Stellaris v1.0.2-2.1.0 Steam (GM and More) 2018-May-23

Recifense

RCE Fanatics
Talents
Mar 2, 2017
643
172
43
#1
Hi guys,

Here is my contribution for "Stellaris" version 2.1.0. The table contains a script with the following features:

Code:
===========================================
 Game Title    : Stellaris - Apocalypse
 Game Version  : 2.1.0 (01a9)
 Game Sponsor  : Ubykh + WalletGifts + darkedone02 + hbpateiv + Patrons
 Process Name  : stellaris.exe
 Relevant Info : 32bits/Space RTS with Pause
 Script Version: 8.2
 CE Version    : 6.7
 Release date  : 23-May-2018
 Author        : Recifense
 History:
 14-Mar-16: First Release
 15-Mar-16: Add one more feature and Fixed GM (s2.0)
 18-Mar-16: Release for version 1.0.3.
 20-Mar-16: Added more features (Warp Wind-down/Troop Morale/GM/Research).
 23-Mar-16: Added more features (Planet Tile Info/Produced Resource Changing).
 02-Jun-16: Release for version 1.1.0. (+improvement) (s4.1)
 04-Jun-16: Added a new feature (max leaders) (s5.0)
 27-Jun-16: Release for version 1.2.0.
 01-Jul-16: Release for version 1.2.1.
 05-Aug-16: Release for version 1.2.3. (+Renamed Fleets by TranscendPerfection)
 12-Aug-16: Release for version 1.2.4. (+Wormhole+Terraforming)
 16-Aug-16: Release for version 1.2.5. (+Hyperlane) (v6.5)
 30-Oct-16: Release for version 1.3.1. (v6.6)
 31-Oct-16: Finished the troop related scripts(v6.7)
 10-Nov-16: Release for version 1.3.2. (v6.8)
 13-Nov-16: Finished implementation of "Pretty Quick Move" (by TranscendPerfection) (v6.9)
 05-Dec-16: Release for version 1.4.0. (v6.92)
 09-Dec-16: Release for version 1.4.1.
 09-Apr-17: Release for version 1.5.0. (+Unity)(v6.95)
 10-Apr-17: Added quick mega construc and some adjustment (s7.0)
 11-Apr-17: Change HP for player identification (v7.1)
 11-Apr-17: Fixes for crashing. Added Anomaly Cheat (by TranscendPerfection). (v7.2)
 11-Apr-17: Release for version 1.5.1. (BETA)
 12-Apr-17: Release for version 1.5.1. (official Release)(+new feature)(v7.3)
 13-Apr-17: Added one more option (Anomaly related)
 10-May-17: Release for version 1.6.0 + Quick Level Up. (v7.5)
 12-May-17: Release for version 1.6.1 (beta)
 13-May-17: Fix for minimum Resources (v7.6)
 17-Jun-17: Release for version 1.6.2.
 22-Jul-17: Release for version 1.7.4 (beta)
 22-Sep-17: Release for version 1.8.0 (s7.7)
 23-Sep-17: Fixed  Anomaly Risk (s7.8)
 04-Oct-17: Added Machine in Quick Population (s7.9)
 04-Oct-17: Release for version 1.8.1 (Beta)
 11-Oct-17: Release for version 1.8.2.
 25-Oct-17: Release for version 1.8.3.
 01-Nov-17: Fix for construction of Megastructures (s7.a)
 07-Dec-17: Release for version 1.9.0.
 14-Dec-17: Release for version 1.9.1.
 24-Feb-18: Release for version 2.0.0. (S8.0) Preliminary
 25-Feb-18: Release for version 2.0.0. (S8.0) Final
 27-Feb-18: Release for version 2.0.1. + Colossus Quick Action (S8.1)
 03-Mar-18: Release for version 2.0.2. (Beta)
 06-Mar-18: Release for version 2.0.2. (5781) (Beta)
 11-Mar-18: Release for version 2.0.2. (5b9d) (Beta)
 15-Mar-18: Release for version 2.0.2. (9b47) (Beta)
 26-Mar-18: Release for version 2.0.2. (d07e) (Beta)
 29-Mar-18: Release for version 2.0.2. (5e21) (Final)
 18-Apr-18: Release for version 2.0.3. (6da2)
 20-Apr-18: Release for version 2.0.4. (1368) (beta) (0040)
 25-Apr-18: Release for version 2.0.4. (1368) (beta) (20180425) (0040)
 15-May-18: Release for version 2.0.5. (6d3e)
 23-May-18: Release for version 2.1.0. (01a9) (s8.2)
 Features:
 - Minimum Resources:                   [1]
   - Energy
   - Minerals
   - Influence
   - Unity (can be included or not)  (new)
 - Minimum Research Points:             [2]
   - Physics
   - Society
   - Engineering
 - Quick Research                       [3]
   - Special Projects Only              [31] (by TranscendPerfection)
 - Quick Task (for some ships):         [4]
   - Survey
   - Investigation
 - Quick Production (Ship Construction) [5]
 - Quick Colonization
 - Quick Population                     [6]
   - included Machines (s7.9)
 - Quick Buiding                        [7]
   - By Planet
   - By Constructor Ship:
     - Stations
     - Megastructures (Utopia)
 - God Mode:                            [8]
   - ships (Hull/Shield/Armor)
   - Stations (Hull/Shield/Armor)
   - Troops                                      (pending)
 - Minimum Production per tile (new)    [9]
 - Troop Morale (new)                   [B]      (pending) 
 - Pretty Quick Fleet Move (original by transcendperfection)  [C]
 - Player's Characters quick level-up to max (v7.5)           [D]
 - Colossus Quick Actions (2 days)  new (v8.1)                [E]
 - Some Pointers                        [F]
===========================================
[1] It will not go under MAximum/2;
[2] It will not go under 100;
[3] It may take a few days or months (but always faster than normal);
[31] Only Special Projects will be affected;
[4] It may take a few days (but always faster than normal);
[5] It may take a few days (but always faster than normal);
[6] It may take a few days or months (but always faster than normal);
[7] It may take a few days (but always faster than normal);
[8] That's it;
[9] Minimum Resource = 20; (looking at the planet surface)
[B] Morale will not decrease during battle;
[C] Human Play's fleets will travel pretty quickly;
[D] Human Play's characters will level to max pretty quickly;
[E] Human Play's Colossus will act quickly (~2 days);
[F] Used at the table;
===========================================
[USAGE]
1) Run CE67 or greater;
2) Run Game;
3) Load the game process "stellaris.exe" in CE;
4) Load this table and activate the main script;
5) Now Activate the script of each cheat you want to use;
6) Game On;
===========================================
HOTKEYS:
[HOTKEYS]
CTRL+Home      = Enable  ALL cheats;
CTRL+End       = Disable ALL cheats;
===========================================
[IMPORTANT]
Save your game before unsing the cheats.
===========================================
[INFO]
Tested on Win 10 64bits
===========================================
BIG THANKS to Ubykh for providing the game.
===========================================
Have fun!
The features are DISABLED by default. For enabling any of them, just activate its script;

