TEKKEN 7

STN

Pleb
Staff member
Administrator
Mar 2, 2017
3,066
80
48
#1
TEKKEN 7 | Cheat Engine Table V1.0 | Should work for future versions!

Cheats
  • Unlimited Health
  • Easy KO

Not my favorite type of game but i made a trainer anyway cause i know many people want it :D

Have fun and feel free to add more cheats

 

Attachments

Ki11erSoul

What is cheating?
Mar 24, 2017
1
0
1
#2
for which mode is this table working for, i've tried it for the offline treasure battle mode and it didn't work.
i might be just doing something wrong since i tried another trainer that didn't work at first than work after restart.
 

josee

What is cheating?
Jun 3, 2017
3
0
1
#3
in offline arcade mode enemy HP (CPU on the right) @

"TekkenGame-Win64-Shipping.exe"+3369256

by default full HP is 170

Rage is @ "TekkenGame-Win64-Shipping.exe"+33685F0
 

Sinanju

What is cheating?
Apr 3, 2017
4
0
1
#4
Is fight money server side? I tried searching values and changing them, but nothing worked.
 

lamarca

What is cheating?
May 8, 2017
3
0
1
#6
Hey thanks, are you guys close to get control over the slowmo value?
 

lamarca

What is cheating?
May 8, 2017
3
0
1
#7
In case you guys want to play as other characters, like the Tekken Force soldiers from the campaign, you can filter the search by searching for these values after selecting these characters, during the character or stage select screen you'll find an address that'll let you swap your selected character to any other:

1: Law
2: King
5: Xiaoyu
32: Akuma
34: Panda



In case you want to play as Elize for example, you can swap the value to 36, Kazumi BOSSMODE is 27, one of the soldiers from the Tekken Force is 38.
The address will reset after you enter in the fight, so pointer is needed.
Also, in case you guys want to mess around the animation address, here is it(player 2):
"TekkenGame-Win64-Shipping.exe"+33682B0
Warning, you can copy and past any animation you see (the first 4 bytes), but if you edit these values it'll lead may lead to a crash.
I'm going to try to find the slowmo address next time.
 

KS212

Expert Cheater
Mar 3, 2017
233
0
16
#8
I'm hoping for a way to enable 'Story Assist' in other OFFLINE (again, OFFLINE!! </72pointbolditalic>) modes just for the fun and absolute hell of it.
 

josee

What is cheating?
Jun 3, 2017
3
0
1
#9
thanks lamarka for the hint, I could not find this freeking ID because I set wrong memory scan options xD
so I convert it to the pointer and this address manuually keeps the Player1 ID

["TekkenGame-Win64-Shipping.exe"+3352618]+3CC
Player2 ID:
["TekkenGame-Win64-Shipping.exe"+3352618]+584

now the goal is to find selected skin, then data for player 2 and try to change arcade mode into VS CPU mode ;)

/edit: arcade mode does not read player 2 address :[
 
Jun 5, 2017
5
0
1
#10
@lamarca: Thanks for the insight! Never used CE to scan or anything, but from what I found I guess the list would be:
0: Paul
1: Law
2: King
3: Yoshimitsu
4: Hwoarang
5: Xiaoyu
6: Jin
7: Bryan
8: Heihachi
9: Kazuya
10: Steve
11: Jack-7
12: Asuka
13: Devil Jin
14: Feng
15: Lili
16: Dragunov
17: Leo
18: Lars
19: Alisa
20: Claudio
21: Katarina
22: Lucky Chloe
23: Shaheen
24: Josie
25: Gigas
26: Kazumi
27: Devil Kazumi
28: Nina
29: Master Raven
30: Lee
31: Bob
32: Akuma
33: Kuma
34: Panda
35: Eddie
36: Eliza
37: Miguel
38: Tekken Force Soldier
39: Child Kazuya
40: Jack-4
41: Young Heihachi
42: Practice Dummy (can't move nor attack, but can pause)
43: MRY (First DLC character)
44: MRZ (Second DLC character)

So values 39 and 40 have good numbers to be an UN Soldier and the Devil kazuya from Story Mode. I wonder if Heihachi or Akuma boss modes are also there...

