
Anyways, all Scripts should work (activating)now with STEAM Version.
Massive Item Pickup did not worked on my 1.03Version, so it's possible that this one won't work for you either.
Updated again those AOB's for Steam Version:
_MassiveItemPickup
_RedGel
_GreenGeel
_WeaponStructure
Yes!!! The table works now. Thank you so much for all your efforts.
 

l0wb1t

Expert Cheater
Table Maker
May 29, 2017
110
18
18
#77
sebastianyyz post_id=30176 time=1516205417 user_id=7082 said:
Yes!!! The table works now. Thank you so much for all your efforts.
Great. Have Fun :)
 

Cielos

RCE Fanatics
Talents
Mar 3, 2017
343
69
28
#78
hyperspeedgx post_id=27648 time=1512852058 user_id=10197 said:
Cielos post_id=27569 time=1512788563 user_id=177 said:
hyperspeedgx post_id=27448 time=1512693737 user_id=10197 said:
[...]
Thank you very much for this but unfortunate enemies only see me when I am very very close to them when I am using Hell, after I walk one feet they lose me from they FOV.
ah, there's a typo.
after you pasted the script, press ENTER when highlighting the script, then goto line 71:
Code:
db 11
change "11" to "10":
Code:
db 10
press "OK" on the bottom, then RE-activate the script and test.
if it works, remember to save the table.
Doesn't work.

I changed it to 10 and it doesn't change anything, enemies still only see me when I am close to them and lose me easily, i tried value 12 too and no changes with it too.
re-read the code, I forgot to make changes to enemies' behaviours when they see you.
try the one below, hopefully it'd work properly now. assuming the aobscans still work on the latest game patch that is.
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>490</ID>
      <Description>"senseless zombies .4"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(zbalwaysoverridedefault,0) //0 - in snaek only, 1 - always
define(zombiesenseleveldefault,1) //0 - senseless, 1 - blind (can still hear)
define(maxenemyawarenessdefault,(float)0.8)

aobscanmodule(enemyAwarenessWritesAOB,TEW2.exe,0F 57 C0 F3 0F 11 ** ** ** ** ** 0F 2F  ** ** ** ** ** 76)
registersymbol(enemyAwarenessWritesAOB)

label(bZBAlwaysOverride)
registersymbol(bZBAlwaysOverride)
label(bZombieSenseLevel)
registersymbol(bZombieSenseLevel)
label(dMaxEnemyAwareness)
registersymbol(dMaxEnemyAwareness)
label(pEnemyAwareness)
registersymbol(pEnemyAwareness)

alloc(newmem2,2048,enemyAwarenessWritesAOB+3) //"TEW2.exe"+8B54F2)
label(returnhere2)
label(originalcode2_senselesszombies)
registersymbol(originalcode2_senselesszombies)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end2

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 81
readmem(enemyAwarenessWritesAOB+7,4)
//lea rax,[rcx+15c0]
mov dword ptr [rax+8],0
xorps xmm1,xmm1
jmp end2

@@:
cmp byte ptr [rax],1
jne @f
mov rax,dMaxEnemyAwareness
comiss xmm1,[rax]
jbe end2
movss xmm1,[rax]
jmp end2

@@:
cmp byte ptr [rax],2
jne @f
db 0F 2F
readmem(enemyAwarenessWritesAOB+6,5)
//comiss xmm1,[rcx+15c0]
jae end2
readmem(enemyAwarenessWritesAOB+3,2)
db 10
readmem(enemyAwarenessWritesAOB+6,5)
//movss xmm1,[rcx+15c0]
jmp end2

@@:

end2:
pop rax

originalcode2_senselesszombies:
readmem(enemyAwarenessWritesAOB+3,8)
//movss [rcx+000015C0],xmm1

exit2:
jmp returnhere2

///
bZBAlwaysOverride:
dd zbalwaysoverridedefault
bZombieSenseLevel:
dd zombiesenseleveldefault
dMaxEnemyAwareness:
dd maxenemyawarenessdefault
pEnemyAwareness:
dq 0
///

enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
jmp newmem2
nop
nop
nop
returnhere2:

