Spellforce III a.k.a Spellforce 3

Dec 8, 2017
37
0
6
#21
dandiko post_id=27869 time=1513104517 user_id=9502 said:
gentlemen143 post_id=27860 time=1513101262 user_id=11168 said:
please give some noise here for table update. ,, still with fling trainer, but there is no instant production at all. so sad at all. i want to be punch.
none of the trainers out there managed to sort insta prod yet... and they may never will... is that bad without it? i only use god mode and work the game...
i prefer instant production rather than god mode, i feel no challenge for god mode.

but i am curious text files configurations in the root folder of the game but when i tried to modify the values but it does not take effect.

the config files are readable and editable but needs somebody to support how to activate that in the game. consider as modding.
 
Mar 2, 2017
40
0
6
#23
As much as I like this game, making a table for it and keeping it updated for each tiny patch would be annoying as heck. Its already on 1.10 and more soon to follow :|
 
Mar 10, 2017
68
2
8
#24
Allen1013 post_id=27879 time=1513113393 user_id=62 said:
As much as I like this game, making a table for it and keeping it updated for each tiny patch would be annoying as heck. Its already on 1.10 and more soon to follow :|
Patches dont break table.
 

Csimbi

RCE Fanatics
Talents
Apr 29, 2017
85
6
8
#25
gentlemen143 post_id=27872 time=1513105404 user_id=11168 said:
thanks cimbi, what is the changelog in your version 2. any chance for the instant production?
I have not even thought about that - with God mode, I barely build any units, lol
eTheBlack post_id=27908 time=1513144200 user_id=960 said:
Patches dont break table.
Breaking the tables? No, of course not.
Breaking the scripts? Yes, of course. Patches are the only thing that break the scripts.
 

D41V30N

What is cheating?
Dec 13, 2017
1
0
1
#26
Is there any way to code in Map Reveal? Like increase Sight to infinite or something. At least Spellforce 1 had the map reveal cheat that you could use after finishing the scenario to check every nook and cranny of the map for loot without having to walk to all corners of the map.
 
Mar 24, 2017
48
0
6
#27
D41V30N post_id=27928 time=1513166239 user_id=11305 said:
Is there any way to code in Map Reveal? Like increase Sight to infinite or something. At least Spellforce 1 had the map reveal cheat that you could use after finishing the scenario to check every nook and cranny of the map for loot without having to walk to all corners of the map.
You can edit items stats. There is penalty -50% to sight with helmets, you can do +999999% to sight. I am good with +50%. Enough for me.

path - SpellForce 3\bin_win32\configs\conditions_creatures and file Item_conditions.txt.
 

caellach

What is cheating?
Jun 14, 2017
5
0
1
#29
hmm, i would try and download that.. but i'm a tad paranoid about sites i dont know about.

Also, i cant get the engine to activate its scripts with the latest update.
 

Ghost93

What is cheating?
May 27, 2017
2
0
1
#30
script doesn't seem to be working in latest patch anymore, any chance for updated table?
 

BoehserOnkel

Novice Cheater
Mar 4, 2017
127
0
16
#31
caellach post_id=27974 time=1513201473 user_id=6523 said:
hmm, i would try and download that.. but i'm a tad paranoid about sites i dont know about.

Also, i cant get the engine to activate its scripts with the latest update.
its hostet at fileupload
the site here shorten links so its not to see^^

theres also a other nice table -search the forum
 
Dec 8, 2017
37
0
6
#33
Iosiff post_id=27932 time=1513170103 user_id=1510 said:
D41V30N post_id=27928 time=1513166239 user_id=11305 said:
Is there any way to code in Map Reveal? Like increase Sight to infinite or something. At least Spellforce 1 had the map reveal cheat that you could use after finishing the scenario to check every nook and cranny of the map for loot without having to walk to all corners of the map.
You can edit items stats. There is penalty -50% to sight with helmets, you can do +999999% to sight. I am good with +50%. Enough for me.

path - SpellForce 3\bin_win32\configs\conditions_creatures and file Item_conditions.txt.
Hi, did you try other config files? like starting resources for skirmish mode coz i tried to modify the starting resources in gameplay.txt but it doesnt work for me.
 