Now I gotta find the right adress :p

EDIT: Seems like I could use child Kazuya and young Heihachi, even the Training Dummy lol

EDIT 2: Looks like Devil Kazuya has Kazuya's assignation... I see the number 9 used all over in the Story Mode chapters

EDIT 3: I'll leave the full list above. Anything beyond 42 is going to cause an endless loading screen, meaning you'll have to Ctrl+Alt+Del to close the game. I now have to understand how to keep the adress and pointers and stuff, err...
 

KS212

Expert Cheater
Mar 3, 2017
233
0
16
#11
Devil Kazuya is an in-game transform for Kazuya. (up/back+1+2 while in Rage)

Now True Devil on the other hand... is... probably treated the same way as Devil Kazuya, they have the same moves and frames.. the only thing different is the Rage Art :/
 
Jun 5, 2017
5
0
1
#12
KS212 post_id=10469 time=1496832919 user_id=426 said:
Devil Kazuya is an in-game transform for Kazuya. (up/back+1+2 while in Rage)

Now True Devil on the other hand... is... probably treated the same way as Devil Kazuya, they have the same moves and frames.. the only thing different is the Rage Art :/
There's something different for certain (he even has a different idle stance) just like boss Akuma and Heihachi who have some cheating moves. The problem is, I don't know where to look.

Is the rage art different by the way? It seems he has the same Rage Art (move list is the same) but he has a cutscene on Story Mode.

EDIT: He doesn't have the same moves! He has a laser coming out of his middle eye and a few moves that behave like Jinpachi moving forward/backwards. He is a different character altogether, but has the basic IDs for Kazuya... So he has different animations afterall...
 

josee

What is cheating?
Jun 3, 2017
3
0
1
#14
as for Player 1 and player 2 in arcade mode... it is quite easy to find:
- select player (example Leo, id = 0x00000011) start game
- once fight screen is ready and opponent is known: get his ID in hex example if it's panda ID=0x00000022 scan for 8bytes exact value
- 0000002200000011
- go back to character selection, repeat, and with next iteration there should 1-2 potential addresses.
- now lock value to any oponent you like to fight with

btw.
address can be taken from this line of code: "TekkenGame-Win64-Shipping.exe"+296257
enable break point, offset is in RCX+0C
Code:
define(address,"TekkenGame-Win64-Shipping.exe"+296257)
define(bytes,44 89 44 81 0C)

[ENABLE]

assert(address,bytes)
alloc(newmem,$1000,"TekkenGame-Win64-Shipping.exe"+296257)

label(code)
label(return)

newmem:

code:
  mov [rcx+rax*4+0C],r8d   // rcx +0C is offset, rax is 0 or 1
  jmp return

address:
  jmp newmem
return:

[DISABLE]

address:
  db bytes
  // mov [rcx+rax*4+0C],r8d

dealloc(newmem)
 

maskedman

Novice Cheater
Mar 9, 2017
19
0
1
#15
apparently winning 2,000 matches unlock everything
https://www.reddit.com/r/Tekken/comments/6fcbbk/seems_that_2000_match_will_unlock_everything_on/

Any one know the value to change the player play data
 

pox911

RCE Fanatics
Talents
Mar 20, 2017
57
2
8
#16
Here is a code that lets you unlock anything you want from the character customization. It will let you buy anything for free and even allow you to purchase the items you normally have to unlock via boxes. As usual, select all text, right click in the white space where you normally have all your codes at, and hit paste.