Note: There are HOTKEYS. Have a look at the Table Extras for more information.
Note: The scripts use the CE command ASSERT and will not load if it is incompatible with the running game version.

After downloading the table, copy it to the "My Cheat Table" folder.

It is for CE 6.7

=============================================
10-Apr-2017:

Big thanks to hbpateiv for providing the DLC Utopia

=============================================
11-Apr-2017:

I'd like to thank BladeChampion for the savegame and for making some tests for me

I'd like to thank TranscendPerfection for his contribution as well

=============================================
24-Feb-2018:

Big thanks to my PATRONS for providing the expansion

Cheers to All!
 

Attachments

Last edited:

CompactDisc

Expert Cheater
Fearless Donors
Mar 7, 2017
246
51
28
#2
------------------------------------------------------
Table Extension for Stellaris v2.1.0!
------------------------------------------------------
== By CompactDisc & BringChaos ==

This extension contains an amount of extra pointers and functions for the game. It will allow you to alter more than Recifense's script alone.

Features
- Activate console in ironman (Achievement compatible)
- Pointers to Empire research and resources
- Pointers to amount of tile resources on a planet
- Species creation pointers (Shared with AI, so pause the game while editing in a running game.)

Instructions
Download the original table from Recifense and open it in cheat engine. Then open my extension in the same Cheat Engine instance. It may ask you if you want to merge or keep the current list, say yes.

Once you activate Recifense's script, the pointers should work. You can then save the merged table as a whole if you want to use it again.

If something doesn't work, please post it in this thread so I can fix it.
Requests are also welcome!