///****************************************///
aobscanmodule(enemyAwarenessReadsOnSight1AOB,TEW2.exe,0F 2F C7 F3 0F 10 ** ** ** ** ** 76 ** 0F 2F ** ** ** ** ** 76)
registersymbol(enemyAwarenessReadsOnSight1AOB)

alloc(newmem11,2048,enemyAwarenessReadsOnSight1AOB+d) //"TEW2.exe"+8B5C58)
label(returnhere11)
label(originalcode11_senselesszombies)
registersymbol(originalcode11_senselesszombies)
label(exit11)

newmem11: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZombieSenseLevel
cmp byte ptr [rax],2
je end11

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end11

@@:
db C7 81
readmem(enemyAwarenessReadsOnSight1AOB+10,4)
db 00 00 00 00
//mov dword ptr [rcx+15c0],0

end11:
pop rax

originalcode11_senselesszombies:
readmem(enemyAwarenessReadsOnSight1AOB+d,7)
//comiss xmm6,[rcx+000015C0]

exit11:
jmp returnhere11

///

enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
jmp newmem11
nop
nop
returnhere11:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
readmem(originalcode2_senselesszombies,8)
//db F3 0F 11 89 C0 15 00 00
//Alt: movss [rcx+000015C0],xmm1

unregistersymbol(originalcode2_senselesszombies)
unregistersymbol(bZBAlwaysOverride)
unregistersymbol(bZombieSenseLevel)
unregistersymbol(dMaxEnemyAwareness)
unregistersymbol(pEnemyAwareness)

///****************************************///
dealloc(newmem11)
enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
readmem(originalcode11_senselesszombies,7)
//db 0F 2F B1 C0 15 00 00
//Alt: comiss xmm6,[rcx+000015C0]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>491</ID>
          <Description>"method"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:in sneak only
1:always
</DropDownList>
          <LastState Value="0" RealAddress="13FB500DA"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZBAlwaysOverride</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>111</Key>
              </Keys>
              <Value>0</Value>
              <ID>0</ID>
              <ActivateSound TTS="">sneak stealth</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>109</Key>
              </Keys>
              <Value>1</Value>
              <ID>1</ID>
              <ActivateSound TTS="">always stealth</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>492</ID>
              <Description>"numpad*/ : in sneak only"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>493</ID>
              <Description>"numpad*- : always"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>494</ID>
          <Description>"sense level"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:senseless
1:blind
2:hell
</DropDownList>
          <LastState Value="1" RealAddress="13FB500DE"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZombieSenseLevel</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>104</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
              <ActivateSound TTS="">blind zombies</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>107</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
              <ActivateSound TTS="">senseless zombies</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>495</ID>
              <Description>"numpad98 : blind zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>496</ID>
              <Description>"numpad9+ : senseless zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>497</ID>
          <Description>""</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>498</ID>
              <Description>""</Description>
              <LastState/>
              <Color>808080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(enemyAwarenessReads11AOB,TEW2.exe,84 C0 75 ** F3 0F 10 ** **** ** ** 0F 2F ** ** ** ** ** 73 ** 48)
registersymbol(enemyAwarenessReads11AOB)

alloc(newmem6,2048,enemyAwarenessReads11AOB+4) //"TEW2.exe"+A22021)
label(returnhere6)
label(originalcode6_senselesszombies)
registersymbol(originalcode6_senselesszombies)
label(exit6)

newmem6: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end6

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 83
readmem(enemyAwarenessReads11AOB+8,4)
lea rax,[rbx+15c0]
mov dword ptr [rax+8],0
xorps xmm0,xmm0
jmp end6

@@:
mov rax,dMaxEnemyAwareness
comiss xmm0,[rax]
jbe @f
movss xmm0,[rax]
jmp @f

end6:
pop rax

originalcode6_senselesszombies:
readmem(enemyAwarenessReads11AOB+4,8)
//movss xmm0,[rbx+000015C0]

exit6:
jmp returnhere6

///

enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
jmp newmem6
nop
nop
nop
returnhere6:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem6)
enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
readmem(originalcode6_senselesszombies,8)
//db F3 0F 10 83 C0 15 00 00
//Alt: movss xmm0,[rbx+000015C0]

unregistersymbol(originalcode6_senselesszombies)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>499</ID>
              <Description>"blind level value"</Description>
              <LastState Value="0.8000000119" RealAddress="13FB500E2"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>dMaxEnemyAwareness</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
copy the above text, activate stealth mod .3 first, highlight senseless zombies .2, then press CTRL-V.
activate this script, choose "always" for method, "hell" for sense level. once an enemy sees you, it will tails you forever until it's killed, or killed you.
 
