Starcraft 2 Legacy of the Void

gameplayer

Expert Cheater
Mar 22, 2017
76
57
18
#41
tables for version 4.0.2

Note: Change default of god-mod option to minimum health mode (allow your units to take damage but won't die; it may be useful in a few achievement with repairing or healing skills)
I have re-uploaded the 64 bit table because of a bug in the earlier uploaded table.

Note: Cheat Codes are available for 32 bit table. It may take a while to activate cheat codes, do not activate twice. The old scripts will crash the game loading but they are still useful in a few special cases.
If you relaunch CE after activating the new script, you should exit game and relaunch the game.
 

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alexkg

What is cheating?
Dec 6, 2017
1
0
1
#44
Could you update the table for the new 4.1.0 patch please?

Thank you! :D
 

gameplayer

Expert Cheater
Mar 22, 2017
76
57
18
#45
tables for version 4.1.0


Note: The cheat codes won't crash the game while loading or entering the score screen but the others do. De-activate all scripts and disable all cheat options except "Activate Chest Codes" script to play on-line games.
I need to run a few tests before releasing my tables, please be patient.
 

Attachments

gameplayer

Expert Cheater
Mar 22, 2017
76
57
18
#51
Use the cheat codes only if you don't want to deactivate the scripts before the end of every mission
The other scripts won't work all the time because of the game's anti-cheat mechanism
 

insanemaster

What is cheating?
Feb 21, 2018
1
0
1
#52
Hi Gameplayer
I am a huge fan of your work.
You have done a great job on the previous cheat engine tables.
Any update for SC2 Patch 4.2.0 that got released today (02/20/2018), or when can we expect the next table release?
Another question, is there any way that you can guide/teach me on how you build the cheat table? I am really interested in learning and building it.

Thanks in advance
InsaneMaster
 

HanLiem

Expert Cheater
Aug 26, 2017
79
0
6
#53
gameplayer post_id=30713 time=1517001962 user_id=1463 said:
Use the cheat codes only if you don't want to deactivate the scripts before the end of every mission
The other scripts won't work all the time because of the game's anti-cheat mechanism
Thanks for the Table gameplayer :D
 

gameplayer

Expert Cheater
Mar 22, 2017
76
57
18
#54
tables for version 4.2.0


Some of my scripts are inherited from the table for Heart of the Swarm because the game at that time didn't have any anti-cheat mechanism. I can't explain clearly in English because English isn't my native language. You can copy the bytes in my scripts to search memory and built your own scripts. I don't hide any secrets in my tables. All things that I known are shown in the tables. Use the search memory function in the memory view section of CE to find everything you want. The problem is the game will change the code every time it updates a new version. The framework for the Cheat Codes is copied from another author. That script is modified by myself but it isn't created from my work
 

Attachments

insanestar

What is cheating?
Mar 8, 2018
2
0
1
#55
Hi Gameplayer

how do you identify the addresses ?
Will the memory location change? or will it use same memory location for which the memory address changes?
 

gameplayer

Expert Cheater
Mar 22, 2017
76
57
18
#56
The game always changes function locations. You need to locate new injection points by searching the bytes in the scripts. Moreover, the game will change the method of encoding its cheat-code address. You need to find similar surrounding bytes to identify where the game will decode the cheat address then copy that method into your own script. The game seldom changes the bytes that my scripts use in assert commands but always changes the locations of them in the memory if it updates. Usually, i just change the addresses in the scripts to make them work with a new version except the cheat code script must be modified carefully because of changing decode method. To change the address in a script, you need to find new location in memory then right-click at it choose "Goto address" then copy that address and right click somewhere in the disassembler section (just above the memory section) then choose "Go to address", paste into the new box and enter. You will see the address in the form of "SC2_x64.exe+?" at the left column. Finally, change the address with the same form in the script with the one you have seen
 

insanestar

What is cheating?
Mar 8, 2018
2
0
1
#58
gameplayer post_id=36166 time=1520501621 user_id=1463 said:
The game always changes function locations. You need to locate new injection points by searching the bytes in the scripts. Moreover, the game will change the method of encoding its cheat-code address. You need to find similar surrounding bytes to identify where the game will decode the cheat address then copy that method into your own script. The game seldom changes the bytes that my scripts use in assert commands but always changes the locations of them in the memory if it updates. Usually, i just change the addresses in the scripts to make them work with a new version except the cheat code script must be modified carefully because of changing decode method. To change the address in a script, you need to find new location in memory then right-click at it choose "Goto address" then copy that address and right click somewhere in the disassembler section (just above the memory section) then choose "Go to address", paste into the new box and enter. You will see the address in the form of "SC2_x64.exe+?" at the left column. Finally, change the address with the same form in the script with the one you have seen
Thank you I will try to walk to through and understand.
 

Bartender

What is cheating?
Mar 18, 2018
1
0
1
#59
insanestar post_id=36324 time=1520554715 user_id=13747 said:
gameplayer post_id=36166 time=1520501621 user_id=1463 said:
The game always changes function locations. You need to locate new injection points by searching the bytes in the scripts. Moreover, the game will change the method of encoding its cheat-code address. You need to find similar surrounding bytes to identify where the game will decode the cheat address then copy that method into your own script. The game seldom changes the bytes that my scripts use in assert commands but always changes the locations of them in the memory if it updates. Usually, i just change the addresses in the scripts to make them work with a new version except the cheat code script must be modified carefully because of changing decode method. To change the address in a script, you need to find new location in memory then right-click at it choose "Goto address" then copy that address and right click somewhere in the disassembler section (just above the memory section) then choose "Go to address", paste into the new box and enter. You will see the address in the form of "SC2_x64.exe+?" at the left column. Finally, change the address with the same form in the script with the one you have seen
Thank you I will try to walk to through and understand.
Yes, me as well as 4.2.2 is out and I'm interested in learning to update this myself rather than rely on someone else. :)
 
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