Sword Art Online: Hollow Realization Deluxe Edition

cdtrico

Expert Cheater
Apr 3, 2017
124
0
16
kuruna post_id=24020 time=1510149666 user_id=9886 said:
cdtrico post_id=24014 time=1510148046 user_id=1969 said:
TheByteSize post_id=23989 time=1510126632 user_id=616 said:
Oh, that overdrive buff!
Awesome!
what does that actually do? increase the effect of the buff by % or duration?
The duration, basically you only have to activate the buffs once now, instead of like every 3 minutes.
 

KS212

Expert Cheater
Mar 3, 2017
233
0
16
Overdrive is always the FIRST buff you cast. I remember how broken it was pre-patchon PS4... those were good times... Soloing HNM's at lvl50 :D
 
Nov 3, 2017
14
0
1
TheByteSize post_id=22785 time=1509495400 user_id=616 said:
Update1:
  • Inf SP is now SP Usage - change the cost as you see fit
  • Added 1 Hit KO against mob to Damage Modifier
  • Fast Sky Arena Rank
  • Fast Fusion Skill - change the Per Success to match the requirement QTY and go perform it once to learn
  • Buff - extend the effectiveness of Overdrive. Cast this first before you apply other buffs
  • Enigma Semi-Auto Complete - Open up Enigma and trace each required task until you reach the final Task for your item. This only auto complete repetitive tasks and elements, you still need to collect your required item.
Options List
  • SP Usage
  • Damage Modifier
  • Buff
  • Fast Skill Level
  • Fast Mastery
  • Fast EXP
  • Item MinQty - Consumable and mats
  • Fast Affection
  • Fast Smith EXP
  • Fast Sky Arena Rank
  • Fast Fusion Skill
  • Enigma Semi-Auto Complete
  • Inf Col
  • Behavior Editor

Behavior Editor - Use this to unlock costumes
This is best to be done in open field where none of your NPC is moving. You can use this with party of more than 1 NPC but make sure no one is moving.
Activate the script then open up your NPC Behavior screen. Each behavior ability has a decimal number; that number is shown in the script in term of x multiply by 100. Now look for the 2 highest Weight ability and note their red numbers then change the value in red to 2500. Go fight and send a command to your NPC then do Good Job afterward. Now, check your NPC behavior screen again, all 4 behavior numbers(number shows near bottom of screen) should be more than 250. Change back the value that you have changed and go do the Command > Good Job routine once more. Everything should be back to normal now with the Costumes are still unlock.
It seems party members still suffer damage (set damage modifier to party as 0, and damage to mob to 10). However, setting the damage modifier to mobs seems to affect THEIR attack as well (setting modifier to 100x makes them oneshots my party but Kirito; he's "immortal" due to another script). Note that I'm using a combined table (all of which are obtained from this thread).
HVS post_id=23562 time=1509895888 user_id=10131 said:
Anyone can explain how to use the enigma order assist?
It open all the requirement but when I want to learn, it always says "Condition is not met"
If the conditions are met, the numbers (or item required) will be in red.

I need someone to test this out for me (currently in infinite dungeon, or "Mugen" as I like to refer it to, so I can't). After trying potshots, I found these addresses for Mystics (Enigma Order). Currently tested on Thousand Rain (or whatever). Note that I am not responsible for fault-ies in your game, so backup your save first.
I changed these values to 10
Code:
140B5CBB2
140B5CBC2
140B5CBC6
Another note: I activated all the other EO assists first.
 
Mar 3, 2017
43
0
6
KyraAltair post_id=24005 time=1510133976 user_id=10193 said:
will try to merge those

and i'll try contribute by add some missing "powerful" equipments at Warehouse Inventory Dropdown

i got some Hex ID's from here:
http://web.save-editor.com/bbs/patchcode/ps4/file_7508.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7515.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7520.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7521.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7572.txt

will take some time to test which equipments worthy enuff to be added in drop down menu tho
These are only have weapons and helm, armor IDs.
Do you have IDs of boots, waist, wrist, ring, neck, charm ?
 
Nov 7, 2017
11
0
1
nakint post_id=24127 time=1510209942 user_id=326 said:
KyraAltair post_id=24005 time=1510133976 user_id=10193 said:
will try to merge those

and i'll try contribute by add some missing "powerful" equipments at Warehouse Inventory Dropdown

i got some Hex ID's from here:
http://web.save-editor.com/bbs/patchcode/ps4/file_7508.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7515.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7520.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7521.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7572.txt

will take some time to test which equipments worthy enuff to be added in drop down menu tho
These are only have weapons and helm, armor IDs.
Do you have IDs of boots, waist, wrist, ring, neck, charm ?
no, kinda hard to find from japanese community, since googling with english even with google.co.jp only show english results

i think it's so much better if someone could create inject code or something that can add multiple items at once to warehouse with ID range
so i could test every single ID, for example the Pointer Table have input ID with decimal, 2000 for Paragon, 5000 for Super Legendary (most powerful weapon in game in term of base dmg) kinda frustrating if must test 1-9999 tho

but if i could add multiple items at once to warehouse inventory, i can scan from 1-9999, of course i can only add multiple items in accordance with max quantity of warehouse, i forgot max qty, maybe 100 or so, but still kinda faster than test 1 by 1 from 1-9999 x item type (head,torso,etc)