Updates
2016-12-06: Updated for Stellaris v1.4.1 (1759) - Extension v2.12
2017-04-10: Updated for Stellaris v1.5.0 (d050) - Extension v2.13
- Added new resources (food/unity/civics)
2017-04-13: Updated for Stellaris v1.5.1 (8818) - Extension v2.14
- Added Reci's megastructure pointers for ease of use (you rock man!)
2017-05-15: Updated for Stellaris v1.6.1 beta (b38e) ) Extension v2.16
- Added instructions for updating the extension (first version, will rewrite later, feedback is welcome)
2017-06-19: Updated for Stellaris v1.6.2 (d7ec)) Extension v2.17
- Removed update instructions (security reasons)
- Removed influence capacity due to Paradox being silly.
2017-10-02: Updated for Stellaris v1.8.0 (3943) Extension v2.18
2017-10-05: Updated for Stellaris v1.8.1 (8a3f) Extension v2.19
2017-10-11: Updated for Stellaris v1.8.2 (135b) Extension v2.20
2017-12-10: Updated for Stellaris v1.9.0 (a2c2) Extension v2.21
2017-12-17: Updated for Stellaris v1.9.1 (83d2) Extension v2.22
2018-01-11: Fix for resource pointers
2018-02-22: Updated for Stellaris v2.0.0 (daf0) Extension v2.23 <- Temporary version without Recifenses table.
2018-02-26: Updated for Recifenses new table Extension v2.23b
2018-02-26: Updated for Stellaris v2.0.1 (fb8b) Extension v2.24
- Fixed resource pointers, were broken in previous release
2018-03-05: Updated for (beta) Stellaris v2.0.2 (3fbb) Extension v2.25b
- Fixed the disabling of species code, I broke it 2 releases ago :p Sorry bout that.
2018-03-15: Updated for (beta) Stellaris v2.0.2 (5b9d) Extension v2.26
- Added naval capacity cheat
2018-03-15: Updated for Stellaris v2.0.2 (5e2f) Extension v2.28
2018-04-27: Updated for Stellaris v2.0.4 (f368) Extension v2.30
2018-05-20: Updated for Stellaris v2.0.5 (6d3e) Extension v2.31
2018-05-24: Updated for Stellaris v2.1.0 (01a9) Extension v2.32
2018-05-26: Fixed terraforming pointers

Wishlist
  • Modded Ironman support - Current work in progress (With some delay and difficulty :( )
  • Add ability to change amount of resource types on the current tile (up to 4)
  • All repeatable techs at specified level
  • Allow building of multiple megastructures (at once)
  • Make AIs accept all demands (a yesman script that works only for the player)
Credits
Recifense for making the main table
BringChaos for creating the original console script
 

Attachments

Last edited:

Darrenb209

Novice Cheater
Mar 7, 2017
16
0
1
#4
Is it possible to use Cheat Engine to mod the odds of a population dying or a building being wrecked by orbital bombardment?
 
Mar 22, 2017
35
0
6
#5
it might be, but it also might be much much easier to edit(mod) the actual light/limited/full bombardment stances, not entirely sure though
 
Apr 5, 2017
6
0
1
#6
this is by far the greatest table out there for Stellaris!!!! :)

Will you update the table for Utopia? (pls yes)
 

no-ip.set

What is cheating?
Apr 6, 2017
4
0
1
#7
1.5 and utopia is now out. i would kindly request an update of the table here. thank you for your hard work op.
for using ce myself, i could find single resources alright, but something like godmod script is way out of my league.
 

gorgutzer

Novice Cheater
Mar 12, 2017
21
0
1
#10
//=========================================
// Actual script
//=========================================

aob1:
CHP1:
cmp eax,eax
nop
nop

aob2:
CHP2:
cmp eax,eax
nop
nop

aob3+2:
CHP3:
cmp eax,eax
nop
nop

aob4+5:
CHP4:
cmp eax,eax
nop
nop

//=========================================
[DISABLE]
//=========================================

CHP1:
//cmp byte ptr [edi+0C],00
db 80 7F 0C 00

//cmp byte ptr [edi+0D],00
CHP2:
db 80 7F 0D 00

CHP3:
//cmp byte ptr [edi+0C],00
db 80 7F 0C 00

//cmp byte ptr [edi+0D],00
CHP4:
db 80 7F 0D 00

unregistersymbol(CHP1)
unregistersymbol(CHP2)
unregistersymbol(CHP3)
unregistersymbol(CHP4)
 

Trebs

Noobzor
Apr 6, 2017
13
0
1
#12
Super great work CD! Thanks a lot!

If you ever got an afternoon off where you don't know what to do, then a guide to how you update a script(just to make it activate again(find the right memory for the exe etc)), could be a great help ... "teach a man to fish" and all that. ;)
 
Mar 22, 2017
35
0
6
#13
CompactDisc post_id=4189 time=1491507485 user_id=781 said:
I hereby upload a temporary version of the extension with only the non-recifense required parts:
- Console enable
- Edit trait points, amount of traits, ethic points and civic points
Thank you :)

i've always wanted to know, how exactly do you go about editing the traits in a way that the AI wont have it? the description says "pause the game" but i dont know exactly what type of pausing you mean, and when, and where. could you give me a step by step (or is this something that is done ingame, not at race creation?
 