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87</ID>
      <Description>"Able to purchase any character customization (and for free)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(FreeItemAOB,TekkenGame-Win64-Shipping.exe,40 53 48 83 EC 20 8B DA E8 * * * * 48 8b c8) // should be unique
aobscanmodule(CheckFundsAOB,TekkenGame-Win64-Shipping.exe,41 8B 0E 48 3B C1) // should be unique
aobscanmodule(ForceUnlockAOB,TekkenGame-Win64-Shipping.exe,44 0F B6 4B 2C 8B D0 44 0F B6 43 11 8B 0B 48 83 C4 20 5B) // should be unique
alloc(newmem,$1000,"TekkenGame-Win64-Shipping.exe")

label(FreeItemCode)
label(CheckFundCode)
label(ForceUnlockCode)

label(FreeItemReturn)
label(CheckFundReturn)
label(ForceUnlockReturn)

registersymbol(FreeItemAOB)
registersymbol(CheckFundsAOB)
registersymbol(ForceUnlockAOB)

newmem:

  FreeItemCode:
    mov edx,0
    push rbx
    sub rsp,20
    jmp FreeItemReturn

  CheckFundCode:
    mov ecx,0
    cmp rax,rcx
    jmp CheckFundReturn

  ForceUnlockCode:
    mov r9d,03
    jmp ForceUnlockReturn


FreeItemAOB:
  jmp FreeItemCode
  nop
  FreeItemReturn:

CheckFundsAOB:
  jmp CheckFundCode
  nop
  CheckFundReturn:

ForceUnlockAOB:
  jmp ForceUnlockCode
  ForceUnlockReturn:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat

FreeItemAOB:
  db 40 53 48 83 EC 20

CheckFundsAOB:
  db 41 8B 0E 48 39 C8

ForceUnlockAOB:
  db 44 0F B6 4B 2C

unregistersymbol(FreeItemAOB)
unregistersymbol(CheckFundsAOB)
unregistersymbol(ForceUnlockAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 

KS212

Expert Cheater
Mar 3, 2017
233
0
16
#17
[quote="Night Terror" post_id=10471 time=1496835323 user_id=6362]
KS212 post_id=10469 time=1496832919 user_id=426 said:
Devil Kazuya is an in-game transform for Kazuya. (up/back+1+2 while in Rage)

Now True Devil on the other hand... is... probably treated the same way as Devil Kazuya, they have the same moves and frames.. the only thing different is the Rage Art :/
There's something different for certain (he even has a different idle stance) just like boss Akuma and Heihachi who have some cheating moves. The problem is, I don't know where to look.

Is the rage art different by the way? It seems he has the same Rage Art (move list is the same) but he has a cutscene on Story Mode.

EDIT: He doesn't have the same moves! He has a laser coming out of his middle eye and a few moves that behave like Jinpachi moving forward/backwards. He is a different character altogether, but has the basic IDs for Kazuya... So he has different animations afterall...
[/quote]

Correct that he has different ANIMATIONS and the hitboxes are also slightly different. However the moves/movelist is the same as Devil Kazuya.

You actually get to play as True Devil in the 'special chapter' of the story, so yeah... its the same moves. True Devil really is just a skin, unlike Shin Akuma that gets permanent armor, infinite super bar and crazy fireballs x.x
 
Jun 8, 2017
27
0
1
#18
pox911 post_id=10518 time=1496894972 user_id=1371 said:
Here is a code that lets you unlock anything you want from the character customization. It will let you buy anything for free and even allow you to purchase the items you normally have to unlock via boxes. As usual, select all text, right click in the white space where you normally have all your codes at, and hit paste.

Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>87</ID>
      <Description>"Able to purchase any character customization (and for free)"</Description>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(FreeItemAOB,TekkenGame-Win64-Shipping.exe,40 53 48 83 EC 20 8B DA E8 * * * * 48 8b c8) // should be unique
aobscanmodule(CheckFundsAOB,TekkenGame-Win64-Shipping.exe,41 8B 0E 48 39 C8) // should be unique
aobscanmodule(ForceUnlockAOB,TekkenGame-Win64-Shipping.exe,44 0F B6 4B 2C 8B D0 44 0F B6 43 11 8B 0B 48 83 C4 20 5B) // should be unique
alloc(newmem,$1000,"TekkenGame-Win64-Shipping.exe")

label(FreeItemCode)
label(CheckFundCode)
label(ForceUnlockCode)

label(FreeItemReturn)
label(CheckFundReturn)
label(ForceUnlockReturn)

registersymbol(FreeItemAOB)
registersymbol(CheckFundsAOB)
registersymbol(ForceUnlockAOB)

newmem:

  FreeItemCode:
    mov edx,0
    push rbx
    sub rsp,20
    jmp FreeItemReturn

  CheckFundCode:
    mov ecx,0
    cmp rax,rcx
    jmp CheckFundReturn

  ForceUnlockCode:
    mov r9d,03
    jmp ForceUnlockReturn


FreeItemAOB:
  jmp FreeItemCode
  nop
  FreeItemReturn:

CheckFundsAOB:
  jmp CheckFundCode
  nop
  CheckFundReturn:

ForceUnlockAOB:
  jmp ForceUnlockCode
  ForceUnlockReturn:

[DISABLE]
//code from here till the end of the code will be used to disable the cheat

FreeItemAOB:
  db 40 53 48 83 EC 20

CheckFundsAOB:
  db 41 8B 0E 48 39 C8

ForceUnlockAOB:
  db 44 0F B6 4B 2C

unregistersymbol(FreeItemAOB)
unregistersymbol(CheckFundsAOB)
unregistersymbol(ForceUnlockAOB)
dealloc(newmem)
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
I can't Check it on CE why tho?
 
Jun 5, 2017
5
0
1
#19
KS212 post_id=10521 time=1496904002 user_id=426 said:
[quote="Night Terror" post_id=10471 time=1496835323 user_id=6362]
KS212 post_id=10469 time=1496832919 user_id=426 said:
Devil Kazuya is an in-game transform for Kazuya. (up/back+1+2 while in Rage)

Now True Devil on the other hand... is... probably treated the same way as Devil Kazuya, they have the same moves and frames.. the only thing different is the Rage Art :/
There's something different for certain (he even has a different idle stance) just like boss Akuma and Heihachi who have some cheating moves. The problem is, I don't know where to look.

Is the rage art different by the way? It seems he has the same Rage Art (move list is the same) but he has a cutscene on Story Mode.

EDIT: He doesn't have the same moves! He has a laser coming out of his middle eye and a few moves that behave like Jinpachi moving forward/backwards. He is a different character altogether, but has the basic IDs for Kazuya... So he has different animations afterall...
Correct that he has different ANIMATIONS and the hitboxes are also slightly different. However the moves/movelist is the same as Devil Kazuya.

You actually get to play as True Devil in the 'special chapter' of the story, so yeah... its the same moves. True Devil really is just a skin, unlike Shin Akuma that gets permanent armor, infinite super bar and crazy fireballs x.x
[/quote]

It's not the same moves. He has an armored chest laser instead of chest one, has Jinpachi's 3+4 forward and back, and if I am not mistaken there's a couple of other differences.

The game seems to have IDs linked to the dependence of voice files, in other words, Devil Kazuya counts as Kazuya because they have him under the same character BP file. That's why Young Heihachi and Devil Kazumi have their own thing, because their voice files are different. Since Kazuya has no special VFX on his voice, he's just packed as Kazuya. Same goes for Akuma and Heihachi.

As a note, Devil Kazumi's movelist is Kazumi's. But of course, she actually has a few new tricks and a few different frame data :)

EDIT: Got the same issue as above BTW -- the unlock code won't work (it instead just pushes the camera angle to the top?)
 

pox911

RCE Fanatics
Talents
Mar 20, 2017
57
2
8
#20
senseirain post_id=10526 time=1496908933 user_id=6398 said:
I can't Check it on CE why tho?
I might have to double check my aob. There is a small chance i missed a wildcard somewhere
 
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