P.S.
Last Night i tested Pointer Table to mess up with Celestial Blade, and voila i succeed dual handing every weapon, gained all of the weapons stats either, and i still can use any of Celestial Blade EX Skill SS, so badass rite haha (imagine a normally 2 handed weapon like Greatsword, Spear, Axe used with one hand and dual hand, if you ever know/play World of Warcraft u should know about it), funny things is when i dual handed spear, Kirito's face (or head) gone missing, only his hair intact, and when i dual handed Shield, Kirito's can't do any attack or SS (but i haven't try to block attack with dual handed Shield tho :D)
wanna try messed up with dual handed Torso Armor tonight, hahahaha
 
Mar 15, 2017
30
0
6
KyraAltair post_id=24129 time=1510213574 user_id=10193 said:
i think it's so much better if someone could create inject code or something that can add multiple items at once to warehouse with ID range
so i could test every single ID, for example the Pointer Table have input ID with decimal, 2000 for Paragon, 5000 for Super Legendary (most powerful weapon in game in term of base dmg) kinda frustrating if must test 1-9999 tho

but if i could add multiple items at once to warehouse inventory, i can scan from 1-9999, of course i can only add multiple items in accordance with max quantity of warehouse, i forgot max qty, maybe 100 or so, but still kinda faster than test 1 by 1 from 1-9999 x item type (head,torso,etc)
the range per batch kinda 50ish
example=short sword id:50 bronze id:51 long sword id:52 and 53 was empty slot so the next batch item mostly multiple 50 like id:100 or id:150
so you can mostly predict where the id that had item in it.
but i still found a short sword clone as far as id 8000 lol so yeah it's hard to check but it's sort of predictable where and yeah script like you ask would greatly help.
 
Nov 7, 2017
11
0
1
reinzhart post_id=24131 time=1510214981 user_id=1207 said:
KyraAltair post_id=24129 time=1510213574 user_id=10193 said:
i think it's so much better if someone could create inject code or something that can add multiple items at once to warehouse with ID range
so i could test every single ID, for example the Pointer Table have input ID with decimal, 2000 for Paragon, 5000 for Super Legendary (most powerful weapon in game in term of base dmg) kinda frustrating if must test 1-9999 tho

but if i could add multiple items at once to warehouse inventory, i can scan from 1-9999, of course i can only add multiple items in accordance with max quantity of warehouse, i forgot max qty, maybe 100 or so, but still kinda faster than test 1 by 1 from 1-9999 x item type (head,torso,etc)
the range per batch kinda 50ish
example=short sword id:50 bronze id:51 long sword id:52 and 53 was empty slot so the next batch item mostly multiple 50 like id:100 or id:150
so you can mostly predict where the id that had item in it.
but i still found a short sword clone as far as id 8000 lol so yeah it's hard to check but it's sort of predictable where and yeah script like you ask would greatly help.
yes some of them is every 50, but some are not, example 505 is Fragrant Olive Sword, 506 is Blue Rose Sword :lol:
 

HydrogenIon

What is cheating?
Nov 10, 2017
1
0
1
Not sure if anyone need this.. i found the way to complete every trial in the "1st" Enigma Order taken by using this.
Im very new to cheat engine, this is my first time go into the Memory View and find out how it works.
So i finally found the pattern, thanks to "qweasdzxc17" the "Enigma Order assist" thing.

1. Empty the Enigma Order List (not sure is this needed, but i just want the "order" i want to complete is the first order)
2. Take "1" Enigma Order that you want to complete.
3. Change the "value" of every address (1-7) to "2" to complete every trial in the 1st enigma order taken.
4. Claim the Reward and Enjoy!


Feel free to correct me if i say something wrong. Sorry for my poor English.
 