Trebs

Noobzor
Apr 6, 2017
13
0
1
#14
CoffeeKitty post_id=4209 time=1491517618 user_id=1457 said:
i've always wanted to know, how exactly do you go about editing the traits in a way that the AI wont have it? the description says "pause the game" but i dont know exactly what type of pausing you mean, and when, and where. could you give me a step by step (or is this something that is done ingame, not at race creation?
I think he mean when you Reform Government in the game(not race creation). If you don't pause the game, but let it run, then other races can Reform Government too, because the settings from the table will effect their race too if you race the amount of Civic trait points.
But if you pause, raise the values in the table, reform your government, and lower the values in the table back(in the table) to what they was original, and first then unpause, then the AI will have no time to Reform their government when the values was high. ;)
 

CompactDisc

Expert Cheater
Fearless Donors
Mar 7, 2017
246
51
28
#15
Trebs post_id=4235 time=1491542628 user_id=2062 said:
CoffeeKitty post_id=4209 time=1491517618 user_id=1457 said:
i've always wanted to know, how exactly do you go about editing the traits in a way that the AI wont have it? the description says "pause the game" but i dont know exactly what type of pausing you mean, and when, and where. could you give me a step by step (or is this something that is done ingame, not at race creation?
I think he mean when you Reform Government in the game(not race creation). If you don't pause the game, but let it run, then other races can Reform Government too, because the settings from the table will effect their race too if you race the amount of Civic trait points.
But if you pause, raise the values in the table, reform your government, and lower the values in the table back(in the table) to what they was original, and first then unpause, then the AI will have no time to Reform their government when the values was high. ;)
Exactly this, pause the game before editing ingame and revert the values to their original state before unpausing. The AI makes decisions once a day so if the day doesn't switch they can't act. Another possible solution is to disable the AI for a while.

I'll try clarifying the hints in the table starting from next release.
 

Darrenb209

Novice Cheater
Mar 7, 2017
16
0
1
#16
Depending on how much effort it is to make it, Recifense may want to wait out this version.

There is likely going to be a rapid bugfix, considering that some major features of the DLC don't work.

Several of the ascension perks and some of the traditions do absolutely nothing instead of what they are supposed to do.
 
Mar 22, 2017
35
0
6
#18
CompactDisc post_id=4238 time=1491545578 user_id=781 said:
Trebs post_id=4235 time=1491542628 user_id=2062 said:
CoffeeKitty post_id=4209 time=1491517618 user_id=1457 said:
i've always wanted to know, how exactly do you go about editing the traits in a way that the AI wont have it? the description says "pause the game" but i dont know exactly what type of pausing you mean, and when, and where. could you give me a step by step (or is this something that is done ingame, not at race creation?
I think he mean when you Reform Government in the game(not race creation). If you don't pause the game, but let it run, then other races can Reform Government too, because the settings from the table will effect their race too if you race the amount of Civic trait points.
But if you pause, raise the values in the table, reform your government, and lower the values in the table back(in the table) to what they was original, and first then unpause, then the AI will have no time to Reform their government when the values was high. ;)
Exactly this, pause the game before editing ingame and revert the values to their original state before unpausing. The AI makes decisions once a day so if the day doesn't switch they can't act. Another possible solution is to disable the AI for a while.

I'll try clarifying the hints in the table starting from next release.

Oh good to know thank you! All you need to do to clarify CD is remove "race creation" and change it to "in-game race editing" or something like that :p
thanks!

another question - what's the point of having console enabled in ironman? just wondering :) i thought maybe it was for achievs but that doesnt seem to work, huh
 
Mar 22, 2017
35
0
6
#19
Darrenb209 post_id=4239 time=1491545937 user_id=812 said:
Depending on how much effort it is to make it, Recifense may want to wait out this version.

There is likely going to be a rapid bugfix, considering that some major features of the DLC don't work.

Several of the ascension perks and some of the traditions do absolutely nothing instead of what they are supposed to do.
i've noticed that ref's table hook generally tends to survive most minor patches, shouldn't be an issue.
 

Venatoris

What is cheating?
Mar 4, 2017
4
0
1
#20
Great Work so far! THX!
One question: is there a way, to edit my race at startup (race creation). I think, this was once possible...
 
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