Nov 7, 2017
8
0
1
#79
Cielos post_id=31324 time=1517645087 user_id=177 said:
hyperspeedgx post_id=27648 time=1512852058 user_id=10197 said:
Cielos post_id=27569 time=1512788563 user_id=177 said:
ah, there's a typo.
after you pasted the script, press ENTER when highlighting the script, then goto line 71:
Code:
db 11
change "11" to "10":
Code:
db 10
press "OK" on the bottom, then RE-activate the script and test.
if it works, remember to save the table.
Doesn't work.

I changed it to 10 and it doesn't change anything, enemies still only see me when I am close to them and lose me easily, i tried value 12 too and no changes with it too.
re-read the code, I forgot to make changes to enemies' behaviours when they see you.
try the one below, hopefully it'd work properly now. assuming the aobscans still work on the latest game patch that is.
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>490</ID>
      <Description>"senseless zombies .4"</Description>
      <Options moHideChildren="1"/>
      <LastState Activated="1"/>
      <Color>FF0000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
define(zbalwaysoverridedefault,0) //0 - in snaek only, 1 - always
define(zombiesenseleveldefault,1) //0 - senseless, 1 - blind (can still hear)
define(maxenemyawarenessdefault,(float)0.8)

aobscanmodule(enemyAwarenessWritesAOB,TEW2.exe,0F 57 C0 F3 0F 11 ** ** ** ** ** 0F 2F  ** ** ** ** ** 76)
registersymbol(enemyAwarenessWritesAOB)

label(bZBAlwaysOverride)
registersymbol(bZBAlwaysOverride)
label(bZombieSenseLevel)
registersymbol(bZombieSenseLevel)
label(dMaxEnemyAwareness)
registersymbol(dMaxEnemyAwareness)
label(pEnemyAwareness)
registersymbol(pEnemyAwareness)

alloc(newmem2,2048,enemyAwarenessWritesAOB+3) //"TEW2.exe"+8B54F2)
label(returnhere2)
label(originalcode2_senselesszombies)
registersymbol(originalcode2_senselesszombies)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end2

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 81
readmem(enemyAwarenessWritesAOB+7,4)
//lea rax,[rcx+15c0]
mov dword ptr [rax+8],0
xorps xmm1,xmm1
jmp end2

@@:
cmp byte ptr [rax],1
jne @f
mov rax,dMaxEnemyAwareness
comiss xmm1,[rax]
jbe end2
movss xmm1,[rax]
jmp end2

@@:
cmp byte ptr [rax],2
jne @f
db 0F 2F
readmem(enemyAwarenessWritesAOB+6,5)
//comiss xmm1,[rcx+15c0]
jae end2
readmem(enemyAwarenessWritesAOB+3,2)
db 10
readmem(enemyAwarenessWritesAOB+6,5)
//movss xmm1,[rcx+15c0]
jmp end2

@@:

end2:
pop rax

originalcode2_senselesszombies:
readmem(enemyAwarenessWritesAOB+3,8)
//movss [rcx+000015C0],xmm1

exit2:
jmp returnhere2

///
bZBAlwaysOverride:
dd zbalwaysoverridedefault
bZombieSenseLevel:
dd zombiesenseleveldefault
dMaxEnemyAwareness:
dd maxenemyawarenessdefault
pEnemyAwareness:
dq 0
///

enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
jmp newmem2
nop
nop
nop
returnhere2:

///****************************************///
aobscanmodule(enemyAwarenessReadsOnSight1AOB,TEW2.exe,0F 2F C7 F3 0F 10 ** ** ** ** ** 76 ** 0F 2F ** ** ** ** ** 76)
registersymbol(enemyAwarenessReadsOnSight1AOB)

alloc(newmem11,2048,enemyAwarenessReadsOnSight1AOB+d) //"TEW2.exe"+8B5C58)
label(returnhere11)
label(originalcode11_senselesszombies)
registersymbol(originalcode11_senselesszombies)
label(exit11)

newmem11: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZombieSenseLevel
cmp byte ptr [rax],2
je end11