Attachments

Mar 9, 2017
31
0
6
KyraAltair post_id=24129 time=1510213574 user_id=10193 said:
nakint post_id=24127 time=1510209942 user_id=326 said:
KyraAltair post_id=24005 time=1510133976 user_id=10193 said:
will try to merge those

and i'll try contribute by add some missing "powerful" equipments at Warehouse Inventory Dropdown

i got some Hex ID's from here:
http://web.save-editor.com/bbs/patchcode/ps4/file_7508.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7515.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7520.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7521.txt
http://web.save-editor.com/bbs/patchcode/ps4/file_7572.txt

will take some time to test which equipments worthy enuff to be added in drop down menu tho
These are only have weapons and helm, armor IDs.
Do you have IDs of boots, waist, wrist, ring, neck, charm ?
no, kinda hard to find from japanese community, since googling with english even with google.co.jp only show english results

i think it's so much better if someone could create inject code or something that can add multiple items at once to warehouse with ID range
so i could test every single ID, for example the Pointer Table have input ID with decimal, 2000 for Paragon, 5000 for Super Legendary (most powerful weapon in game in term of base dmg) kinda frustrating if must test 1-9999 tho

but if i could add multiple items at once to warehouse inventory, i can scan from 1-9999, of course i can only add multiple items in accordance with max quantity of warehouse, i forgot max qty, maybe 100 or so, but still kinda faster than test 1 by 1 from 1-9999 x item type (head,torso,etc)

P.S.
Last Night i tested Pointer Table to mess up with Celestial Blade, and voila i succeed dual handing every weapon, gained all of the weapons stats either, and i still can use any of Celestial Blade EX Skill SS, so badass rite haha (imagine a normally 2 handed weapon like Greatsword, Spear, Axe used with one hand and dual hand, if you ever know/play World of Warcraft u should know about it), funny things is when i dual handed spear, Kirito's face (or head) gone missing, only his hair intact, and when i dual handed Shield, Kirito's can't do any attack or SS (but i haven't try to block attack with dual handed Shield tho :D)
wanna try messed up with dual handed Torso Armor tonight, hahahaha
wait! how do u do duel wielding two handed sword!?!?!? i must knowwwwwwww teach me oh master of universe
 

HVS

What is cheating?
Nov 5, 2017
3
0
1
Anyone knows how to unlock any floor at infinite dungeon?
Or maybe change the floor we are at to any floor?
 
Mar 15, 2017
30
0
6
still not far in the game but i found script that can make paragon weapon had different light i guess it was suppose to make true awaken effect from what i search online.
and for the infinite dungeon i found something like that too if google translate it right but i forget where, it can unlock 1000 floor.
 
Oct 20, 2017
10
0
1
Is it possible to add unlimited follower?, so that my party contains more than 3 party members
 
Sep 26, 2017
29
8
3
I would like to request a feature, can we have something for Sacrament Invasions? Maybe a speed multiplier, freeze enemies, or always S/SSS rank?
 

TheByteSize

Expert Cheater
Mar 4, 2017
153
0
16
StrawberryCheesecake post_id=24434 time=1510379151 user_id=8827 said:
I would like to request a feature, can we have something for Sacrament Invasions? Maybe a speed multiplier, freeze enemies, or always S/SSS rank?
Here u go.
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>224</ID>
      <Description>"Easy SSS Sacrament"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(SAOHR_Sacrament,sao_hr.exe,0F B7 81 1E C5 01 00) // should be unique
alloc(newmem,$1000,"sao_hr.exe"+35D830)

label(code)
label(return)

newmem:
  movzx eax,word ptr [rcx+0001C51E]
  cmp eax,#37
  jge return
  mov word ptr [rcx+0001C51E],#37
  mov word ptr [rcx+0001C522],#37
code:
  movzx eax,word ptr [rcx+0001C51E]
  jmp return

SAOHR_Sacrament:
  jmp newmem
  nop
  nop
return:
registersymbol(SAOHR_Sacrament)

[DISABLE]

SAOHR_Sacrament:
  db 0F B7 81 1E C5 01 00

unregistersymbol(SAOHR_Sacrament)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+35D830

"sao_hr.exe"+35D823: 48 83 C4 20                 -  add rsp,20
"sao_hr.exe"+35D827: 5F                          -  pop rdi
"sao_hr.exe"+35D828: C3                          -  ret 
"sao_hr.exe"+35D829: CC                          -  int 3 
"sao_hr.exe"+35D82A: CC                          -  int 3 
"sao_hr.exe"+35D82B: CC                          -  int 3 
"sao_hr.exe"+35D82C: CC                          -  int 3 
"sao_hr.exe"+35D82D: CC                          -  int 3 
"sao_hr.exe"+35D82E: CC                          -  int 3 
"sao_hr.exe"+35D82F: CC                          -  int 3 
// ---------- INJECTING HERE ----------
"sao_hr.exe"+35D830: 0F B7 81 1E C5 01 00        -  movzx eax,word ptr [rcx+0001C51E]
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+35D837: C3                          -  ret 
"sao_hr.exe"+35D838: CC                          -  int 3 
"sao_hr.exe"+35D839: CC                          -  int 3 
"sao_hr.exe"+35D83A: CC                          -  int 3 
"sao_hr.exe"+35D83B: CC                          -  int 3 
"sao_hr.exe"+35D83C: CC                          -  int 3 
"sao_hr.exe"+35D83D: CC                          -  int 3 
"sao_hr.exe"+35D83E: CC                          -  int 3 
"sao_hr.exe"+35D83F: CC                          -  int 3 
"sao_hr.exe"+35D840: 0F B6 81 1C C5 01 00        -  movzx eax,byte ptr [rcx+0001C51C]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
 