Dec 8, 2017
37
0
6
#34
Csimbi post_id=28013 time=1513255766 user_id=3723 said:
Update #3 posted.
CIMBI, have you tried the instant construction, instant unit build, instant research and upgrade for player?

RECI table has instant construction, but hopefully got chances on the others instant.
 

Csimbi

RCE Fanatics
Talents
Apr 29, 2017
85
6
8
#37
I did not feel that there was a need for it. I barely build any units :D
Anyway, I just finished the game.
I might come back and play it again after all the patching is done.
Update #3 still works with 1.13 that just came out.
 

hengunl25

What is cheating?
Dec 15, 2017
1
0
1
#38
gentlemen143 post_id=28022 time=1513267828 user_id=11168 said:
Iosiff post_id=27932 time=1513170103 user_id=1510 said:
D41V30N post_id=27928 time=1513166239 user_id=11305 said:
Is there any way to code in Map Reveal? Like increase Sight to infinite or something. At least Spellforce 1 had the map reveal cheat that you could use after finishing the scenario to check every nook and cranny of the map for loot without having to walk to all corners of the map.
You can edit items stats. There is penalty -50% to sight with helmets, you can do +999999% to sight. I am good with +50%. Enough for me.

path - SpellForce 3\bin_win32\configs\conditions_creatures and file Item_conditions.txt.
Hi, did you try other config files? like starting resources for skirmish mode coz i tried to modify the starting resources in gameplay.txt but it doesnt work for me.
how to edit the txt file? im using notepad++ but not work
 

Smerson

What is cheating?
Dec 15, 2017
1
0
1
#39
Thank you for the table really like it. Is there a way you can add an option to attribute points? I leveled up and I have unused attribute points that I cannot upgrade any longer. Therefore constantly have a notification on top of the characters.
 
Dec 8, 2017
37
0
6
#40
hengunl25 post_id=28083 time=1513329505 user_id=11357 said:
gentlemen143 post_id=28022 time=1513267828 user_id=11168 said:
Iosiff post_id=27932 time=1513170103 user_id=1510 said:
You can edit items stats. There is penalty -50% to sight with helmets, you can do +999999% to sight. I am good with +50%. Enough for me.

path - SpellForce 3\bin_win32\configs\conditions_creatures and file Item_conditions.txt.
Hi, did you try other config files? like starting resources for skirmish mode coz i tried to modify the starting resources in gameplay.txt but it doesnt work for me.
how to edit the txt file? im using notepad++ but not work
\SpellForce 3\bin_win32\configs

gameplay.txt , i tried to modify the value of InitialAbilityPoints to 22 and it worked in skirmish. , but still figuring out how to set start resources.


// common settings for the rpg part (skirmish) of the game
RPGSkirmish
{
// component used in experience formula
ExperienceCalculationComponentBase -5
// component used in experience formula
ExperienceCalculationComponentExponent 1.0
// component used in experience formula
ExperienceCalculationComponentMultiplier 35
// maximum level
MaxLevel 15
// initial attribute points
InitialAttributePoints 0
// attribute points per cycle
AttributePointsPerCycle 1
// attribute point cycle start
AttributePointCycleStart 50
// attribute point cycle duration
AttributePointCycleDuration 2
// initial ability points
InitialAbilityPoints 22
// ability points per cycle
AbilityPointsPerCycle 1
// ability point cycle start
AbilityPointCycleStart 1
// ability point cycle duration
AbilityPointCycleDuration 2
// require all prerequisite abilities for unlock
RequireAllPrerequisiteAbilities false
// component used in revival charge formula
RevivalChargeCalculationComponentBase 7200
// component used in revival charge formula
RevivalChargeCalculationComponentExponent 0
// component used in revival charge formula
RevivalChargeCalculationComponentMultiplier 0
// maximum revival charges
MaxRevivalCharges 0
// maximum number of heroes allowed per tech level
MaxHeroesAllowed 10 10 10
10 20 20
10 20 30
20 30 40

// the maximum distance a hero may be from a killed enemy and still receive XP for the kill
ExperienceRange 200

// how close the player needs to get to auto lootable items to collect them
AutoLootRange 60

// whether to refresh hero resources on level up
RefreshHeroResourcesOnLevelUp false

HealthPotionId 2018
FocusPotionId 2019
}