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
test rax,rax
jz end2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end11

@@:
db C7 81
readmem(enemyAwarenessReadsOnSight1AOB+10,4)
db 00 00 00 00
//mov dword ptr [rcx+15c0],0

end11:
pop rax

originalcode11_senselesszombies:
readmem(enemyAwarenessReadsOnSight1AOB+d,7)
//comiss xmm6,[rcx+000015C0]

exit11:
jmp returnhere11

///

enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
jmp newmem11
nop
nop
returnhere11:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
enemyAwarenessWritesAOB+3: //"TEW2.exe"+8B54F2:
readmem(originalcode2_senselesszombies,8)
//db F3 0F 11 89 C0 15 00 00
//Alt: movss [rcx+000015C0],xmm1

unregistersymbol(originalcode2_senselesszombies)
unregistersymbol(bZBAlwaysOverride)
unregistersymbol(bZombieSenseLevel)
unregistersymbol(dMaxEnemyAwareness)
unregistersymbol(pEnemyAwareness)

///****************************************///
dealloc(newmem11)
enemyAwarenessReadsOnSight1AOB+d: //"TEW2.exe"+8B5C58:
readmem(originalcode11_senselesszombies,7)
//db 0F 2F B1 C0 15 00 00
//Alt: comiss xmm6,[rcx+000015C0]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>491</ID>
          <Description>"method"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:in sneak only
1:always
</DropDownList>
          <LastState Value="0" RealAddress="13FB500DA"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZBAlwaysOverride</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>111</Key>
              </Keys>
              <Value>0</Value>
              <ID>0</ID>
              <ActivateSound TTS="">sneak stealth</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>106</Key>
                <Key>109</Key>
              </Keys>
              <Value>1</Value>
              <ID>1</ID>
              <ActivateSound TTS="">always stealth</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>492</ID>
              <Description>"numpad*/ : in sneak only"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>493</ID>
              <Description>"numpad*- : always"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>494</ID>
          <Description>"sense level"</Description>
          <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:senseless
1:blind
2:hell
</DropDownList>
          <LastState Value="1" RealAddress="13FB500DE"/>
          <Color>008000</Color>
          <VariableType>Byte</VariableType>
          <Address>bZombieSenseLevel</Address>
          <Hotkeys>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>104</Key>
              </Keys>
              <Value>1</Value>
              <ID>0</ID>
              <ActivateSound TTS="">blind zombies</ActivateSound>
            </Hotkey>
            <Hotkey>
              <Action>Set Value</Action>
              <Keys>
                <Key>105</Key>
                <Key>107</Key>
              </Keys>
              <Value>0</Value>
              <ID>1</ID>
              <ActivateSound TTS="">senseless zombies</ActivateSound>
            </Hotkey>
          </Hotkeys>
          <CheatEntries>
            <CheatEntry>
              <ID>495</ID>
              <Description>"numpad98 : blind zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
            <CheatEntry>
              <ID>496</ID>
              <Description>"numpad9+ : senseless zombies"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>808080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>497</ID>
          <Description>""</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>498</ID>
              <Description>""</Description>
              <LastState/>
              <Color>808080</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(enemyAwarenessReads11AOB,TEW2.exe,84 C0 75 ** F3 0F 10 ** **** ** ** 0F 2F ** ** ** ** ** 73 ** 48)
registersymbol(enemyAwarenessReads11AOB)

alloc(newmem6,2048,enemyAwarenessReads11AOB+4) //"TEW2.exe"+A22021)
label(returnhere6)
label(originalcode6_senselesszombies)
registersymbol(originalcode6_senselesszombies)
label(exit6)

newmem6: //this is allocated memory, you have read,write,execute access
//place your code here
push rax

mov rax,bZBAlwaysOverride
cmp byte ptr [rax],1
je @f

mov rax,pPlayerInfo2
mov rax,[rax]
db 80 B8
readmem(originalcode_stealthmod+2,4)
db 01
//cmp byte ptr [rax+58c],1
jne end6