Sep 26, 2017
29
8
3
TheByteSize post_id=24443 time=1510385676 user_id=616 said:
StrawberryCheesecake post_id=24434 time=1510379151 user_id=8827 said:
I would like to request a feature, can we have something for Sacrament Invasions? Maybe a speed multiplier, freeze enemies, or always S/SSS rank?
Here u go.
Code:
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>224</ID>
      <Description>"Easy SSS Sacrament"</Description>
      <LastState Activated="1"/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(SAOHR_Sacrament,sao_hr.exe,0F B7 81 1E C5 01 00) // should be unique
alloc(newmem,$1000,"sao_hr.exe"+35D830)

label(code)
label(return)

newmem:
  movzx eax,word ptr [rcx+0001C51E]
  cmp eax,#9
  jge return
  mov word ptr [rcx+0001C51E],#37
  mov word ptr [rcx+0001C522],#37
code:
  movzx eax,word ptr [rcx+0001C51E]
  jmp return

SAOHR_Sacrament:
  jmp newmem
  nop
  nop
return:
registersymbol(SAOHR_Sacrament)

[DISABLE]

SAOHR_Sacrament:
  db 0F B7 81 1E C5 01 00

unregistersymbol(SAOHR_Sacrament)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "sao_hr.exe"+35D830

"sao_hr.exe"+35D823: 48 83 C4 20                 -  add rsp,20
"sao_hr.exe"+35D827: 5F                          -  pop rdi
"sao_hr.exe"+35D828: C3                          -  ret 
"sao_hr.exe"+35D829: CC                          -  int 3 
"sao_hr.exe"+35D82A: CC                          -  int 3 
"sao_hr.exe"+35D82B: CC                          -  int 3 
"sao_hr.exe"+35D82C: CC                          -  int 3 
"sao_hr.exe"+35D82D: CC                          -  int 3 
"sao_hr.exe"+35D82E: CC                          -  int 3 
"sao_hr.exe"+35D82F: CC                          -  int 3 
// ---------- INJECTING HERE ----------
"sao_hr.exe"+35D830: 0F B7 81 1E C5 01 00        -  movzx eax,word ptr [rcx+0001C51E]
// ---------- DONE INJECTING  ----------
"sao_hr.exe"+35D837: C3                          -  ret 
"sao_hr.exe"+35D838: CC                          -  int 3 
"sao_hr.exe"+35D839: CC                          -  int 3 
"sao_hr.exe"+35D83A: CC                          -  int 3 
"sao_hr.exe"+35D83B: CC                          -  int 3 
"sao_hr.exe"+35D83C: CC                          -  int 3 
"sao_hr.exe"+35D83D: CC                          -  int 3 
"sao_hr.exe"+35D83E: CC                          -  int 3 
"sao_hr.exe"+35D83F: CC                          -  int 3 
"sao_hr.exe"+35D840: 0F B6 81 1C C5 01 00        -  movzx eax,byte ptr [rcx+0001C51C]
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Thank you!
 

TheByteSize

Expert Cheater
Mar 4, 2017
153
0
16
blackeyes.takano post_id=24125 time=1510208581 user_id=10062 said:
It seems party members still suffer damage (set damage modifier to party as 0, and damage to mob to 10). However, setting the damage modifier to mobs seems to affect THEIR attack as well (setting modifier to 100x makes them oneshots my party but Kirito; he's "immortal" due to another script). Note that I'm using a combined table (all of which are obtained from this thread).
Thanks,
This is fixed now
 
Nov 3, 2017
14
0
1
TheByteSize post_id=22785 time=1509495400 user_id=616 said:
Update2.1:
  • 2.1-Fixed Damage Modifier - I forgot a jump line after the player HP check part :oops:
  • 2.1-Buff - added checker for Confuse effect
  • Changed the Buff script abit
  • Added - Fast NPC Skill Level Up
  • Changed Fast Sky Arena Rank
  • Added - Easy SSS Sacrament
I was just about to say that the Overdrive didn't work, but then this update seems to fix it. Will give it a spin when I'm back to the Mugen (or Infinite Dungeon or Deep Dungeon)
Off to try the damage modifier again.
Oh, and the easy SSS for sacrament works like a charm (highest rank seems to be S only; Sacrament DLC1 at the moment)
 
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