@@:
mov rax,bZombieSenseLevel
cmp byte ptr [rax],0
jne @f
db 48 8D 83
readmem(enemyAwarenessReads11AOB+8,4)
lea rax,[rbx+15c0]
mov dword ptr [rax+8],0
xorps xmm0,xmm0
jmp end6

@@:
mov rax,dMaxEnemyAwareness
comiss xmm0,[rax]
jbe @f
movss xmm0,[rax]
jmp @f

end6:
pop rax

originalcode6_senselesszombies:
readmem(enemyAwarenessReads11AOB+4,8)
//movss xmm0,[rbx+000015C0]

exit6:
jmp returnhere6

///

enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
jmp newmem6
nop
nop
nop
returnhere6:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem6)
enemyAwarenessReads11AOB+4: //"TEW2.exe"+A22021:
readmem(originalcode6_senselesszombies,8)
//db F3 0F 10 83 C0 15 00 00
//Alt: movss xmm0,[rbx+000015C0]

unregistersymbol(originalcode6_senselesszombies)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>499</ID>
              <Description>"blind level value"</Description>
              <LastState Value="0.8000000119" RealAddress="13FB500E2"/>
              <Color>008000</Color>
              <VariableType>Float</VariableType>
              <Address>dMaxEnemyAwareness</Address>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
copy the above text, activate stealth mod .3 first, highlight senseless zombies .2, then press CTRL-V.
activate this script, choose "always" for method, "hell" for sense level. once an enemy sees you, it will tails you forever until it's killed, or killed you.
thank you very much @Cielos it works perfectly now, you guys might want to include this on the main table now. (y) +1

Now that's is The Evil Within. xD
 

FBML

What is cheating?
Feb 4, 2018
3
6
3
#80
The Evil Within 2 ver 1.0.0.0 HACKED BY FBML

Invincible Player (No Collision)

Original AOB= 40 53 48 83 EC 20
Hacked AOB= C3 90 48 83 EC 20
Code:
{ Game   : TEW2.exe
  Version: FBML
  Date   : 2018-02-04
  Author : FBML

  Invincible Player (No Collision)
}

[ENABLE]

aobscanmodule(InvinciblePlayer,TEW2.exe,40 53 48 83 EC 20 48 8B D9 E8 E2 A3) // should be unique
registersymbol(InvinciblePlayer)
InvinciblePlayer:
  db C3 90 48 83 EC 20
[DISABLE]

InvinciblePlayer:
  db 40 53 48 83 EC 20
unregistersymbol(InvinciblePlayer)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+8BB590

"TEW2.exe"+8BB586: CC                       -  int 3 
"TEW2.exe"+8BB587: CC                       -  int 3 
"TEW2.exe"+8BB588: CC                       -  int 3 
"TEW2.exe"+8BB589: CC                       -  int 3 
"TEW2.exe"+8BB58A: CC                       -  int 3 
"TEW2.exe"+8BB58B: CC                       -  int 3 
"TEW2.exe"+8BB58C: CC                       -  int 3 
"TEW2.exe"+8BB58D: CC                       -  int 3 
"TEW2.exe"+8BB58E: CC                       -  int 3 
"TEW2.exe"+8BB58F: CC                       -  int 3 
// ---------- INJECTING HERE ----------
"TEW2.exe"+8BB590: 40 53                    -  push rbx
"TEW2.exe"+8BB592: 48 83 EC 20              -  sub rsp,20
// ---------- DONE INJECTING  ----------
"TEW2.exe"+8BB596: 48 8B D9                 -  mov rbx,rcx
"TEW2.exe"+8BB599: E8 E2 A3 FF FF           -  call TEW2.exe+8B5980
"TEW2.exe"+8BB59E: 48 8B 8B 20 22 00 00     -  mov rcx,[rbx+00002220]
"TEW2.exe"+8BB5A5: 48 85 C9                 -  test rcx,rcx
"TEW2.exe"+8BB5A8: 74 11                    -  je TEW2.exe+8BB5BB
"TEW2.exe"+8BB5AA: 48 8D 93 60 22 00 00     -  lea rdx,[rbx+00002260]
"TEW2.exe"+8BB5B1: 48 83 C4 20              -  add rsp,20
"TEW2.exe"+8BB5B5: 5B                       -  pop rbx
"TEW2.exe"+8BB5B6: E9 25 33 12 00           -  jmp TEW2.exe+9DE8E0
"TEW2.exe"+8BB5BB: 48 83 C4 20              -  add rsp,20
}
Player Max & Infinite Health

Original AOB= F3 0F 5D 89 C0 0B 00 00
Hacked AOB= F3 0F 10 89 C0 0B 00 00
Code:
{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-05
  Author : FBML

  Player Max & Infinite Health
}

[ENABLE]

aobscanmodule(MaxHealth,TEW2.exe,F3 0F 5D 89 C0 0B 00 00) // should be unique
registersymbol(MaxHealth)
MaxHealth:
  db F3 0F 10 89 C0 0B 00 00

[DISABLE]

MaxHealth:
  db F3 0F 5D 89 C0 0B 00 00

unregistersymbol(MaxHealth)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+7F51E8

"TEW2.exe"+7F51CB: CC                             -  int 3 
"TEW2.exe"+7F51CC: CC                             -  int 3 
"TEW2.exe"+7F51CD: CC                             -  int 3 
"TEW2.exe"+7F51CE: CC                             -  int 3 
"TEW2.exe"+7F51CF: CC                             -  int 3 
"TEW2.exe"+7F51D0: F3 0F 10 05 A4 10 DC 00        -  movss xmm0,[TEW2.exe+15B627C]
"TEW2.exe"+7F51D8: 0F 2F C1                       -  comiss xmm0,xmm1
"TEW2.exe"+7F51DB: 76 0B                          -  jna TEW2.exe+7F51E8
"TEW2.exe"+7F51DD: C7 81 C4 0B 00 00 00 C0 79 C4  -  mov [rcx+00000BC4],C479C000
"TEW2.exe"+7F51E7: C3                             -  ret 
// ---------- INJECTING HERE ----------
"TEW2.exe"+7F51E8: F3 0F 5D 89 C0 0B 00 00        -  minss xmm1,[rcx+00000BC0]
// ---------- DONE INJECTING  ----------
"TEW2.exe"+7F51F0: F3 0F 11 89 C4 0B 00 00        -  movss [rcx+00000BC4],xmm1
"TEW2.exe"+7F51F8: C3                             -  ret 
"TEW2.exe"+7F51F9: CC                             -  int 3 
"TEW2.exe"+7F51FA: CC                             -  int 3 
"TEW2.exe"+7F51FB: CC                             -  int 3 
"TEW2.exe"+7F51FC: CC                             -  int 3 
"TEW2.exe"+7F51FD: CC                             -  int 3 
"TEW2.exe"+7F51FE: CC                             -  int 3 
"TEW2.exe"+7F51FF: CC                             -  int 3 
"TEW2.exe"+7F5200: 48 89 74 24 10                 -  mov [rsp+10],rsi
}
Max & Infinite Stamina/Synaptic Focus

Original AOB= F3 0F 5D F7 0F 28 7C 24 40
Hacked AOB= 90 90 90 90 0F 28 7C 24 40
Code:
{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-03
  Author : FBML

  Max & Infinite Stamina/Synaptic Focus
}

[ENABLE]
aobscanmodule(Stamina,TEW2.exe,F3 0F 5D F7 0F 28 7C 24 40) // should be unique
registersymbol(Stamina)
Stamina:
  db 90 90 90 90 0F 28 7C 24 40
[DISABLE]
Stamina:
  db F3 0F 5D F7 0F 28 7C 24 40
unregistersymbol(Stamina)
{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+66619E

"TEW2.exe"+66616F: 48 8B 89 10 36 08 00           -  mov rcx,[rcx+00083610]
"TEW2.exe"+666176: E8 E5 A2 05 00                 -  call TEW2.exe+6C0460
"TEW2.exe"+66617B: F3 0F 10 BB D8 17 00 00        -  movss xmm7,[rbx+000017D8]
"TEW2.exe"+666183: BA 01 00 00 00                 -  mov edx,00000001
"TEW2.exe"+666188: 48 8B CB                       -  mov rcx,rbx
"TEW2.exe"+66618B: E8 A0 9D 19 00                 -  call TEW2.exe+7FFF30
"TEW2.exe"+666190: 0F 2F F7                       -  comiss xmm6,xmm7
"TEW2.exe"+666193: 44 0F 28 5C 24 20              -  movaps xmm11,[rsp+20]
"TEW2.exe"+666199: 77 07                          -  ja TEW2.exe+6661A2
"TEW2.exe"+66619B: 0F 28 F0                       -  movaps xmm6,xmm0
// ---------- INJECTING HERE ----------
"TEW2.exe"+66619E: F3 0F 5D F7                    -  minss xmm6,xmm7
"TEW2.exe"+6661A2: 0F 28 7C 24 40                 -  movaps xmm7,[rsp+40]
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6661A7: F3 0F 11 B3 D8 17 00 00        -  movss [rbx+000017D8],xmm6
"TEW2.exe"+6661AF: 0F 28 74 24 50                 -  movaps xmm6,[rsp+50]
"TEW2.exe"+6661B4: 48 83 C4 60                    -  add rsp,60
"TEW2.exe"+6661B8: 5B                             -  pop rbx
"TEW2.exe"+6661B9: C3                             -  ret 
"TEW2.exe"+6661BA: BA 01 00 00 00                 -  mov edx,00000001
"TEW2.exe"+6661BF: C7 81 CC D8 00 00 00 00 00 00  -  mov [rcx+0000D8CC],00000000
"TEW2.exe"+6661C9: E8 62 9D 19 00                 -  call TEW2.exe+7FFF30
"TEW2.exe"+6661CE: F3 0F 11 83 D8 17 00 00        -  movss [rbx+000017D8],xmm0
"TEW2.exe"+6661D6: 48 83 C4 60                    -  add rsp,60
}
Max Inventory When Get if >1
Code:
{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-04
  Author : FBML

  Max Inventory When Get if >1
}

[ENABLE]

aobscanmodule(MaxWhenGet1,TEW2.exe,8B 58 10 0F 84 A4 00 00 00) // should be unique
alloc(newmem,$1000,"TEW2.exe"+6AFC75)

label(code)
label(return)

newmem:
mov [rax+10],05F5E0FF { 99,999,999 }
code:
  mov ebx,[rax+10]
  je TEW2.AK::WriteBytesMem::Bytes+3ED9C2
  jmp return

MaxWhenGet1:
  jmp newmem
  nop
  nop
  nop
  nop
return:
registersymbol(MaxWhenGet1)

[DISABLE]

MaxWhenGet1:
  db 8B 58 10 0F 84 A4 00 00 00

unregistersymbol(MaxWhenGet1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+6AFC75

"TEW2.exe"+6AFC41: 4C 8B B4 24 98 00 00 00  -  mov r14,[rsp+00000098]
"TEW2.exe"+6AFC49: 41 89 1E                 -  mov [r14],ebx
"TEW2.exe"+6AFC4C: 45 84 DB                 -  test r11l,r11l
"TEW2.exe"+6AFC4F: 0F 84 15 01 00 00        -  je TEW2.exe+6AFD6A
"TEW2.exe"+6AFC55: 48 85 F6                 -  test rsi,rsi
"TEW2.exe"+6AFC58: 0F 84 0C 01 00 00        -  je TEW2.exe+6AFD6A
"TEW2.exe"+6AFC5E: 41 80 B9 74 02 00 00 00  -  cmp byte ptr [r9+00000274],00
"TEW2.exe"+6AFC66: 48 8B 07                 -  mov rax,[rdi]
"TEW2.exe"+6AFC69: 44 8B 6E 10              -  mov r13d,[rsi+10]
"TEW2.exe"+6AFC6D: 44 8B A4 24 B0 00 00 00  -  mov r12d,[rsp+000000B0]
// ---------- INJECTING HERE ----------
"TEW2.exe"+6AFC75: 8B 58 10                 -  mov ebx,[rax+10]
"TEW2.exe"+6AFC78: 0F 84 A4 00 00 00        -  je TEW2.exe+6AFD22
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6AFC7E: 41 F6 C4 08              -  test r12l,08
"TEW2.exe"+6AFC82: 0F 85 9A 00 00 00        -  jne TEW2.exe+6AFD22
"TEW2.exe"+6AFC88: 85 DB                    -  test ebx,ebx
"TEW2.exe"+6AFC8A: 0F 8E 92 00 00 00        -  jng TEW2.exe+6AFD22
"TEW2.exe"+6AFC90: 48 8B CD                 -  mov rcx,rbp
"TEW2.exe"+6AFC93: E8 18 70 00 00           -  call TEW2.exe+6B6CB0
"TEW2.exe"+6AFC98: 48 8B C8                 -  mov rcx,rax
"TEW2.exe"+6AFC9B: 48 85 C0                 -  test rax,rax
"TEW2.exe"+6AFC9E: 74 6D                    -  je TEW2.exe+6AFD0D
"TEW2.exe"+6AFCA0: 48 8B 00                 -  mov rax,[rax]
}
Infinite Syringes/Bottles if > 1

Original AOB= 41 2B D1 45 33 C0
Hacked AOB= 90 90 90 45 33 C0
Code:
{ Game   : TEW2.exe
  Version: 1.0.0.0
  Date   : 2018-02-03
  Author : FBML

  Infinite Syringes/Bottles if > 1
}

[ENABLE]

aobscanmodule(Clipless2,TEW2.exe,41 2B D1 45 33 C0) // should be unique
registersymbol(Clipless2)
Clipless2:
  db 90 90 90 45 33 C0

[DISABLE]
Clipless2:
  db 41 2B D1 45 33 C0

unregistersymbol(Clipless2)

{
// ORIGINAL CODE - INJECTION POINT: "TEW2.exe"+6AE5FF

"TEW2.exe"+6AE5DE: 49 8B D8                 -  mov rbx,r8
"TEW2.exe"+6AE5E1: 48 8B FA                 -  mov rdi,rdx
"TEW2.exe"+6AE5E4: 4C 8B F1                 -  mov r14,rcx
"TEW2.exe"+6AE5E7: 40 B6 01                 -  mov sil,01
"TEW2.exe"+6AE5EA: 80 B8 D6 01 00 00 00     -  cmp byte ptr [rax+000001D6],00
"TEW2.exe"+6AE5F1: 74 2B                    -  je TEW2.exe+6AE61E
"TEW2.exe"+6AE5F3: 41 8B 50 10              -  mov edx,[r8+10]
"TEW2.exe"+6AE5F7: 44 3B CA                 -  cmp r9d,edx
"TEW2.exe"+6AE5FA: 7D 22                    -  jnl TEW2.exe+6AE61E
"TEW2.exe"+6AE5FC: 40 32 F6                 -  xor sil,sil
// ---------- INJECTING HERE ----------
"TEW2.exe"+6AE5FF: 41 2B D1                 -  sub edx,r9d
"TEW2.exe"+6AE602: 45 33 C0                 -  xor r8d,r8d
// ---------- DONE INJECTING  ----------
"TEW2.exe"+6AE605: 48 8B CB                 -  mov rcx,rbx
"TEW2.exe"+6AE608: E8 83 52 0F 00           -  call TEW2.exe+7A3890
"TEW2.exe"+6AE60D: 48 8B 43 08              -  mov rax,[rbx+08]
"TEW2.exe"+6AE611: F3 0F 2C 88 B4 01 00 00  -  cvttss2si ecx,[rax+000001B4]
"TEW2.exe"+6AE619: 89 4B 2C                 -  mov [rbx+2C],ecx
"TEW2.exe"+6AE61C: EB 04                    -  jmp TEW2.exe+6AE622
"TEW2.exe"+6AE61E: 41 8B 68 10              -  mov ebp,[r8+10]
"TEW2.exe"+6AE622: 48 8B 8F 20 01 00 00     -  mov rcx,[rdi+00000120]
"TEW2.exe"+6AE629: 48 85 C9                 -  test rcx,rcx
"TEW2.exe"+6AE62C: 74 0F                    -  je TEW2.exe+6AE63D
}
 
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